Unused content (SSB)
Super Smash Bros. was initially developed by Masahiro Sakurai and Satoru Iwata in their downtime, in a form titled Dragon King: The Fighting Game (格闘ゲーム竜王, Kakuto-Gēmu Ryūō), which lacked Nintendo characters. Sakurai, however, felt that the game could not provide the proper atmosphere on a home console without Nintendo characters, and they were soon added and the game was redesigned and renamed. Only a few screenshots of Dragon King have been released, and no known video footage or working prototype has been released.
Below are the only known images of the game.
Two stages have leftover data in Smash 64, and they can be accessed through use of the debug menu.
Initially, Crates lacked the Super Smash Bros. logo seen on the final versions' sides.