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Hitbox visualization showing Falco's up special, Fire Bird.
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Overview[edit]
Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Start up
|
0 |
0 |
0 |
2.0% |
0 |
 |
Standard |
25 |
40 |
0 |
 |
6.0 |
top |
0.0 |
8.0 |
0.0 |
1.0× |
1.0× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
Hit 1
|
0 |
0 |
0 |
3.0% |
0 |
 |
Standard |
60 |
60 |
0 |
 |
5.5 |
hip |
4.2 |
-3.1 |
-1.5 |
1.0× |
0.8× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
0 |
0 |
0 |
3.0% |
0 |
 |
Standard |
0 |
100 |
80 |
 |
5.5 |
hip |
4.2 |
-3.1 |
-1.5 |
1.0× |
0.8× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
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Hits 2-8
|
0 |
0 |
0 |
2.0% |
0 |
 |
Standard |
60 |
60 |
0 |
 |
4.0 |
hip |
4.2 |
-3.1 |
-1.5 |
1.0× |
0.8× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
|
0 |
0 |
0 |
2.0% |
0 |
 |
Standard |
0 |
100 |
80 |
 |
4.0 |
hip |
4.2 |
-3.1 |
-1.5 |
1.0× |
0.8× |
0% |
 |
 |
 |
 |
 |
 |
Fire |
 |
All |
All |
 |
 |
 |
 |
 |
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Hit 9
|
0 |
0 |
0 |
2.0% |
0 |
 |
Forward |
70 |
90 |
0 |
 |
10.0 |
hip |
4.2 |
-3.1 |
-1.5 |
1.7× |
0.8× |
0% |
 |
 |
 |
 |
 |
 |
Kick |
 |
All |
All |
 |
 |
 |
 |
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The move enables ledge grabs from both sides starting on frame 44.
Start up
|
20, 22, 24, 26, 28, 30, 32
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Hits 1-8
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43-46, 47, 49, 51, 53, 55, 57, 59
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Hit 9
|
61
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Animation length
|
85
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Bounce off ground[edit]
Landing[edit]
Interruptible
|
19
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Animation length
|
25
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Parameters[edit]
Horizontal speed multiplier on startup
|
1
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Friction on startup
|
0.02
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Period before applying startup gravity
|
15 frames
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Startup gravity
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0.016
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Frame to decide dash angle
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30
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Dash duration
|
24 frames
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Initial speed
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4.2
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Period before applying dash friction
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4 frames
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Dash friction
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0.17
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Minimum angle difference to bounce off ground
|
20°
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Bounce-off horizontal speed multiplier
|
0.8
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Bounce-off friction
|
0.05
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Bounce-off vertical speed
|
3
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Bounce-off gravity
|
0.3
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Helplessness air speed multiplier
|
0.8
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Landing lag
|
18 frames
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