Wario (SSBU)/Down special
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| Wario down special hitbox visualizations. | ||||
|---|---|---|---|---|
| No charge | Low charge | |||
| Half waft | Full waft | |||
Overview[edit]
Update History[edit]
It has more startup and ending lag for the third charge (frame 5 → 8, FAF 50 → 55).
It has more startup for max charge (frame 9 → 12, FAF 61 → 64).
The super armor starts a frame earlier and lasts longer (5-10 → 4-13).
Hitboxes[edit]
Timing[edit]
No charge[edit]
| Hitbox | 16-18 |
|---|---|
| Interruptible | 80 |
| Animation length | 89 |
Low charge[edit]
| Hitboxes | 10-11 |
|---|---|
| Interruptible | 65 |
| Animation length | 64 |
Half waft[edit]
| Hitbox | 8-11 |
|---|---|
| Interruptible | 55 |
| Animation length | 54 |
Full waft[edit]
| Super Armor | 4-13 |
|---|---|
| Clean hit | 12-13 |
| Late hit | 14-29 |
| Interruptible | 64 |
| Animation length | 67 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |
Trivia[edit]
- Low charge waft's sourspots are impossible to hit due to their placement inside the sweetspot and because they have the same properties (besides damage and base knockback) as the sweetspot.
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