Event 22: Super Mario 128
| Event 22 Super Mario 128 | |
|---|---|
| Official description | Battle 128 tiny Marios in a wild endurance match! |
| Character(s) used | Choose (1 stock) |
| Opponent(s) | Tiny Mario x128 (1 stock) |
| Stage(s) | Mushroom Kingdom II |
| Music | Mushroom Kingdom II |
| Availability | Unlockable |
Super Mario 128 (スーパーマリオ128, Super Mario 128) is the 22nd event match of the 51 event matches in Super Smash Bros. Melee.
The player controls a fighter of their choice and must win a 1 stock match against a team of 128 CPU tiny Marios on the Mushroom Kingdom II stage. This event match features no time limit. The CPU Marios' artificial intelligence is set at Level 3.
When the match starts, the player's fighter will spawn on the left side of the center main platform, while the Marios spawn in groups of three to five. The Marios are lightweight, and almost any attack is capable of instantly KOing them, except for horizontal-hitting attacks, which they may be able to survive through wall teching should they be hit from the stage's center. The Marios are also capable of KO'ing each other.
Trivia[edit]
- This event match is a reference to a GameCube tech demo shown at SpaceWorld 2000, which depicted 128 small Marios interacting with each other atop a floating landmass. The name Super Mario 128 was a codename for various game prototypes shepherded by Shigeru Miyamoto[1], with conceptual elements of the demo and these experiments becoming a proof-of-concept for future games such as Super Mario Galaxy and Pikmin.[2][3]
References[edit]