Kirby (universe)/Elements appearing in the Super Smash Bros. series

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The following content are media from the Kirby universe that appeared throughout the Super Smash Bros. franchise. The latest game represented in this universe is Kirby Star Allies, released on March 16, 2018.

Kirby's Dream Land[edit]

Main article: Kirby's Dream Land
  • Playable characters:
    • Super Smash Bros. Kirby, who made his debut in this game, is a playable character in all of the Super Smash Bros. games.
    • Super Smash Bros. The Warp Star appears on Kirby's on-screen appearance in every Smash game except for Melee.
    • Super Smash Bros. Kirby's green costume is based on his original in-game sprite.
    • Super Smash Bros. Kirby's neutral special move, Inhale, originated in this game.
    • Super Smash Bros. All of Kirby's victory poses are variations of the Kirby Dance.
    • Super Smash Bros. Melee Kirby's white costume is based on how he appeared in this game.
    • Super Smash Bros. Brawl Kirby's up taunt from Brawl onwards is the Kirby Dance he first performed in this game after completing a stage.
    • Super Smash Bros. Brawl King Dedede, who debuted in this game, appears as a playable character in Brawl, Smash 4 and Ultimate.
    • Super Smash Bros. Brawl King Dedede's moves such as his dash attack, side smash attack, Inhale and Super Dedede Jump originated in this game.
    • Super Smash Bros. Brawl King Dedede's side special move, Waddle Dee Toss, has him throw Waddle Dees, Waddle Doos, and Gordos, which all first appeared as enemies in this game. In Smash 4, his side special was changed to only throw Gordos and was renamed to Gordo Throw.
    • Super Smash Bros. Brawl King Dedede's black and white costume is based on how he appeared in this game.
  • Stages:
  • Stage elements:
    • Super Smash Bros. Whispy Woods is featured in all of the games, though he was in the background of the Dream Land and Green Greens stages.
  • Enemies:
  • Items:
    • Super Smash Bros. The Maxim Tomato appears as an item in every Smash Bros. game.
    • Super Smash Bros. Melee The Parasol appear as an item in Melee.
    • Super Smash Bros. Melee The Warp Star appears as an item in every Smash Bros. game since Melee.
    • Super Smash Bros. Brawl Superspicy Curry appears as an item in Brawl, Smash 4 and Ultimate.
  • Trophies:
    • Super Smash Bros. Melee King Dedede appears as a trophy in Melee.
    • Super Smash Bros. Melee Wispy Woods appears as a trophy in Melee and Smash for Wii U.
    • Super Smash Bros. Melee A Waddle Dee appears as a trophy in Melee and Brawl.
    • Super Smash Bros. Brawl A Bronto Burt, a Waddle Doo, and a Gordo appear as trophies in Brawl and Smash for 3DS.
    • Super Smash Bros. Brawl Sir Kibble, Scarfy, and Cappy appear as trophies in Brawl and Smash for Wii U.
    • Super Smash Bros. for Nintendo 3DS Shotzo and Parasol Waddle Dee appear as trophies in Smash for 3DS.
    • Super Smash Bros. for Wii U Broom Hatter and Apples appear as trophies in Smash for Wii U.
  • Stickers:
  • Spirits:
    • Super Smash Bros. Ultimate Waddle Dee, Waddle Doo, Bronto Burt, Gordo, Scarfy, Angry Scarfy, Poppy Bros. Jr., a Warp Star, Whispy Woods and Kracko all appear as spirits in Ultimate.
  • Music:
  • Misc:
    • Super Smash Bros. for Wii U This game appears as a masterpiece in Smash for Wii U.

