UltRank
The UltRank, branded as LumiRank from 2023 to 2025, is an algorithmic power ranking organized by Barnard's Loop, EazyFreezie, Stuart98, and kenniky that ranks players in Super Smash Bros. Ultimate. It is the successor to the Panda Global Rankings Ultimate, and also incorporates several elements from the OrionRank, which Barnard's Loop and EazyFreezie previously ran.
The power rankings were created in December 2022 weeks before the release of the first rankings, following the collapse of Panda, whose team's PGStats division ran the PGRU. The rankings changed their name to LumiRank after they announced their partnership with Luminosity Gaming on August 4th, 2023, days before the release of their first mid-year ranking; the UltRank team remained independent from Luminosity while having access to Luminosity's resources. The rankings reverted to UltRank on November 6th, 2025.
Player of the Month[edit]
In addition to the ranking, each month starting from August 2024 revealed a "player of the month", which showcased players ranked outside the top 100 who had special achievements or breakout events that month. Initially selected by members of UltRank, starting in November 2025 the player of the month was chosen by UltRank's Patreon supporters.
| Month | Player | Character | Reason |
|---|---|---|---|
| August 2024 | First Piranha Plant player to place top 8 at a major (Sumabato SP 50) since Brood at Umebura SP 4 in August 2019 | ||
| September 2024 | Longtime Luigi player who was the runner-up at two B/B+-tier events (OH-BAI-TOH-RI 0 and Maesuma'LANDMARK 3) | ||
| First player from Africa to place top 8 at an A-tier (Ultimate Fighting Arena 2024) | |||
| October 2024 | Breakout performances at KOWLOON 13 and Sumabato SP 52 | ||
| November 2024 | Exceptional performances in France, with a win at the C-tier Pyramiide 3 and placing 3rd at The Reign | ||
| December 2024 | Incredible growth despite his short tournament career and placing 3rd at Sumabato SP 54 and 33rd at Smash Awesome! | ||
| January 2025 | First major top 8 at Sumabato SP 55 with several notable upsets | ||
| Reaching a new height for Kirby by placing 9th at Luminosity Makes BIG Moves 2025 | |||
| February 2025 | Tying Raito's all-time major placement at Sumabato SP 56 | ||
| Runner-up at the A-tier gamescom LAN x CGN Open | |||
| March 2025 | Becoming one of the best players from France after winning Gaïa 3 and placing 4th at Cavalier Clash 6 | ||
| April 2025 | Reaching new heights for Byleth and Sephiroth by placing 9th at DELTA 10 and 2nd at Cafeteria Cup | ||
| May 2025 | Creating a "buzz" during Golden Week after defeating Light at Kagaribi 13, among other victories and performances | ||
| June 2025 | First major top 8 at Comicpalooza Fight Club 2025 followed by victory at the C-tier The Works 2025 | ||
| July 2025 | Breakout performance at his first major, S Factor 12. Though the event did not take place that month, Toon's run at Supernova 2025 was also recognized | ||
| August 2025 | Having a cumulative SPR of +12 at three different majors | ||
| September 2025 | First A-tier top 8 at EugeneBound Summers while defeating several of the best players in the west coast | ||
| October 2025 | Placing in the top 3 at two out-of-region tournaments, Worst of the West 10 in Mexico and First Attack 2025 in Puerto Rico |
General methodology[edit]
Ineligible events[edit]
Similar to the PGR, not all Smash events are eligible for the rankings. The following events are excluded:
- Weeklies and bi-weeklies.
- Arcadians.
- Pre-major events, unless the event is tiered as a major and is on the same tier or one tier below the main event.
- Events with non-competitive rulesets.
- Events requested by the organizers to be excluded prior to the start of the event.
- As of LumiRank 2024.2, events which allow members listed on the Community Safety Resource Project's Restricted Player Register at an A-Tier ban degree are disqualified from the ranking.
