A megavitamin being thrown by Dr. Mario in Ultimate.
|Article on Super Mario Wiki||Megavitamin|
Megavitamins are similar to Mario's Fireballs in that they are a medium to short-ranged projectile that bounces along the ground. However, they bounce higher, fall faster, do more damage (8%), and have distinctive sound effects from the original Dr. Mario upon firing, bouncing, and hitting; despite being a physical pill as opposed to a ball of flame, they can still be absorbed. They are also used in Dr. Mario's taunt in Melee, in which he tosses a non-damaging Megavitamin up and catches it. The color of each Megavitamin produced (each half can be red, yellow, or blue) is random and has no gameplay effect.
Megavitamins return in Super Smash Bros. 4. They have been given a considerable damage nerf, only dealing 4 to 6% damage, but otherwise remain relatively unchanged. They also appear in Dr. Mario's side taunt, which is his taunt from Melee, in which Dr. Mario tosses a non-damaging Megavitamin up and catches it. They received a slight buff as well; the game also now recognizes Megavitamins as physical projectiles, so they cannot be absorbed.
Megavitamins are relatively unchanged from their appearance in Smash 4 with one exception. The major change the move had was the change of its angle from the Sakurai angle to a more vertical angle and considerably greater knockback. This prevents the move from locking and hampers its gimping ability but gives it potential followups into Dr. Mario's entire moveset.
|trophy description||[Dr. Mario's] Megavitamins pack a bit more punch than Mario's Fireballs. The capsules travel on a unique trajectory and make a distinct sound on impact.|
|Move List||Throws a vitamin capsule that bounces off the ground.|
Special Move customization was added in Super Smash Bros. 4. These are the variations:
|1. Megavitamins||2. Fast Capsule||3. Mega Capsule|
|"Throw a vitamin capsule that bounces off the ground."||"Throw a capsule that flies swift and true. Not strong, but easy to use repeatedly."||"Throws a large, slow-moving capsule. Short ranged, but hits multiple times."|
- Megavitamins: Default.
- Fast Capsule: Projectiles travel quickly, but lack power. However, they can be easily spammed.
- Mega Capsule: Projectiles are much bigger, and slow moving. They have a short range and much longer startup and ending lag, but can hit an opponent multiple times, allowing for follow-ups.
These customs share similar attributes to Mario's custom neutral specials, Fast Fireball and Fire Orb.
- Megavitamins come in six color combinations of red, blue, and yellow. Dr. Mario uses these capsules by tossing them into contaminated bottles to destroy viruses. The origin of these wonder pills is a mystery, but the most likely theory is that they're the result of Dr. Mario's lifelong efforts to find a cure for the common cold.
- Dr. Mario (10/90)
|Capsule||Nintendo Puzzle Collection||Attack +5|
(Nintendo Puzzle Collection)
In Dr. Mario, Megavitamins were used to eliminate viruses. When the player lines up four vitamins and/or viruses of the same color, the vitamins and the viruses are destroyed. In most Dr. Mario games, they appear in three colors; red, blue and yellow.
Megavitamins as shown by the Move List in Ultimate.
Names in other languages
- The sound effect when a Megavitamin is thrown is the sound effect used in Dr. Mario when Megavitamins are lined up to clear them from the screen. The sound effect when a Megavitamin hits an opponent is the sound effect used in Dr. Mario when a Virus is eliminated by a Megavitamin.
- Megavitamins in Melee deal the most damage of any of Fireball's counterparts from the series, as Mario's Fireball does 7% in Smash 64, 6% in Melee, 5% in Brawl, and 5/4% in Smash 4; Luigi's does 7% in Smash 64 (6% in PAL versions), 6% in Melee and Brawl, and 6/5% in Smash 4; and Megavitamin's Smash 4 counterpart also deals 5/4%.
- In Ultimate, pausing the game the moment a Megavitamin appears in Dr. Mario's arm reveals that the projectile will be red before changing to a randomized color 1 frame later.