Kirby's Adventure[edit]

Main article: Kirby's Adventure
  • Playable characters:
    • Super Smash Bros. Kirby's blue costume is based on Ice and Freeze Kirby.
    • Super Smash Bros. Kirby's ability to copy moves from his Inhale was first introduced in this game.
    • Super Smash Bros. Kirby's down special move, Stone, originated from this game.
    • Super Smash Bros. Kirby's back throw is based on the Backdrop ability.
    • Super Smash Bros. Melee In Melee and Ultimate, Kirby's dash attack is the Burning ability (then called "Fireball") from this game.
    • Super Smash Bros. Melee Kirby's side special move, Hammer, originated from this game.
    • Super Smash Bros. Brawl Meta Knight, a playable character in every Smash game since Brawl, first appeared in this game.
    • Super Smash Bros. Brawl Meta Knight's dark gray and black palette is based on his artwork for Kirby's Adventure.
    • Super Smash Bros. 4 One of Kirby's custom moves for Inhale, Ice Breath, is based on Ice Kirby's attack.
    • Super Smash Bros. 4 Meta Knight's mask appears as a headgear for the Mii Fighters in Smash 4 and Ultimate.
  • Stages:
  • Enemies:
    • Super Smash Bros. for Nintendo 3DS Bonkers appears as an enemy in Smash Run.
  • Items:
    • Super Smash Bros. The Star Rod appears as an item in all Smash Bros. games.
    • Super Smash Bros. Ultimate Bomber appears as an item in Ultimate.
  • Assist Trophies:
    • Super Smash Bros. 4 Nightmare, who appears as an Assist Trophy in Smash 4 and Ultimate, debuted in this game where he was the final boss.
  • Trophies:
    • Super Smash Bros. Melee Meta Knight and Ball Kirby appear as trophies in Melee, although it erroneously states that Meta Knight debuted in Kirby Super Star.
    • Super Smash Bros. Melee Fire Kirby appears as a trophy in Melee, Brawl and Smash for Wii U.
    • Super Smash Bros. Brawl Bonkers, Bomber, and Bugzy appear as trophies in Brawl and Smash for 3DS.
    • Super Smash Bros. Brawl Sword Kirby, Beam Kirby, Needle Kirby, Ice Kirby, Sleep Kirby, Tornado Kirby, and Blade Knight appear as trophies in Brawl and Smash for Wii U.
    • Super Smash Bros. for Wii U Starman and Mike Kirby appear as trophies in Smash for Wii U.
  • Stickers:
    • Super Smash Bros. Brawl Bonkers, Hot Head, Needle Kirby, Meta Knight, Starman, and a Big Switch appear as stickers in Brawl.
  • Spirits:
  • Music:
    • Super Smash Bros. Brawl "Butter Building (Brawl)": An arrangement containing the music played in the Butter Building levels from this game.
    • Super Smash Bros. Brawl "Boss Theme Medley - Kirby Series": Contains the boss theme and the music played in the Arena from this game.
    • Super Smash Bros. 4 "Ice Cream Island": A medley containing the music for Ice Cream Island, boss theme, level clear music and Kirby Dance music from this game.
    • Super Smash Bros. for Wii U "Butter Building (for 3DS / Wii U)": A medley of various level themes from this game, primarily the Butter Building theme but also the themes for Vegetable Valley and Ice Cream Island.
    • Super Smash Bros. for Wii U "Forest Stage": An arrangement of the song that plays primarily in forest areas in this game, sourced from Kirby Air Ride.
    • Super Smash Bros. "Victory! Kirby Series": Kirby and King Dedede's victory theme, an arrangement of the recurring victory dance theme; with the version in Smash being based on the shorter version of that theme, which debuted in this game.
    • Super Smash Bros. Brawl "Victory! Meta Knight": Meta Knight's victory theme, it is an arrangement of the shorter version of the victory dance theme, first heard in this game.
    • Super Smash Bros. Melee "Opening - Super Smash Bros. Melee": Melee's opening theme contains a portion of the music played in Butter Building, from this game.
  • Misc:
    • Super Smash Bros. Brawl This game appears as a masterpiece in Brawl, lasting two minutes, and in Smash for Wii U.

Kirby's Dream Course[edit]

  • Playable Characters:
    • Super Smash Bros. Kirby's yellow palette swap in all Smash Bros. games is based on Keeby.

Kirby's Avalanche / Kirby's Ghost Trap[edit]

  • Playable characters:
    • Super Smash Bros. Brawl The purple sabatons on Meta Knight's feet are derived from his sprite in this game.

