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Terry (SSBU)/Forward tilt

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Hitbox visualization showing Terry's forward tilt.

Overview

Widely considered to be one of his best moves, Terry's forward tilt is one of his safest tools in neutral. Often used with pivot cancelling for an extra boost, this move is frequently used to approach and space. Given that the FAF is 28, forward tilt is decently safe on whiff as well. The entire leg is intangible while the hitbox is out, making it a disjoint, and essentially a swordfighter move in how it works in-game. This move is the heart of Terry's grounded neutral game alongside his neutral attack, and combined with his large forward aerial, makes it relatively easy for him to box opponents out.

This move is -7 on shield, making it safe on shield if spaced properly and allowing him to spotdodge against shieldgrabs. However, it is also +11 on shield when special cancelled[1], making Burning Knuckle a very strong follow-up to catch almost all out of shield options, including Mr. Game & Watch's frame 3 Fire. This, combined with its shield damage, makes damaged shields exceedingly vulnerable to this maneuver, and with prior damage, liable to shield break. Power Dunk can also be used to force shieldpokes, though 7.0.0's buffs to shield size made this less consistent. Since holding shield is sufficient counterplay to a cancelled Burning Knuckle, this creates a complex mixup situation where he can grab a held shield, or go into a second forward tilt to force a shieldpoke. Generally, shielding Terry's forward tilt is a dangerous situation for the opponent to be in, making it difficult for them to contest Terry on the ground.

Forward tilt also has excellent combo utility on hit, going into Crack Shoot or Burning Knuckle at roughly 0-25% with little issue. It can also go into Buster Wolf prior to tumble, though it can be avoided with upward DI once tumble begins[2]. Since forward tilt is easily confirmed through Terry's aerials, it's a common sight in many zero-to-death combos involving Buster Wolf, or at least an opening combo that leads to around 70%.

Hitboxes

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx FFx T% Clang Rebound Type Effect G A Sound Direct
Early hit
0 0 12.0% 0 AngleIcon37.png 53 40 0 3.5 top 0.0 11.0 4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Kick SpecialsDirect.png
1 0 12.0% 0 AngleIcon37.png 53 40 0 3.5 top 0.0 10.0 8.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Kick SpecialsDirect.png
2 0 13.0% 0 AngleIcon37.png 53 36 0 4.0 top 0.0 10.0 13.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Kick SpecialsDirect.png
Late hit
0 0 12.0% 0 AngleIcon37.png 53 40 0 3.5 top 0.0 11.0 4.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Kick SpecialsDirect.png
1 0 12.0% 0 AngleIcon37.png 53 40 0 3.5 top 0.0 11.0 8.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Kick SpecialsDirect.png
2 0 13.0% 0 AngleIcon37.png 53 36 0 4.0 top 0.0 11.0 13.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Terry Kick SpecialsDirect.png

Timing

Leg intangible 8-13
Early hit 8
Late hit 9-13
Interruptible 28
Animation length 43
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible
FrameIcon(Interruptible).png
Interruptible