When used, the Swordfighter lunges forward with their blade extended. The airborne variant launches the Swordfighter downward at an angle which is good for ambushing opponents from the air, similar to Wizard's Foot in the air. The tip of the sword deals more damage, much like the majority of Marth's attacks. Due to the move's nature, it is similar to the Falcon Kick but is comparatively quicker, has a disjointed hitbox, and sends at a lower angle. Thanks to sending the Swordfighter downward at high speed and having a strong landing hit, it can be used as landing option, but its high landing lag makes it punishable on shield.
In Ultimate, the move's aerial variant deals more knockback during its landing hit, and its grounded variant deals more knockback than before regardless of how much it's been charged. Its damage output has also been buffed.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
Names in other languages