Kirby's Dream Land 2[edit]

  • Playable characters:
    • Super Smash Bros. 4 King Dedede's expression during his stun animation is based on the face expression that he has while possessed by Dark Matter.
  • Trophies:
  • Stickers:
    • Super Smash Bros. Brawl Nruff, who debuted in this game, appears as a sticker in Brawl.
  • Spirits:
  • Music:

Kirby Super Star / Kirby's Fun Pak[edit]

Main article: Kirby Super Star
  • Playable characters:
    • Super Smash Bros. Kirby's red costume is based on the design of the Fire ability in this game.
    • Super Smash Bros. Kirby's neutral attack and side smash attack are based on the Fighter ability.
    • Super Smash Bros. Kirby's Final Cutter comes from this game.
    • Super Smash Bros. Kirby's up throw (forward throw in Smash 64) is based on the Ninja ability.
    • Super Smash Bros. Melee Stone's ability to turn into various objects first appeared in this game.
    • Super Smash Bros. Melee Kirby's grounded Hammer comes from an attack he can perform with the Hammer ability in this game, which can also be charged like in Smash 4 and Ultimate
    • Super Smash Bros. Melee Kirby's forward and down throws are based on the Suplex ability.
    • Super Smash Bros. Brawl Kirby's dash attack in Brawl and Super Smash Bros. 4 is based on the Yo-yo ability.
    • Super Smash Bros. Brawl Kirby's Final Smash in Brawl is derived from the Cook ability.
    • Super Smash Bros. Brawl Meta Knight's neutral and up special move, Mach Tornado and Shuttle Loop, originated from this game.
    • Super Smash Bros. Brawl King Dedede's down smash is based on a move from the Hammer ability in this game.
    • Super Smash Bros. Ultimate Marx's hat appears as a headgear for the Mii Fighters.
  • Stages:
  • Enemies:
    • Super Smash Bros. 4 Tac and Plasma Wisp appear as enemies in both Smash Run in Smash for 3DS, and in Smash for Wii U. Tac appears on Smash Tour, while a shadowy version of Plasma Wisp appears on the Master Fortress.
  • Assist Trophies:
    • Super Smash Bros. Brawl Knuckle Joe appears as an Assist Trophy in Brawl, Smash 4 and Ultimate.
    • Super Smash Bros. Ultimate Chef Kawasaki appears as an Assist Trophy in Ultimate, and uses an attack similar to Kirby's Final Smash in Brawl.
  • Bosses:
  • Trophies:
    • Super Smash Bros. Brawl Wing Kirby, Walky, and Fighter Kirby appear as trophies in Brawl and Smash for Wii U.
    • Super Smash Bros. Brawl Wheelie, the Combo Cannon, Plasma Kirby and the Halberd all appear as trophies in Brawl and Smash for 3DS.
    • Super Smash Bros. Brawl Dyna Blade appears as a trophy in Brawl.
    • Super Smash Bros. for Nintendo 3DS Plasma Wisp appears as a trophy in Smash for 3DS.
    • Super Smash Bros. for Wii U Bomb Kirby and Ninja Kirby appear as trophies in Smash for Wii U.
  • Stickers:
    • Super Smash Bros. Brawl Chef Kawasaki, Cook Kirby and Dyna Blade appear as stickers in Brawl.
    • Super Smash Bros. Brawl King Dedede and Whispy Woods appear as stickers in Brawl, depicting their artwork for this game.
  • Spirits:
    • Super Smash Bros. Ultimate Tac, Knuckle Joe, Plasma Wisp, Chef Kawasaki, the Halberd, Dyna Blade, Heavy Lobster, Bandana Waddle Dee, Marx and Marx (True Form) all appear as spirits in Ultimate.
