Captain Falcon (SSBU)/Down special
Captain Falcon performs a fiery kick that launches him a considerable distance. The move works as a way for Captain Falcon to get in on the opponent or a situational KO option. The kick is much more powerful at the start of the attack. The grounded version also works as a read tool on rolls and the aerial version can get him out of juggling situations. However, both versions have fairly high ending lag and the aerial version in particular is very laggy when it hits the ground.
The move disables jostling during frames 13-33, and can crash into walls during frames 14-36.
This only applies to the grounded version.