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All-Star Mode

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The All-Star rest area in Super Smash Bros. Melee.

All-Star Mode (オールスター), also referred to as simply All-Star, is a gameplay mode available in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4, that pits the player against every playable character in the game (other than Mii Fighters in Smash 4). The fights are separated into distinct rounds, and a rest area with a limited number of recovery items available between rounds. All-Star is replaced with All-Star Smash (under Mob Smash) in Super Smash Bros. Ultimate.

Super Smash Bros. Melee[edit]

An example of the Icons displayed in the All-Star rest area to show the next opponent

All-Star Mode made its debut in Super Smash Bros. Melee, as an unlockable 1-player mode which puts the player up against every fighter in the game. It is automatically unlocked upon unlocking every fighter.

All-Star Mode has 13 stages. The number of opponents per stage increases as the player advances: one opponent per stage for Stages 1 to 4, two per stage for Stages 5 to 8, three per stage for Stages 9 to 12, and a team of 25 Mr. Game & Watch for Stage 13. Similarly to its inspiration, the opponents are selected at random from the entire roster, excluding Mr. Game & Watch (who is always fought last), so that each character is fought once. Each opponent (except Mr. Game & Watch) wears one of their first three alternate costumes, unless the player is wearing one of those three costumes, in which case that character can wear their default costume (but not the costume the player is wearing); Mr. Game & Watch will always wear his default costume, unless the player uses that costume, in which case they will wear the red costume.

The player's percentage does not revert to 0% between battles. Instead, the All-Star Rest Area contains three Heart Containers, which the player can use to restore health between stages. Once one of these Heart Containers is consumed, it does not return for the rest of the mode. These Heart Containers, unlike normal ones, recover 999% damage (as they did in Smash 64) instead of only 100% damage. Due to a glitch, however, entering the portal while damage is being healed will prevent the damage from healing any further, leaving it at the same amount of damage as when the portal was entered.

Other than the Heart Containers in the Rest Area, recovery items (such as food, Maxim Tomatoes, and eggs) do not appear at all in the mode. However, Ness's PSI Magnet and Mr. Game & Watch's Judgment 7 (which can drop a Food item) can still be used to recover health.

As a reward, the player can also collect random trophies that appear after every three battles; trophies that have not been collected are prioritized. Upon clearing All-Star Mode, the player unlocks both Battlefield (the first time only) and a trophy of the character they used that can only be obtained this way or by playing 300 Vs. matches with that character; for all characters except Mr. Game & Watch, this trophy depicts them in a non-default costume.

Each stage is fought on the home stage of the first opponent in the group; for example, if the opponents were Luigi, Pikachu, and Ice Climbers, the stage would be Mushroom Kingdom. No character has Big Blue nor past stages as their home stage for All-Star Mode, so these stages are never fought on in this mode. For some fighters, particularly fighters with a home stage set outside their universe, the stage will have a specially selected track which cannot normally play on the stage; for example, Pichu's stage is set as Fourside, but "Battle Theme" plays. However, Ganondorf, who is fought on Brinstar Depths, uses the default theme for that stage, despite it not being from his universe.

Unlockable stages that have not yet been unlocked are still used. This differs from Brawl and Smash 4's All-Star Modes, in which unlockable stages not yet unlocked will simply not be chosen.

Stages used
First fighter Stage Music
Dr. Mario (SSBM) Dr. Mario Mushroom Kingdom II Dr. Mario
Mario (SSBM) Mario Rainbow Cruise Rainbow Cruise
Luigi (SSBM) Luigi Mushroom Kingdom Mushroom Kingdom
Bowser (SSBM) Bowser Yoshi's Island Super Mario Bros. 3
Peach (SSBM) Peach Princess Peach's Castle Princess Peach's Castle
Yoshi (SSBM) Yoshi Yoshi's Story Yoshi's Story
Donkey Kong (SSBM) Donkey Kong Kongo Jungle Kongo Jungle
Captain Falcon (SSBM) Captain Falcon Mute City Mute City
Ganondorf (SSBM) Ganondorf Brinstar Depths Brinstar Depths
Falco (SSBM) Falco Venom Venom
Fox (SSBM) Fox Corneria Corneria
Ness (SSBM) Ness Onett Mother
Ice Climbers (SSBM) Ice Climbers Icicle Mountain Icicle Mountain
Kirby (SSBM) Kirby Green Greens Green Greens
Samus (SSBM) Samus Brinstar Brinstar
Zelda (SSBM) Zelda/Sheik (SSBM) Sheik Temple Temple
Link (SSBM) Link Great Bay Great Bay
Young Link (SSBM) Young Link Jungle Japes Saria's Theme
Pichu (SSBM) Pichu Fourside Battle Theme
Pikachu (SSBM) Pikachu Pokémon Stadium Pokémon Stadium
Jigglypuff (SSBM) Jigglypuff Poké Floats Poké Floats
Mewtwo (SSBM) Mewtwo Battlefield Poké Floats
Mr. Game & Watch (SSBM) Mr. Game & Watch Flat Zone Flat Zone
Marth (SSBM) Marth Fountain of Dreams Fire Emblem
Roy (SSBM) Roy Final Destination Fire Emblem

Bold denotes a track that does not play on that stage in Versus Mode. Italics denotes an unlockable stage.

All Star Mode Stages[edit]

1 vs. 1 Stages[edit]

Stage 1[edit]
Foe Level Knockback given Knockback taken
Very Easy 0 0.50x 1.70x
Easy 1 0.70x 1.40x
Normal 3 0.80x 1.20x
Hard 5 0.90x 1.00x
Very Hard 7 1.00x 0.95x
Stage 2[edit]
Foe Level Knockback given Knockback taken
Very Easy 1 0.50x 1.70x
Easy 3 0.70x 1.40x
Normal 4 0.80x 1.15x
Hard 6 0.90x 1.00x
Very Hard 8 1.00x 0.95x
Stage 3[edit]
Foe Level Knockback given Knockback taken
Very Easy 2 0.50x 1.70x
Easy 4 0.70x 1.40x
Normal 5 0.80x 1.10x
Hard 7 0.90x 1.00x
Very Hard 9 1.00x 0.95x
Stage 4[edit]
Foe Level Knockback given Knockback taken
Very Easy 3 0.50x 1.70x
Easy 5 0.70x 1.40x
Normal 6 0.80x 1.20x
Hard 8 0.90x 1.05x
Very Hard 9 1.00x 0.95x

1 vs. 2 Stages[edit]

Stage 5[edit]
P2 foe Level Knockback given Knockback taken
Very Easy 0 0.50x 1.70x
Easy 2 0.67x 1.4x
Normal 3 0.78x 1.20x
Hard 5 0.90x 1.05x
Very Hard 6 1.00x 1.00x
P3 foe Level Knockback given Knockback taken
Very Easy 0 0.50x 1.70x
Easy 2 0.67x 1.4x
Normal 3 0.78x 1.20x
Hard 4 0.90x 1.05x
Very Hard 6 1.00x 1.00x
Stage 6[edit]
P2 foe Level Knockback given Knockback taken
Very Easy 1 0.50x 1.70x
Easy 3 0.67x 1.4x
Normal 4 0.78x 1.20x
Hard 5 0.90x 1.05x
Very Hard 7 1.00x 1.00x
P3 foe Level Knockback given Knockback taken
Very Easy 1 0.50x 1.70x
Easy 3 0.67x 1.4x
Normal 3 0.78x 1.20x
Hard 5 0.90x 1.05x
Very Hard 7 1.00x 1.00x
Stage 7[edit]
P2 foe Level Knockback given Knockback taken
Very Easy 2 0.50x 1.70x
Easy 3 0.70x 1.4x
Normal 4 0.78x 1.20x
Hard 6 0.90x 1.05x
Very Hard 8 1.02x 1.00x
P3 foe Level Knockback given Knockback taken
Very Easy 1 0.50x 1.70x
Easy 3 0.70x 1.4x
Normal 4 0.78x 1.20x
Hard 5 0.90x 1.05x
Very Hard 7 1.02x 1.00x
Stage 8[edit]
P2 foe Level Knockback given Knockback taken
Very Easy 2 0.50x 1.70x
Easy 3 0.70x 1.3x
Normal 5 0.80x 1.10x
Hard 7 0.90x 1.05x
Very Hard 9 1.05x 1.00x
P3 foe Level Knockback given Knockback taken
Very Easy 2 0.50x 1.70x
Easy 3 0.70x 1.3x
Normal 4 0.80x 1.10x
Hard 5 0.90x 1.05x
Very Hard 8 1.05x 1.00x

1 vs. 3 Stages[edit]

Stage 9[edit]
P2 foe Level Knockback given Knockback taken
Very Easy 0 0.50x 1.70x
Easy 2 0.67x 1.3x
Normal 3 0.78x 1.10x
Hard 4 0.89x 1.00x
Very Hard 6 1.00x 1.00x
P3 foe Level Knockback given Knockback taken
Very Easy 0 0.50x 1.70x
Easy 2 0.67x 1.3x
Normal 3 0.78x 1.10x
Hard 4 0.89x 1.00x
Very Hard 6 1.00x 1.00x
P4 foe Level Knockback given Knockback taken
Very Easy 0 0.50x 1.70x
Easy 1 0.67x 1.3x
Normal 3 0.78x 1.10x
Hard 4 0.89x 1.00x
Very Hard 6 1.00x 1.00x
Stage 10[edit]
P2 foe Level Knockback given Knockback taken
Very Easy 1 0.50x 1.70x
Easy 2 0.69x 1.25x
Normal 4 0.75x 1.10x
Hard 5 0.89x 1.00x
Very Hard 7 1.00x 1.00x
P3 foe Level Knockback given Knockback taken
Very Easy 1 0.50x 1.70x
Easy 2 0.69x 1.25x
Normal 4 0.75x 1.10x
Hard 4 0.89x 1.00x
Very Hard 7 1.00x 1.00x
P4 foe Level Knockback given Knockback taken
Very Easy 1 0.50x 1.70x
Easy 2 0.69x 1.25x
Normal 3 0.75x 1.10x
Hard 4 0.89x 1.00x
Very Hard 7 1.00x 1.00x
Stage 11[edit]
P2 foe Level Knockback given Knockback taken
Very Easy 1 0.50x 1.70x
Easy 3 0.70x 1.25x
Normal 4 0.79x 1.12x
Hard 5 0.90x 1.00x
Very Hard 8 1.00x 1.00x
P3 foe Level Knockback given Knockback taken
Very Easy 1 0.50x 1.70x
Easy 3 0.70x 1.25x
Normal 4 0.79x 1.12x
Hard 5 0.90x 1.00x
Very Hard 8 1.00x 1.00x
P4 foe Level Knockback given Knockback taken
Very Easy 1 0.50x 1.70x
Easy 3 0.70x 1.25x