When used, the dog kicks out a can from Hogan's Alley. If the input is pressed again, the unseen player with the NES Zapper will shoot the can again, sending it forward in the direction it was kicked a short distance. If an opponent touches it, or if time passes, the can will explode. This explosion can also hurt Duck Hunt. Players can influence the can's movement when the can isn't being shot by simply attacking it or hitting it with projectiles. Hitting the can from the opposite side that it was initially hit will reverse the direction of the remaining shots. The can can be shot a total of eight times, no matter how fast it is shot, before it starts to flash and then explodes. The can also starts falling faster and arcs lower with each subsequent shot. The shots aimed at the container can also damage opponents if they are too close. These shots deal 1% damage. The can's explosion will deal anywhere from 9% to 12% damage, and has a flame effect. The amount of times the can has been shot will determine the damage dealt. The attack can KO at around 160%.
Trick Shot can still be used even while Duck Hunt grabs an opponent, and even when being grabbed or incapacitated in some other way. It is the only projectile to possess this ability.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
The can is from a minigame in Hogan's Alley (a classic NES title that used the NES Zapper) called "Trick Shooting". The objective of the game is to shoot the cardboard cutouts that resembled villains among the innocent bystanders. Shooting an innocent, or failing to shoot the gangsters, would result in the loss of a life. After five rounds, a bonus round commenced, where tin cans started to drop from one side of the screen. The objective was to shoot the tin cans, which would propel them upwards, and onto the ledges for points.
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