Super Smash Bros. Ultimate

Captain Falcon (SSBU)/Side special

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This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Raptor Boost.
Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when grounded.
Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when aerial.
Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects on the ground.
Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects in the air.


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Overview[edit]

Update History[edit]

Super Smash Bros. Ultimate 3.1.0

  • Buff Raptor Boost's uppercut has less startup lag (frame 6 → 5).
  • Buff Raptor Boost's armor has a higher damage threshold (8% → 10%).
  • Buff Grounded Raptor Boost deals more hitstun (+0 → +3).

Super Smash Bros. Ultimate 8.0.0

  • Buff The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a read into Knee Smash.
  • Buff The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.
  • Buff The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.

Hitboxes[edit]

Grounded[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
Inert detector
0 0 0 0.0% 0 Sakurai angle Forward 0 0 0 HitboxTableIcon(False).png 4.0 top 0.0 9.0 to 5.0 8.8 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Inert (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png S None SpecialsIndirect.png No floor All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png —
1 0 0 0.0% 0 Sakurai angle Forward 0 0 0 HitboxTableIcon(False).png 4.0 top 0.0 12.0 to 5.0 8.8 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Inert (effect) Typeless (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png No floor All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png —
Clean hit
0 0 0 10.0% 4 AngleIcon85.png Forward 82 30 0 HitboxTableIcon(False).png 6.0 handl 0.0 -2.0 -1.0 1.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png No floor All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +3 frames
1 0 0 10.0% 4 AngleIcon85.png Forward 82 30 0 HitboxTableIcon(False).png 5.5 top 0.0 9.0 5.5 to 12.5 1.5× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Flame (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png No floor All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +3 frames
Late hit
0 0 0 10.0% 4 AngleIcon85.png Forward 82 30 0 HitboxTableIcon(False).png 4.5 handl 0.0 0.0 0.0 1.5× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Flame (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png No floor All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png +3 frames

Aerial[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset H× SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Inert detector
0 0 0 0.0% 0 Sakurai angle Standard 0 0 0 HitboxTableIcon(False).png 4.1 top 0.0 12.0 to 3.0 11.0 1.0× 1.0× 0% HitboxTableIcon(NoClang).png HitboxTableIcon(NoRebound).png Inert (effect) Typeless (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S None SpecialsIndirect.png No floor All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Clean hit
0 0 0 10.0% 2 AngleIcon270.png Forward 60 70 0 HitboxTableIcon(False).png 8.0 arml 8.0 0.0 0.4 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Flame (effect) Hand (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 2 AngleIcon60.png Forward 60 80 0 HitboxTableIcon(False).png 8.0 arml 8.0 0.0 0.4 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Flame (effect) Hand (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Fire SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.0% 2 AngleIcon60.png Forward 60 80 0 HitboxTableIcon(False).png 2.5 arml -2.0 to -5.0 0.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Flame (effect) Hand (type) HitboxTableIcon(GroundedTrue).png