Kirby (universe)/Elements appearing in the Super Smash Bros. series
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The following content are media from the Kirby universe that appeared throughout the Super Smash Bros. franchise. The latest game represented in this universe is Kirby Star Allies, released on March 16, 2018.
Kirby's Dream Land[edit]
- Playable characters:
Kirby, who made his debut in this game, is a playable character in all of the Super Smash Bros. games.
The Warp Star appears on Kirby's on-screen appearance in every Smash game except for Melee.
Kirby's green costume is based on his original in-game sprite.
Kirby's neutral special move, Inhale, originated in this game.
All of Kirby's victory poses are variations of the Kirby Dance.
Kirby's white costume is based on how he appeared in this game.
Kirby's up taunt from Brawl onwards is the Kirby Dance he first performed in this game after completing a stage.
King Dedede, who debuted in this game, appears as a playable character in Brawl onward.
King Dedede's moves such as his dash attack, side smash attack, Inhale and Super Dedede Jump originated in this game.
King Dedede's side special move, Waddle Dee Toss, has him throw Waddle Dees, Waddle Doos, and Gordos, which all first appeared as enemies in this game. In Smash 4, his side special was changed to only throw Gordos and was renamed to Gordo Throw.
King Dedede's black and white costume is based on how he appeared in this game.
King Dedede's forward aerial comes from this game.
- Stages:
Dream Land is based on Green Greens, the first stage of this game.
Green Greens, the first level of this game, appears as a stage in Melee, Brawl and Ultimate.
Dream Land GB appears as a stage in Smash for 3DS and Ultimate, it combines all of the stages from this game: Green Greens, Castle Lololo, Float Islands, Bubbly Clouds and Mt. Dedede.
- Stage elements:
Whispy Woods is featured in all of the games, though he was in the background of the Dream Land and Green Greens stages.
- Enemies:
Waddle Dees, Waddle Doos, Bronto Burts, Shotzos, Gordos, and Parasol Waddle Dees appear as enemies in Smash Run.
- Items:
The Maxim Tomato appears as an item in every Super Smash Bros. game.
The Parasol appear as an item in Melee.
The Warp Star appears as an item in every Super Smash Bros. game since Melee.
Superspicy Curry appears as an item in Brawl onward.
- Trophies:
King Dedede appears as a trophy in Melee.
Wispy Woods appears as a trophy in Melee and Smash for Wii U.
A Waddle Dee appears as a trophy in Melee and Brawl.
A Bronto Burt, a Waddle Doo, and a Gordo appear as trophies in Brawl and Smash for 3DS.
Sir Kibble, Scarfy, and Cappy appear as trophies in Brawl and Smash for Wii U.
Shotzo and Parasol Waddle Dee appear as trophies in Smash for 3DS.
Broom Hatter and Apples appear as trophies in Smash for Wii U.
- Stickers:
Waddle Dee, Gordo, Whispy Woods, a Maxim Tomato, Invincibility Candy, a Bronto Burt, and a Blipper appear as stickers in Brawl.
- Spirits:
Waddle Dee, Waddle Doo, Bronto Burt, Gordo, Scarfy, Angry Scarfy, Poppy Bros. Jr., a Warp Star, Whispy Woods and Kracko all appear as spirits in Ultimate.
- Music:
"Green Greens (Melee)": An orchestration of the music that plays in the first level of the game, Green Greens.
"King Dedede's Theme (Brawl)": King Dedede's theme first heard in this game during the battle with him.
"Butter Building (Brawl)": An arrangement containing the title theme from this game.
"Green Greens (for 3DS / Wii U)": A second arrangement of the music heard in Green Greens from this game.
"Green Greens": A sourced version of the music heard in Green Greens from this game.
"Castle Lololo": A sourced version of the music heard in Castle Lololo from this game.
"Float Islands": A sourced version of the music heard in Float Islands from this game.
"Bubbly Clouds": A sourced version of the music heard in Bubbly Clouds from this game.
"Mt. Dedede": A sourced version of the music heard in Mt. Dedede from this game.
"King Dedede's Theme (for 3DS / Wii U)": A shamisen-based arrangement of King Dedede's theme from this game.
"The Great Cave Offensive": Contains a section of the theme of the Crystal Area from Kirby Super Star, which itself is an arrangement of Green Greens.
"Staff Credits - Kirby's Dream Land": An arrangement of the credits music from this game, along with Kirby Super Star's credits theme. The Sparkling Star, 1-Up, and Warp Star sound effects from this game are also incorporated into the mix.
"Kirby Retro Medley": A medley of the five levels song sourced from this game, including Green Greens, Castle Lololo, Float Islands, Bubbly Clounds and Mt. Dedede.
"Victory! Kirby Series": Kirby and King Dedede's victory theme, it is a whimsical orchestration of the music heard when a stage is completed from this game.
"Victory! Meta Knight": Meta Knight's victory theme, it is an arrangement of the music heard when a stage is completed from this game, played on electric guitar.
"All Star Intro": The music that plays in the rest area of Melee's All-Star Mode, which itself is a short arrangement of the theme of Float Islands from this game.
- Misc:
This game appears as a masterpiece in Smash for Wii U.
Kirby's Adventure[edit]
- Playable characters:
Kirby's blue costume is based on Ice and Freeze Kirby.
Kirby's ability to copy moves from his Inhale was first introduced in this game.
Kirby's down special move, Stone, originated from this game.
Kirby's back throw is based on the Backdrop ability.
In Melee and Ultimate, Kirby's dash attack is the Burning ability (then called "Fireball") from this game.
Kirby's side special move, Hammer, originated from this game.
Meta Knight, a playable character in every Smash game since Brawl, first appeared in this game.
Meta Knight's dark gray and black palette is based on his artwork for Kirby's Adventure.
One of Kirby's custom moves for Inhale, Ice Breath, is based on Ice Kirby's attack.
Meta Knight's mask appears as a headgear for the Mii Fighters in Smash 4 and Ultimate.
- Stages:
The Fountain of Dreams appears as a stage in Melee and Ultimate.
- Enemies:
Bonkers appears as an enemy in Smash Run.
- Items:
- Assist Trophies:
Nightmare, who appears as an Assist Trophy in Smash 4 and Ultimate, debuted in this game where he was the final boss.
- Trophies:
Meta Knight and Ball Kirby appear as trophies in Melee, although it erroneously states that Meta Knight debuted in Kirby Super Star.
Fire Kirby appears as a trophy in Melee, Brawl and Smash for Wii U.
Bonkers, Bomber, Wheelie, and Bugzy appear as trophies in Brawl and Smash for 3DS.
Sword Kirby, Beam Kirby, Needle Kirby, Ice Kirby, Sleep Kirby, Tornado Kirby, and Blade Knight appear as trophies in Brawl and Smash for Wii U.
Starman and Mike Kirby appear as trophies in Smash for Wii U.
- Stickers:
Bonkers, Hot Head, Needle Kirby, Meta Knight, Starman, and a Big Switch appear as stickers in Brawl.
- Spirits:
Rocky, Wheelie, Bonkers, Mr. Frosty, Bugzzy, the Meta-Knights, Mr. Shine & Mr. Bright, the Star Rod, Bomber, Nightmare's Power Orb and Nightmare Wizard all appear as spirits.
- Music:
"Butter Building (Brawl)": An arrangement containing the music played in the Butter Building levels from this game.
"Boss Theme Medley - Kirby Series": Contains the boss theme and the music played in the Arena from this game.
"Ice Cream Island": A medley containing the music for Ice Cream Island, boss theme, level clear music and Kirby Dance music from this game.
"Butter Building (for 3DS / Wii U)": A medley of various level themes from this game, primarily the Butter Building theme but also the themes for Vegetable Valley and Ice Cream Island.
"Forest Stage": An arrangement of the song that plays primarily in forest areas in this game. Sourced from Kirby Air Ride.
"Victory! Kirby Series": Kirby and King Dedede's victory theme, an arrangement of the recurring victory dance theme; with the version in Smash being based on the shorter version of that theme, which debuted in this game.
"Victory! Meta Knight": Meta Knight's victory theme, it is an arrangement of the shorter version of the victory dance theme, first heard in this game.
"Opening - Super Smash Bros. Melee": Melee's opening theme contains a portion of the music played in Butter Building, from this game.
- Misc:
Kirby's Dream Course[edit]
- Playable Characters:
Kirby's yellow palette swap in all Super Smash Bros. games is based on Keeby.
Kirby's Avalanche / Kirby's Ghost Trap[edit]
- Playable characters:
The purple sabatons on Meta Knight's feet are derived from his sprite in this game.
Kirby's Dream Land 2[edit]
- Playable characters:
King Dedede's expression during his stun animation is based on the face expression that he has while possessed by Dark Matter.
- Trophies:
- Stickers:
Nruff, who debuted in this game, appears as a sticker in Brawl.
- Spirits:
Rick, Kine, Coo, Gooey and Dark Matter all appear as spirits in Ultimate.
- Music:
"Boss Theme Medley - Kirby Series": Contains the boss theme from this game.
Kirby Super Star / Kirby's Fun Pak[edit]
- Playable characters:
Kirby's red costume is based on the design of the Fire ability in this game.
Kirby's neutral attack and side smash attack are based on the Fighter ability.
Kirby's Final Cutter comes from this game.
Kirby's up throw (forward throw in Smash 64) is based on the Ninja ability.
Stone's ability to turn into various objects first appeared in this game.
Kirby's grounded Hammer comes from an attack he can perform with the Hammer ability in this game, which can also be charged like in Smash 4 and Ultimate
Kirby's forward and down throws are based on the Suplex ability.
Kirby's dash attack in Brawl and Super Smash Bros. 4 is based on the Yo-yo ability.
Kirby's Final Smash in Brawl is derived from the Cook ability.
Meta Knight's neutral and up special move, Mach Tornado and Shuttle Loop, originated from this game.
King Dedede's down smash is based on a move from the Hammer ability in this game.
Marx's hat appears as a headgear for the Mii Fighters.
- Stages:
The Halberd is a stage in Brawl, Smash for Wii U and Ultimate, with the Combo Cannon boss from the game a hazard of the stage.
The Great Cave Offensive is a stage in Smash for Wii U and Ultimate.
- Enemies:
Tac and Plasma Wisp appear as enemies in both Smash Run in Smash for 3DS, and in Smash for Wii U. Tac appears on Smash Tour, while a shadowy version of Plasma Wisp appears on the Master Fortress.
- Assist Trophies:
Knuckle Joe appears as an Assist Trophy in Brawl onward.
Chef Kawasaki appears as an Assist Trophy in Ultimate, and uses an attack similar to Kirby's Final Smash in Brawl.
- Bosses:
The final boss of The Great Cave Offensive, Wham Bam Rock, uses a stone hand to attack Kirby. The hand's patterns may be the inspiration for Master Hand and Crazy Hand.
Ridley, in Brawl's Subspace Emissary mode, has very similar moves to Dyna Blade from this game.
Galleom, in Brawl's Subspace Emissary mode, has a few similar moves to Heavy Lobster from this game.
Tabuu, the final boss of Brawl's Subspace Emissary mode, has a similar fighting style to Marx, having a few similar moves and both having generally very predictable, but very powerful attacks.
Marx appears as a boss in Ultimate, being the boss fought at the end of Classic Mode for Kirby, Rosalina, and Inkling, as well in Adventure Mode: World of Light.
- Trophies:
Wing Kirby, Walky, and Fighter Kirby appear as trophies in Brawl and Smash for Wii U.
The Combo Cannon, Plasma Kirby and the Halberd all appear as trophies in Brawl and Smash for 3DS.
Dyna Blade appears as a trophy in Brawl.
Plasma Wisp appears as a trophy in Smash for 3DS.
Bomb Kirby and Ninja Kirby appear as trophies in Smash for Wii U.
- Stickers:
- Spirits:
Tac, Knuckle Joe, Plasma Wisp, Chef Kawasaki, the Halberd, Dyna Blade, Heavy Lobster, Bandana Waddle Dee, Marx and Marx (True Form) all appear as spirits in Ultimate.
Waddle Doo, Poppy Bros. Jr. and Scarfy appear as spirits using their artwork for this game.
- Music:
"Gourmet Race (64)": A remix of the music heard in the Gourmet Race sub-game.
"Green Greens (Melee)": Includes a portion of "Kirby's Triumphant Return", the ending music for Milky Way Wishes and for the game as a whole.
"Gourmet Race (Melee)": An orchestral version of the music that plays in the Gourmet Race sub-game.