Terry (SSBU)/Dodge attack
Terry executes an uppercut, based on his defensive attack from the Fatal Fury series. This attack is intangible on the upper body during the hitbox duration, giving it a minor disjoint and decent anti-air utility. However, once the attack is over, it leaves Terry with a hurtbox extension that can lead to an easy punish on whiff.
Dodge attack has a different knockback angle and cannot be cancelled into specials, compared to the similar up tilt. Terry is also completely intangible for the first few frames of the move before it gradually dissipates, providing it ample use as a "get off me" tool. It's also got immense utility out of a perfect shield, as it beats many moves with multiple hits. In addition, it can go into his up aerial and then Rising Tackle as a very early albeit difficult KO confirm. It should be noted that dodge staling does not affect when a spot dodge can be cancelled; it will always be from frame 10. As such, this does add inherent lag to the move in a similar way to how neutral attacks do.
Dodge attack has some downsides, such as the small hitbox making it generally difficult to connect in a match, often requiring a confirm to make it work. It also has a large amount of lag while leaving him with a bad hurtbox extension, making it one of his least safe moves on whiff. Dodge attack is also very unsafe on shield, often leading to Terry getting grabbed or having neutral reset, which he cannot always afford.