Inert

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The inert effect is used by a small amount of attacks in the Super Smash Bros. series. Inert hitboxes are used for hit detection where a normal hitbox would be unsuitable, dealing no damage or knockback on their own. For example, the starting portion of Captain Falcon's Raptor Boost uses inert hitboxes to detect a target; contact with an enemy does no damage itself but initiates the damage-dealing uppercut portion of the attack.

The inert effect was introduced in Melee, and it has appeared (though remained rare) in every game since.

List of attacks with inert hitboxes[edit]

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Character Move Games
Captain Falcon Raptor Boost Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Heavy Raptor Boost Super Smash Bros. 4
Wind-up Raptor Boost
Dark Pit Electroshock Arm Super Smash Bros. 4Super Smash Bros. Ultimate
Electrocut Arm Super Smash Bros. 4
Quickshock Arm
Ganondorf Gerudo Dragon Super Smash Bros. Melee
Ike Quick Draw Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate
Close Combat Super Smash Bros. 4
Unyielding Blade
Mii Brawler Onslaught Super Smash Bros. 4Super Smash Bros. Ultimate
Mii Swordfighter Airborne Assault
Pit Upperdash Arm
Interception Arm Super Smash Bros. 4
Quickdash Arm