Teleport passes through attacks. If it is used quickly on the ground, it can be used in place of a sidestep or roll, as there is less lag time than those actions. The only way to travel faster with Mewtwo is its wavedash.
This third jump, along with its high midair jump, allows for Mewtwo's long and safe recovery. However, this move does not cause any damage to opponents.
Teleport can be used in a series of advanced techniques, which can be be viewed below.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
Like the other DLC characters, Mewtwo lacks custom move variations (aside from the glitch ones in 1.0.6).
Use by other Pokémon
Teleport is a Psychic-type status move introduced in Generation I that automatically makes the user run away from a wild Pokémon battle. Using Teleport in a trainer battle will always fail from Red and Green to Ultra Sun and Ultra Moon. In Let's Go, Pikachu! and Let's Go, Eevee! onward, it lets the user switch to an ally under a negative priority bracket. In the field, it teleports the trainer to the last Pokémon Center they visited. It is learned naturally by some Psychic-types, of which the most notable is Abra, which is difficult to catch due to Teleport being its only level up move.
Similar variations include: