Inert
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search

Raptor Boost, an attack that uses the inert effect.
The inert effect is used by a small amount of attacks in the Super Smash Bros. series. Inert hitboxes are used for hit detection where a normal hitbox would be unsuitable, dealing no damage or knockback on their own. For example, the starting portion of Captain Falcon's Raptor Boost uses inert hitboxes to detect a target; contact with an enemy does no damage itself but initiates the damage-dealing uppercut portion of the attack.
The inert effect was introduced in Melee, and it has appeared (though remained rare) in every game since.
List of attacks with inert hitboxes[edit]
Character | Move | Games |
---|---|---|
Captain Falcon | Raptor Boost | ![]() ![]() ![]() ![]() |
Heavy Raptor Boost | ![]() | |
Wind-up Raptor Boost | ||
Dark Pit | Electroshock Arm | ![]() ![]() |
Electrocut Arm | ![]() | |
Quickshock Arm | ||
Ganondorf | Gerudo Dragon | ![]() |
Ike | Quick Draw | ![]() ![]() ![]() |
Close Combat | ![]() | |
Unyielding Blade | ||
Mii Brawler | Onslaught | ![]() ![]() |
Mii Swordfighter | Airborne Assault | |
Pit | Upperdash Arm | |
Interception Arm | ![]() | |
Quickdash Arm | ||
Steve | Down aerial (anvil) | ![]() |
Down throw (anvil) |
List of attack effects | |
---|---|
Introduced in Super Smash Bros. | Normal ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Melee | Bury ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Brawl | Aura ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. 4 | Blaster ![]() ![]() ![]() ![]() ![]() |
Introduced in Super Smash Bros. Ultimate | Chain ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |