Richter does not have any gameplay differences from Simon.
I am very confident that Richter has no differences from Simon and I am willing to prove it. Firstly, Sakurai directly mentions his "strength" is the same, but his look, voice and gestures are different. Secondly, he also demonstrated how Richter and Simon's holy water did identical things to Pit and Dark Pit. Thirdly the Japanese blog entry states that his attacks are the same as Simon's but his taunts are different. The English version is a mistranslation. --Memoryman3 (talk) 11:17, 26 August 2018 (EDT)
- We've been over this. Miles (talk) 18:31, 26 August 2018 (EDT)
- I don't get why you're so determined regarding this point. It's been said to death, I'm sure, but SmashWiki is not speculative. Until we have explicit confirmation that Richter and Simon are completely identical when it comes to hitboxes and damage, whether that be from official word or us playing the two characters ourselves, there's no point in consistently claiming they have no gameplay differences. Sakurai has said things that have been misinterpreted by the Smash community as a whole several times, and I doubt this particular instance is any different. Hinata2000100 (talk) 03:22, 29 August 2018 (EDT)
The direct literally showed that the two have no differences in gameplay. There’s no cosmetic tells that indicate different properties on the weapons, and the attack that has a clear tell was demonstrated to act identically. Why mention voice and appearance if gameplay differences were present? --Memoryman3 (talk) 19:27, 7 September 2018 (EDT)
- I'm not saying we know for sure that there are gameplay differences. What I'm saying is that we don't know for sure that there aren't. Leaving it open-ended until the game releases is preferable to jumping to conclusions based on incomplete information. Miles (talk) 19:44, 7 September 2018 (EDT)
- Every single clone in Smash Bros. history has had a non-zero amount of gameplay differences, because that's what makes them clones and not just alt costumes. No matter how similar they are to their original counterpart, they always have something different about them. There's no way Sakurai would suddenly go back on that idea for a single character. I'm positive Simon and Richter have gameplay differences; we just don't know them yet. Hinata2000100 (talk) 19:53, 8 September 2018 (EDT)
- Memoryman3, what you are currently doing is assuming. There is no harm with patiently waiting for the actual release of the game, or a playable demo where the public can actually test out the characters. Going by word of mouth or "the direct shows it" is still speculation as we are unable to see his full moveset right off the bat, nor do we even have a way to compare all of Simon and Richter's moves. Be patient and keep it open-ended till people can officially test him. Mexi (talk) 03:51, 9 September 2018 (EDT)
i didn't realize there were other typos discussed on other character pages (e.g. I see them on Olimar (SSBU) and Mr. Game & Watch (SSBU) too), but i would actually argue those aren't noteworthy either - my objection isn't to the typos themselves, it's the fact that A) they aren't in any of the games themselves, and B) they were all fixed. the latter especially is the main reason. the typos weren't meant to be there/be seen, they were fixed, and anyone who visits a page after a tiny window of time would be none the wiser, and it doesn't really actually affect anything either way. i just think it's uninteresting, to be frank. as to why richter's name was also spelled like that in POR it's probably because "rihitaa" is how his name is spelled in kana so whoever transliterated it just didn't drop the extra I. --184.108.40.206 00:33, 18 October 2018 (EDT)
Regarding Richter's gameplay differences
So... I spent several hours doing Simon's moveset list earlier, and after testing Richter, I don't think there's really any differences at all apart from Holy Water not being a flame hitbox. Has anyone tested angles and stuff as well, cause I'm beginning to assume there really isn't any difference between Simon and Richter apart from being a nice separate cosmetic character. And I've been testing. (Before someone asks if he lacks a sweetspot, Richter has the same sweetspots as Simon.) Mexi (talk) 21:59, 9 December 2018 (EST)
- I tested damages a while back and found nothing. I also took snapshots just to look at the whole "Richter whips higher" thing and found no visible difference. Not gonna lie. It's a little disappointing. Dragon5 (talk) 14:11, 12 December 2018 (EST)
Aura Holy Water: Bug or Intentional?
This has shifted back and forth between being considered a bug or an intentionally implemented difference a few times. I've yet to test it myself, but apparently the game automatically gives you a fire damage boosting spirits loadout as a suggestion, despite Richter's HW being aura based, but how do we know this isn't an error in the code for spirits and not Richter? Maybe they overlooked a value when they copied his information from Simon. We need to reach a consensus of some kind here. NuFace (talk) 13:19, 26 December 2018 (EST)
- Given how the series has been inconsistent in the past, the fire thing is very likely an error in the game rather than Richter. Aidan, the Festive Rurouni 13:25, 26 December 2018 (EST)
- I figured the same, but I'm not looking to start an edit war with anyone who thinks differently. Should it be edited from "bugfix" to "change" then?
- I'm a little late, but I'm just going to lay it down flat: I do not understand why people are insisting on using the bugfix tag. Just because the word "bug" is in "bugfix" doesn't mean that should be used for bugs or anything that could possibly be seen as one. As the name should imply, bugfixes here are used for change notes that actually fix bugs. It's uneducated logic stretching to only consider a part of a word or phrase without considering the other. It should be labeled change regardless of it being a bug or not, and if Nintendo changes it in a patch we can note that as a bugfix in the proper patch. Dragon5 (talk) 15:06, 28 December 2018 (EST)
I can’t edit this, but I want to mention that the section on differences needs editing
It’s stated that Simon only grunts while richter vocalizes when using their specials, this is not true, when Simon uses his side special he can yell begone, this section should be changed to say that Simon mostly grunts Waluigisbulge (talk) 10:42, 6 February 2019 (EST)
"It was proven that TL and YL’s bombs are unaffected by fire"
Was it now? I remember specifically running tests and finding otherwise, it's just harder to notice because they explode so much more easily, especially Toon Link's. Can I get a source for this? I won't be in any position to test it again myself until much later today. NuFace (talk) 08:04, 14 February 2019 (EST)
Can somebody re-add the vocalization differences between simon?
- Richter will vocalize for several moves, such as Axe, Cross, and Holy Water; whereas Simon merely grunts. Simon will occasionaly speak when using Cross, but only occasionally, whereas Richter vocalizes consistently.
Dracula Boss Music
I've been making playlists for each character's classic mode and noticed the statement about the Dracula battle having random music. I decided to look up the more recent videos of Richter Classic Mode gameplay and noticed they all used Dance of Illusions as the boss theme. I'd like to suggest that perhaps Dance of Illusions was made the boss theme via a later update of the game. I don't have a credible source so I opted not to make an actual edit, but I would still like more diligent editors to consider this. Ultranger (talk) 14:02, April 24, 2019 (EDT)