    • Super Smash Bros. Ultimate Waddle Doo, Poppy Bros. Jr. and Scarfy appear as spirits using their artwork for this game.
  • Music:
    • Super Smash Bros. "Gourmet Race (64)": A remix of the music heard in the Gourmet Race sub-game.
    • Super Smash Bros. Melee "Green Greens (Melee)": Includes a portion of "Kirby's Triumphant Return", the ending music for Milky Way Wishes and for the game as a whole.
    • Super Smash Bros. Melee "Gourmet Race (Melee)": An orchestral version of the music that plays in the Gourmet Race sub-game.
    • Super Smash Bros. Brawl "Meta Knight's Revenge": A medley of the music that plays in the Revenge of Meta Knight sub-game, containing "The Battleship Halberd: On Deck" and "The Battleship Halberd: Interior", from this game.
    • Super Smash Bros. Brawl "Gourmet Race (Brawl)": A heavy-metal remix of the music that plays in the Gourmet Race sub-game.
    • Super Smash Bros. Brawl "King Dedede's Theme (Brawl)": An arrangement of the theme for Mt. Dedede and for battles against King Dedede, including the theme's second section that was introduced in this game.
    • Super Smash Bros. Brawl "Vs. Marx": The final boss theme in the Milky Way Wishes sub-game, where it plays during the battle with Marx. Also includes a portion of "Kirby's Triumphant Return", the ending music for that subgame and thus for the game as a whole.
    • Super Smash Bros. Brawl "Boss Theme Medley - Kirby Series": Contains the boss theme from this game.
    • Super Smash Bros. for Wii U "The Great Cave Offensive": A medley of "Crystal Field Area" and "Sub-Tree Area" from this game.
    • Super Smash Bros. for Wii U "King Dedede's Theme (for 3DS / Wii U)": A new arrangement of the theme for Mt. Dedede and for battles against King Dedede, including the theme's second section that was introduced in this game.
    • Super Smash Bros. Ultimate "Staff Credits - Kirby's Dream Land": An arrangement of the credits music from this game, along with Kirby Dream Land's credits theme.
    • Super Smash Bros. Melee "All Star Intro": The music that plays in the Save Cottages of The Great Cave Offensive, which itself is an arrangement of Float Islands from Kirby's Dream Land, was the basis for the theme of the rest area of Melee's All-Star Mode.
  • Misc:
    • Super Smash Bros. It is believed that the combat mechanics of Super Smash Bros. are based off that of Kirby Super Star.
    • Super Smash Bros. The shields may be a close reference to the force field that Mirror Kirby can create. Just like the shield, the force field protects Kirby from harm.
    • Super Smash Bros. Brawl The Subspace Emissary in Brawl has several elements taken from Kirby Super Star. One notable similarity is the camera's focus on the first player and the ability for the second player to teleport to the first either at will or if they end up too far off-screen. Also, the slide launchers function very similar to that from Kirby Super Star.
    • Super Smash Bros. Brawl The Boss Battles mode is similar to this game's "Arena" mode in many ways.
    • Super Smash Bros. for Wii U Kirby Super Star appears as a masterpiece in Smash for Wii U.
    • Super Smash Bros. Ultimate There is an area based on Gourmet Race in Adventure Mode: World of Light.

Kirby's Dream Land 3[edit]

  • Trophies:
    • Super Smash Bros. Melee Gooey's trophy design is based on his design from this game.
  • Stickers:
    • Super Smash Bros. Brawl Acro, a boss in this game, appears as a sticker.
  • Spirits:
    • Super Smash Bros. Ultimate Nago, Pitch and ChuChu all appear as spirits.
    • Super Smash Bros. Ultimate Rick, Kine, Coo and Gooey appear as spirits using their artwork for this game.

Kirby's Star Stacker (Super Famicom)[edit]

  • Spirits:
    • Super Smash Bros. Ultimate Gryll, the final boss of the game, appears as a spirit in Ultimate.

Kirby 64: The Crystal Shards[edit]

  • Playable characters:
    • Super Smash Bros. Brawl Masahiro Sakurai voiced King Dedede in this game and reprised the role in Brawl, along with all subsequent installments through reuse of those new voice clips.
    • Super Smash Bros. Brawl King Dedede's pink alt is based on one of the color schemes he can have in this game's subgames.
    • Super Smash Bros. 4 King Dedede's dark blue alt also comes from this game's subgames.
  • Stage elements:
    • Super Smash Bros. Melee The Green Greens stage takes its design from the first stage of this game.
  • Stickers:
    • Super Smash Bros. Brawl Acro, Bronto Burt, Needle Kirby, Kirby, Nruff, Waddle Dee, and Kirby & King Dedede appear as stickers in Brawl, depicting their artwork for this game.
  • Music:
    • Super Smash Bros. Brawl "02 Battle": A remix of the final boss theme, played during the battle with the hidden final boss of this game, .
    • Super Smash Bros. Brawl "Boss Theme Medley - Kirby Series": Contains the midboss theme from this game.
    • Super Smash Bros. for Wii U "Planet Popstar": The music heard in the first stage of Planet Popstar, taken directly from this game.
  • Misc:
    • Makiko Ōhmoto, who first voiced Kirby in Smash 64, first provided the voice to the Kirby series itself in this game. Additionally, his "Hi" voice clip is reused.

Kirby: Right Back at Ya![edit]

Kirby: Nightmare in Dream Land[edit]

  • Playable characters:
    • Super Smash Bros. Brawl While Kirby's red and green palette swaps returned from Smash 64 and Melee, they have been modified to match the colors player 3 and 4 can gain in this game's multiplayer mode and subgames, featuring wine red and orange feet respectively, instead of maroon and dark green.
  • Items:
    • Super Smash Bros. Ultimate Bomber's design is based on its artwork from this game.
  • Spirits:
    • Super Smash Bros. Ultimate Kracko, Mr. Shine and Mr. Bright, Star Rod, Nightmare's Power Orb, and Nightmare Wizard's appear as spirits using their artwork for this game.
  • Misc:
    • The Smash design of the Fountain of Dreams became the new official design of this location in the Kirby games, starting with this game.

Kirby Air Ride[edit]

  • Playable characters:
    • Super Smash Bros. Brawl King Dedede's and Meta Knight's designs are largely based on those from this game.
    • Super Smash Bros. Brawl Meta Knight's run animation resembles his glide from this game.
    • Super Smash Bros. Brawl Meta Knight's white, red, green, and pink alts came from this game.
    • Super Smash Bros. Brawl King Dedede's purple, light blue, and green alts came from this game.
    • Super Smash Bros. 4 King Dedede's black alt comes from this game.
  • Items:
    • Super Smash Bros. Brawl The Dragoon appears as an item in Brawl, Smash 4 and Ultimate.
  • Trophies:
    • Super Smash Bros. Brawl The Hydra appears as a collectible trophy in Brawl.
  • Stickers:
    • Super Smash Bros. Brawl One of Kirby's artworks for this game appears as a collectible sticker in Brawl.
  • Spirits:
    • Super Smash Bros. Ultimate The Dragoon appears as a spirit in Ultimate.
    • Super Smash Bros. Ultimate An angry Scarfy appears as a spirit using its artwork for this game.
  • Music:
    • Super Smash Bros. Brawl "The Legendary Air Ride Machine": A remix of the music that players after Kirby completes a Dragoon or Hydra.
    • Super Smash Bros. Brawl "Checker Knights": The music played on the race course of the same name, taken directly from this game.
    • Super Smash Bros. Brawl "Frozen Hillside": The music played on the race course of the same name, taken directly from this game.
    • Super Smash Bros. for Wii U "Celestial Valley": The music played on the race course of the same name, taken directly from this game.
    • Super Smash Bros. for Wii U "Forest Stage": The alternate music track for the Celestial Valley race course.
    • Super Smash Bros. Ultimate "City Trial": A arrangement of the music heard in the City Trial mode of the game.
    • Super Smash Bros. 4 "Opening": The opening cutscene theme from Kirby Air Ride. It's heard in Rosalina & Luma's trailer during which Kirby is cruising on his Warp Star on Rainbow Road, although it isn't available in any Smash game.
  • Misc:
    • Super Smash Bros. for Nintendo 3DS The Smash Run mode in Smash for 3DS is inspired by the City Trial mode from this game. Masahiro Sakurai, who directed both games, wanted to recreate the mode for Super Smash Bros.

Kirby & The Amazing Mirror[edit]

  • Playable characters:
    • Super Smash Bros. Brawl Meta Knight's side special move, Drill Rush, is derived from one of Master Kirby's attacks.
    • Super Smash Bros. 4 Kirby's orange palette swap is based on the Orange Spray Paint from this game.
    • Super Smash Bros. 4 Meta Knight's jab is based on the "Chopping Sword" move of the Sword ability in this game.
    • Super Smash Bros. 4 Meta Knight's other dark gray pallete swap, separated of the one from Brawl, is based on Dark Meta Knight.
      • Super Smash Bros. Ultimate In Ultimate, this costume received an upgrade to look even more similar to Dark Meta Knight, including a gray sword and a scar on his mask.
  • Trophies:
    • Super Smash Bros. Brawl Golem appears as a trophy in Brawl.
  • Stickers:
    • Super Smash Bros. Brawl Box Boxer, Boxy, Cupid Kirby and the Cell Phone appear as collectible stickers in Brawl.
    • Super Smash Bros. Brawl Kirby and a Big Switch appear as stickers using their artwork from this game.
  • Spirits:
  • Music:
    • Super Smash Bros. Brawl "Forest/Nature Area" (Original): The song for forest areas of Rainbow Route, sourced from this game.
    • Super Smash Bros. for Wii U "Forest/Nature Area" (Remix): An arrangement containing "Forest/Nature Area" and "Flame/Lava Area" from this game.
  • Misc:
    • The Smash copy ability, which first appeared in this game, is directly inspired by Kirby's moveset in the Smash Bros. series.

Kirby: Canvas Curse / Kirby: Power Paintbrush[edit]

  • Stickers:
    • Super Smash Bros. Brawl Artwork of Meta Knight Ball and Waddle Dee Ball appear as stickers in Brawl.

Kirby: Squeak Squad / Kirby: Mouse Attack[edit]

Kirby Super Star Ultra[edit]

  • Playable characters:
    • Super Smash Bros. 4 The obi from King Dedede's green alt uses sprites of the Waddle Dees from this game.
    • Super Smash Bros. 4 Meta Knight's purple palette swap is based on Galacta Knight from this game.
      • Super Smash Bros. Ultimate In Ultimate, the palette swap has been redesigned to look even more similar to Galacta Knight.
    • Super Smash Bros. Ultimate In Ultimate, King Dedede has a new Final Smash named Dede-Rush where he traps his opponents in a cage and takes on his Masked Dedede persona and attacks opponents with a barrage of missiles and sends them flying with his Jet Hammer.
  • Trophies:
    • Super Smash Bros. for Wii U A trophy of Galacta Knight appears in Smash for Wii U.
  • Spirits:
    • Super Smash Bros. Ultimate Kirby's fighter spirit uses his artwork from this game.
    • Super Smash Bros. Ultimate Masked Dedede and Galacta Knight appear as spirits in Ultimate.
    • Super Smash Bros. Ultimate Waddle Dee, Bronto Burt, Gordo, Bomber, Knuckle Joe, Tac, Plasma Wisp, Rocky, Wheelie, Bonkers, Bugzzy, Chef Kawasaki, Mr. Frosty, the Meta-Knights, Whispy Woods, Heavy Lobster and the Warp Star all appear as spirits in Ultimate, using their artwork from this game.

Kirby's Epic Yarn[edit]

Kirby Mass Attack[edit]

  • Spirits:
    • Super Smash Bros. Ultimate Moley appears as a spirit using his artwork for this game.

