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- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Onslaught.
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when grounded.
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when aerial.
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when it connects on the ground.
Hitbox visualization showing Mii Brawler's side special 1, Onslaught, when it connects in the air.
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Overview[edit]
Hitboxes[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Grounded
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
50 |
130 |
|
4.0 |
top |
0.0 |
7.0 |
3.8 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
No Floor |
All |
|
|
|
|
|
|
Aerial
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
0 |
100 |
60 |
|
4.0 |
top |
0.0 |
5.5 |
2.5 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
No Floor |
All |
|
|
|
|
|
|
Onslaught[edit]
Grounded[edit]
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit 1
|
0 |
0 |
3 |
2.0% |
0 |
|
Forward |
0 |
100 |
11 |
|
7.0 |
top |
0.0 |
8.5 |
8.5 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
3 |
2.0% |
0 |
|
Forward |
0 |
100 |
11 |
|
7.0 |
top |
0.0 |
8.5 |
8.5 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hits 2-3
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
16 |
|
7.5 |
top |
0.0 |
9.0 |
9.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 4
|
0 |
0 |
3 |
2.0% |
0 |
|
Forward |
0 |
100 |
50 |
|
6.5 |
top |
0.0 |
9.0 |
9.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 5
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
16 |
|
6.5 |
top |
0.0 |
9.0 |
9.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 6
|
0 |
0 |
3 |
1.5% |
0 |
|
Forward |
40 |
80 |
44 |
|
6.5 |
top |
0.0 |
8.0 |
8.0 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 7
|
0 |
0 |
0 |
7.0% |
0 |
|
Forward |
58 |
144 |
0 |
|
7.0 |
toer |
0.0 to -6.0 |
0.0 to -2.0 |
0.0 to 1.0 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hit 1
|
0 |
0 |
3 |
2.0% |
0 |
|
Forward |
30 |
100 |
30 |
|
7.0 |
top |
0.0 |
8.0 to 5.5 |
6.3 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
1 |
0 |
3 |
2.0% |
0 |
|
Forward |
30 |
100 |
30 |
|
7.0 |
top |
0.0 |
8.0 to 5.5 |
6.3 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hits 2-3
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
16 |
|
6.5 |
top |
0.0 |
8.0 to 5.5 |
6.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 4
|
0 |
0 |
3 |
2.0% |
0 |
|
Forward |
0 |
100 |
50 |
|
6.5 |
top |
0.0 |
9.0 |
9.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 5
|
0 |
0 |
2 |
2.0% |
0 |
|
Forward |
0 |
100 |
16 |
|
6.5 |
top |
0.0 |
9.0 |
9.0 |
0.7× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 6
|
0 |
0 |
3 |
1.5% |
0 |
|
Forward |
30 |
70 |
40 |
|
6.5 |
top |
0.0 |
8.0 |
8.0 |
1.0× |
0.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
|
Hit 7
|
0 |
0 |
0 |
7.0% |
0 |
|
Forward |
58 |
144 |
0 |
|
7.0 |
top |
0.0 |
16.0 to 10.0 |
9.5 to 8.0 |
1.5× |
1.0× |
0% |
|
|
|
|
|
|
Kick |
|
All |
All |
|
|
|
|
|
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Grounded[edit]
Hitboxes
|
16-30
|
Interruptible
|
74
|
Animation length
|
83
|
Hitbox
|
16-30
|
Animation length
|
83
|
Grounded hit[edit]
Hits 1-6
|
4-5, 8-10, 13, 15-16, 18-19
|
Hit 7
|
28-29
|
Interruptible
|
71
|
Animation length
|
84
|
Aerial hit[edit]
Hits 1-6
|
4-5, 8-10, 13, 15-16, 18-19
|
Hit 7
|
28-30
|
Animation length
|
77
|
|
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Mii Brawler's moveset
|
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