Super Smash Bros. Brawl

Game Arts

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Game Arts Co., Ltd.
The current Game Arts logo
Type Public
Founded March 2, 1985
Headquarters Japan Tokyo, Japan
Key people Yoichi Miyaji: President & CEO
Industry Video games
Revenue 4.56 billion JPY (2007)
Employees 24
Parent GungHo Online Entertainment
Website Game Arts Co., Ltd.
Article on Wikipedia Game Arts

Game Arts (株式会社ゲームアーツ, Game Arts Company, Limited) is a video game software developer located in Tokyo, Japan. Originally established in 1985 as a computer software company, they have since expanded their enterprise to produce for a number of game console and handheld systems.[1] Overseen by President and CEO Hirokazu Miyazi, the company's philosophy is to create "new, innovative, and entertaining games", as well as exhibit games that can be considered "forms of art", both as developers and producers.[2] Game Arts is a member of the Computer Entertainment Supplier's Association of Japan (CESA), and major trading partners include Square Enix, Bandai, Koei, Gung-Ho Online Entertainment, and Ubisoft, some of whom have co-developed or produced games in cooperation with the company.[1]

The company is best known for the RPG series Lunar and Grandia, as well as the shooter Silpheed.

In Super Smash Bros. Brawl[edit]

Game Arts were contracted by Sora Ltd. as a lead developer for the game, taking charge of its preliminary development.[3] Staff from Game Arts provided the core of the game's ad hoc development team, which would be further supported by a large number of contract staff and outsourced companies.[4] The game's core music team included inhouse musicians Keigo Ozaki, Yutaka Iraha, and Takahiro Nishi, who served as its overall sound and music director; freelancer Arata Iiyoshi's arrangements are credited to the company as well.

References[edit]

  1. ^ a b Game Arts Product Information. Game Arts. Retrieved on 2007-09-19.
  2. ^ Game Arts Corporate Profile. Game Arts. Retrieved on 2007-09-19.
  3. ^ Iwata Asks - Volume 1 : E3 2005: A Beginning - Page 3. Nintendo. Retrieved on 2007-09-19.
  4. ^ How This Game Came to be Made (part 3)

External links[edit]