Mario (SSBU)/Down throw
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Mario down throw hurtbox visualization | ||||
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Overview[edit]
Slams opponents into the ground. Is a low knockback throw that can start combos and lead to potential follow-ups while the opponent is in hitstun, depending on their weight and directional influence.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 5.0% | ![]() |
Forward | 40 | 90 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 40 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-18 |
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Throw Release | 18 |
Interruptible | 40 |
Animation length | 58 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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