Kirby's Return to Dream Land / Kirby's Adventure Wii[edit]

  • Playable characters:
    • Super Smash Bros. 4 King Dedede's forward aerial comes from this game.
    • Super Smash Bros. 4 The Super Ability Ultra Sword originates from this game. It is Kirby's Final Smash in Smash 4 and Ultimate.
    • Super Smash Bros. 4 The bomb that King Dedede throws at the end of his Dedede Burst Final Smash is loosely based on the Balloon Bomb item from this game.
    • Super Smash Bros. Ultimate Kirby's left and right left input victory poses were changed to resemble two of his victory dance animations in this game.
  • Enemies:
    • Super Smash Bros. for Nintendo 3DS Bonkers's hammer uses its design from this game.
  • Trophies:
    • Super Smash Bros. for Wii U Magolor and the Lor Starcutter appear as trophies in Smash for Wii U.
    • Super Smash Bros. for Wii U The trophies of all of Kirby's abilities, Cappy, Poppy Bros. Jr., Sir Kibble, Starman, Scarfy, Broom Hatter, Blade Knight, Walky, and Galacta Knight use their models from this game.
  • Spirits:
    • Super Smash Bros. Ultimate King Dedede's fighter spirit in uses his artwork from this game.
    • Super Smash Bros. Ultimate The Ultra Sword, Magolor, and Landia all appear as spirits in Ultimate.
    • Super Smash Bros. Ultimate Bandana Waddle Dee appears as a spirit using his artwork for this game.
  • Music:
    • Super Smash Bros. for Wii U "The Adventure Begins": The music played in the first stage of the first level, Cookie Country. Taken directly from this game.
    • Super Smash Bros. for Wii U "Through the Forest": The music played in the forest areas in Cookie Country, the first level in the game. Taken directly from this game.
    • Super Smash Bros. Ultimate "Sky Tower": The music that plays in the castle-themed areas of Nutty Noon, the fifth level in the game. Taken directly from this game.
    • Super Smash Bros. Ultimate "Dangerous Dinner": The music that plays on the map screen for Dangerous Dinner, the final world in the game. Taken directly from this game.
    • Super Smash Bros. Ultimate "CROWNED": The music that plays during the second phase of the final boss fight against Magolor, which became a recurring track in the Kirby series. Taken directly from this game.
    • Super Smash Bros. Ultimate "CROWNED: Ver. 2": A remix of the theme of the second phase of Magolor's boss fight, sourced from Dedede's Drum Dash Deluxe.
  • Misc:
    • While Shuttle Loop was already a move in the Kirby series before Smash, Meta Knight himself didn't use this move in the Kirby games until this game, after using it in Brawl.

Kirby: Triple Deluxe[edit]

  • Playable characters:
    • Super Smash Bros. 4 The appearance of Kirby's Screen KO in Smash 4 matches the one from this game.
  • Spirits
  • Music:
    • Super Smash Bros. for Wii U "Floral Fields": The music that plays during the first stage of Fine Fields. Taken directly from this game.
    • Super Smash Bros. for Wii U "The World to Win": The music that plays during the final phase of the against Queen Sectonia, the final boss of the game. Taken directly from this game.
    • Super Smash Bros. Ultimate "Fatal Blooms in Moonlight": The music that plays during the second phase of the battle against Queen Sectonia, the final boss of the game. Taken directly from this game.

Dedede's Drum Dash Deluxe[edit]

  • Music
    • Super Smash Bros. Ultimate "CROWNED: Ver. 2": A remix of "CROWNED" from Kirby's Return to Dream Land that plays during the final level of the game. Taken directly from this game.

Kirby and the Rainbow Curse / Kirby and the Rainbow Paintbrush[edit]

  • Spirits:
    • Super Smash Bros. Ultimate Elline appears as a spirit in Ultimate.

Kirby: Planet Robobot[edit]

  • Spirits:
    • Super Smash Bros. Ultimate Susie and the Robobot Armor appear as spirits.
    • Super Smash Bros. Ultimate Meta Knight's fighter spirit uses his artwork for this game.
  • Music:
    • Super Smash Bros. Ultimate "Venturing into the Mechanized World": The track that plays during the first stage of Patched Plains, the first level in Kirby: Planet Robobot. It is itself an arrangement of The Noble Haltmann, the theme song of the Haltmann Works Company, the game's villainous corporation, and a recurring leitmotif throughout the game. Ported directly from this game.
    • Super Smash Bros. Ultimate "Pink Ball Activate!": The track that usually plays when Kirby dons the Robobot Armor in Kirby: Planet Robobot. Ported directly from this game.
  • Misc:

Kirby Battle Royale[edit]

Kirby Star Allies[edit]