Terry (SSBU)/Forward tilt
Widely considered to be one of his best moves, Terry's forward tilt is one of his safest tools in neutral. Often used with pivot cancelling for an extra boost, this move is frequently used to approach and space. Given that the FAF is 28, forward tilt is decently safe on whiff as well. The entire leg is intangible while the hitbox is out, making it a disjoint, and essentially a swordfighter move in how it works in-game. This move is the heart of Terry's grounded neutral game alongside his neutral attack, and combined with his large forward aerial, makes it relatively easy for him to box opponents out.
This move is -7 on shield, making it safe on shield if spaced properly and allowing him to spotdodge against shieldgrabs. However, it is also +11 on shield when special cancelled, making Burning Knuckle a very strong follow-up to catch almost all out of shield options, including Mr. Game & Watch's frame 3 Fire. This, combined with its shield damage, makes damaged shields exceedingly vulnerable to this maneuver, and with prior damage, liable to shield break. Power Dunk can also be used to force shieldpokes, though 7.0.0's buffs to shield size made this less consistent. Since holding shield is sufficient counterplay to a cancelled Burning Knuckle, this creates a complex mixup situation where he can grab a held shield, or go into a second forward tilt to force a shieldpoke. Generally, shielding Terry's forward tilt is a dangerous situation for the opponent to be in, making it difficult for them to contest Terry on the ground.
Forward tilt also has excellent combo utility on hit, going into Crack Shoot or Burning Knuckle at roughly 0-25% with little issue. It can also go into Buster Wolf prior to tumble, though it can be avoided with upward DI once tumble begins. Since forward tilt is easily confirmed through Terry's aerials, it's a common sight in many zero-to-death combos involving Buster Wolf, or at least an opening combo that leads to around 70%.