The first hit has more base knockback on the clean hit (50 → 70), but less on the late hit (50 → 45), allowing it to lead more consistently into the second hit.
The second hit has more knockback scaling (102 → 107).
The second hit's hitboxes and leg intangibility have a longer duration (frames 13-18 → 13-20).
The second hit's foot hitbox is larger (5u → 5.7u), and stretches towards Falco's front during the first two active frames (X offset: 7u → 7u—0u; Y offset: 0u → 0u—5u; Z offset: 0u → 0u—-3u), allowing it to connect more reliably from the first hit.
Hitboxes
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Early hit 1
0
0
4.0%
0
70
15
0
4.0
kneer
2.0
0.0
0.0
1.0x
1.0x
0%
Kick
1
0
4.0%
0
70
15
0
3.5
legr
0.0
0.0
0.0
1.0x
1.0x
0%
Kick
2
0
4.0%
0
70
15
0
4.0
kneer
7.7
-1.3
-1.3
1.0x
1.0x
0%
Kick
3
0
4.0%
0
0
100
100
4.0
kneer
2.0
0.0
0.0
1.0x
1.0x
0%
Kick
4
0
4.0%
0
0
100
100
3.5
legr
0.0
0.0
0.0
1.0x
1.0x
0%
Kick
5
0
4.0%
0
0
100
100
4.0
kneer
7.7
-1.3
-1.3
1.0x
1.0x
0%
Kick
Late hit 1
0
0
4.0%
0
45
15
0
4.0
kneer
2.0
0.0
0.0
1.0x
1.0x
0%
Kick
1
0
4.0%
0
45
15
0
3.5
legr
0.0
0.0
0.0
1.0x
1.0x
0%
Kick
2
0
4.0%
0
0
100
20
3.5
kneer
7.7
-1.3
-1.3
1.0x
1.0x
0%
Kick
Early hit 2
0
1
13.0%
0
28
107
0
5.7
kneel
7.0
0.0 to 5.0
0.0 to -3.0
1.0x
1.3x
0%
Kick
1
1
13.0%
0
28
107
0
3.5
kneel
2.0
0.0
0.0
1.0x
1.3x
0%
Kick
2
1
13.0%
0
28
107
0
3.0
legl
0.0
0.0
0.0
1.0x
1.3x
0%
Kick
Late hit 2
0
1
13.0%
0
28
107
0
5.7
kneel
7.0
0.0
0.0
1.0x
1.3x
0%
Kick
1
1
13.0%
0
28
107
0
3.5
kneel
2.0
0.0
0.0
1.0x
1.3x
0%
Kick
2
1
13.0%
0
28
107
0
3.0
legl
0.0
0.0
0.0
1.0x
1.3x
0%
Kick
All hit 1 hitboxes use weight-independent knockback.