The user ascends up and slightly forward while rising with the Vampire Killer, hitting multiple times. Its poor height and inability to be angled unlike similar recovery moves, combined with the user's limited aerial mobility, makes it difficult to use as a recovery, but his whip aerials (except for neutral aerial) are also potent tether recoveries. Unlike the majority of the user's moveset, Uppercut comes out with quick startup in exchange for lacking range, making it an effective out of shield option. Uppercut's strong kill power makes it a great combo finisher, especially after a down aerial.
This move is based on the High Jump ability which was introduced to the Castlevania series in Symphony of the Night. In that game, after Alucard obtains the Gravity Boots, he can perform this maneuver with the inputs ↓, ↑ + [JUMP]. When playing in Richter Mode, Richter can perform this without obtaining the relic, attacking on the way up. It can be performed multiple times in the air. Various characters are capable of utilizing either variation, though it is primarily wielders of the Vampire Killer that use the uppercut.