Corrin using Dragon Ascent in Super Smash Bros. Ultimate.
Corrin activates Dragon Fang and sprouts wings from his back right before ascending into the air, accompanied with splashes of water, before spreading his wings at the end of the flight. While taking off or during ascension, any opponents caught in Corrin’s wings will be damaged and dragged along. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.
Before take-off, the angle of the ascent can be altered.
- By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible.
- If the player inputs in the opposite direction that Corrin is facing, the distance traveled will be higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
- If the player inputs for Corrin to move forward, he will instead lose minor vertical height and gain better horizontal distance/speed.
Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits.
|Flies into the air, dealing damage while climbing. The direction can be controlled somewhat.
Special Move customization was added in Super Smash Bros. 4. These are the variations:
|1. Draconic Ascent
|"Fly into the air and deal damage as you climb. The flight direction can be controlled somewhat."
- Draconic Ascent: Default.
Like the other DLC characters, Corrin lacks custom move variations.
In Fire Emblem Fates, the Nohr Prince and Nohr Princess classes have access to the skill Dragon Fang, which allows the user to transform parts of their body (if not currently wielding a Dragonstone) to attack. The skill itself adds half of one's Attack to the overall damage. Dragon Fang is also present as a special skill in Fire Emblem Heroes and is often featured on Corrin's many variations in the title, though it is not exclusive and can be inherited to other units.
Dragon Ascent itself appears to be inspired by the overworld animation of the Dragon's movement (alternatively the animations present with the Nohr Prince and Nohr Princess class lines) in which the user is shown using their wings for transportation.
Corrin would later be able to fly in bipedal form in Fire Emblem Warriors.
Dragon Ascent as shown by the Move List in Ultimate.
Names in other languages
|Ascension du dragon
|Slancio del drago
- Dragon Ascent's directional inputs follow the same pattern and results as Yoshi's Egg Throw and Mii Gunner's Lunar Launch.
- Despite being called "Dragon Ascent" (the PAL release name for the move) in the American English version of the Super Smash Bros. - Final Video Presentation on December 15th, 2015, it was renamed to "Draconic Ascent" upon Corrin's release. Interestingly, the in-game tips in Smash 4 still refer to the move as "Dragon Ascent". It was later renamed to "Dragon Ascent" in Ultimate.