Targets appear solely in the Break the Targets! bonus/training mode. They sport a red and white design and can be broken by any attack. They are often positioned to require certain characters' special moves depending on whose level it is (such as one target in Mario's level requiring him to use his Fireball).
Targets return in Melee with nearly the exact same role as the original game (although the mode is now known as "Target Test"). Coding of the targets count them as a type of item. They also appear as a trophy.
This is one of the targets you must hit and destroy in a bonus stage of Super Smash Bros. Melee. All bonus stages are specially designed to test the individual abilities of each fighter. Clearing the target-breaking levels requires an ultimate combination of skill, timing, and the specific techniques of each character.
Targets return in the third game of the series. Their colors now change depending on what difficulty is set, with them being blue/white in easy, green/white in normal, yellow/white in hard, orange/white in very hard, and red/white (like in the first two games) in intense. Besides this, they are nearly identical to their original appearance, although they never require certain special moves to hit them, as the Target Smash!! stages are now standardized depending on difficulty instead of depending on character.
In Target Blast they are out of reach and must be destroyed by flinging a bomb at them: they can be hit either directly by the explosion, or by the resulting falling debris. Two variants of targets exist: large red and white ones, and smaller green and white ones. The large ones can be randomly replaced by targets with a generic Custom Part or a Trophy icon: destroying them rewards the player with an object of the depicted category. If they can break all of the red and white targets, then a perfect bonus will be awarded for the player.
In Smash Run, however, they work exactly like in previous games. They are red and white, and drop a small amount of power-ups when destroyed.
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