Inert
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Raptor Boost, an attack that uses the inert effect.
The inert effect is used by a small amount of attacks in the Super Smash Bros. series. Inert hitboxes are used for hit detection where a normal hitbox would be unsuitable, usually dealing no damage or knockback on their own. For example, the starting portion of Captain Falcon's Raptor Boost uses inert hitboxes to detect a target; contact with an enemy does no damage itself but initiates the damage-dealing uppercut portion of the attack.
The inert effect was introduced in Melee, and it has appeared (though remained rare) in every game since.
List of attacks with inert hitboxes[edit]
| Character | Move | Games |
|---|---|---|
| Captain Falcon | Raptor Boost | |
| Heavy Raptor Boost | ||
| Wind-up Raptor Boost | ||
| Dark Pit | Electroshock Arm | |
| Electrocut Arm | ||
| Quickshock Arm | ||
| Ganondorf | Gerudo Dragon | |
| Ike | Quick Draw | |
| Close Combat | ||
| Unyielding Blade | ||
| Mii Brawler | Onslaught | |
| Mii Swordfighter | Airborne Assault | |
| Peach | Peach Bomber | |
| Pit | Upperdash Arm | |
| Interception Arm | ||
| Quickdash Arm | ||
| Steve | Down aerial (anvil) | |
| Down throw (anvil) |
| List of attack effects | |
|---|---|
| Introduced in Super Smash Bros. | Normal |
| Introduced in Super Smash Bros. Melee | Bury |
| Introduced in Super Smash Bros. Brawl | Aura |
| Introduced in Super Smash Bros. 4 | Blaster |
| Introduced in Super Smash Bros. Ultimate | Autoreticle |