Any event that does not fall under those events must also have a certain number of entrants or points in order to qualify for the TTS, with said numbers depending on the region's multiplier.
| Multiplier | Minimum entrants | Minimum points |
|---|---|---|
| x1 | 64 | 250 |
| x2 | 48 | 200 |
| x3 | 32 | 200 |
Events that do not qualify for the rankings may still appear on the TTS's upcoming tournament section under the "U-tier". This tier is primarily to give untiered events exposure, and these events are removed from the TTS once they have concluded.
Score calculation[edit]
A tournament's score is calculated by adding the attendance at a tournament to the number of each attendee's player point value if the player has a value, all after factoring in DQs.
There are four different ways players are assigned point values; the highest value is what's assigned:
- A player's placement on the most recent global ranking. Point values do not carry over to the following season, so if a player was ranked lower in the subsequent season, then their point value decreases as well.
- A player's placement in their region's power ranking. In earlier seasons, the top five players of a ranking are given points (50/40/30/20/10 points distribution) while stronger regions, called "region seats", give 50 points to all of their top five players. Starting with the UltRank 2025 season, the scores were changed to a flat 30 across the board; however, for region seats, the top eight players received points. Point adjustments are applied with each new power ranking released; however, these adjustments have no effect on past tournament values.
- A player's placement in their superregion's power ranking, starting with the LumiRank 2024.1 season. The top 25 players of a superregion are given points (120/90/70/50/30 point distribution).
- The "Hidden Boss" value, which is split into "Hidden Boss 1" and "Hidden Boss 2":
- Hidden Boss 1 values are assigned to players who would have made the top 150 in the prior season, but were unranked due to low activity. Hidden Boss 1 values were also applied to players who had historical notability, but this was discontinued after the LumiRank Mid-Year 2023.
- Hidden Boss 2 values are assigned to players who placed highly at a tournament ranked C-tier and above, and past tournaments are retiered in accordance with the new value. The number of points given depends on a player's placements, and the number of players who are given points depend on the tournament's tier. These points are reset at the end of the subsequent season.
Additionally, some regions have either a x2 multiplier or a x3 multiplier. In earlier seasons, the multiplier affected all entrants. Regions gained a x2 multiplier if they did not hold an A-tier event within the past two years or a x3 multiplier if they did not hold a B-tier event within the past two years. If a tournament held an event that crossed one of the thresholds even without the multiplier, then the multiplier would be removed or decreased; a few exceptions are granted to regions that have held large events in the past, but otherwise seldom reached C-tier without the multiplier.
Starting from the 2025 season, multipliers are dependent on the number of A-, B-, and C-tier events a region holds each season. In addition, multipliers were changed to only affect a certain number of entrants. For regions with a x2 multiplier, the first 256 entrants are affected by the multiplier. For regions with a x3 multiplier, the first 128 entrants are affected by the multiplier, and the next 128 entrants have a x2 multiplier. Any additional entrants beyond 256 for both multipliers fall under the normal x1 multiplier.
Though UltRank has defined each tier, they are not strictly followed by sources outside of the rankings. Notably, both SmashWiki and Liquipedia have gone against UltRank's tiering for several events (e.g. Regen 2024 and OH-BAI-TOH-RI 2 being considered superregional-level/national-level events despite being A-tier events). Conversely, the database Supermajor.gg considers all events B+ tier and above as majors.
Algorithm[edit]
For every tournament a qualified player attends, they receive a score determined on a weighted average of the player's wins, losses, and outplacements at that event. All the player's tournament scores are then averaged and weighted to generate an overall score for the player, which is then adjusted for attendance penalties and scaled so #1 has a score of 100 and #50 has a score of 50.
A player's win score is determined by how much the losing players were worth, with an increased worth for players with higher scores. For example, a win on the number one player (with a score of 100) would be worth significantly more than a win on a player with a score of 50. In addition, two new changes were made starting from the LumiRank 2023 full-year ranking: wins are based on a player's overall head-to-head against another player, so a win on a player on whom they have a negative head-to-head would be worth less than a win on a player on whom they have a positive head-to-head, and players who consistently lost to players with lower scores than them would have reduced gains from wins. Finally, additional weights are given to wins at a player's best events, and reduced weights are given at a player's worst event.
A player's loss score is most affected by their worst loss at the event, with this score having a higher weight for players with a higher overall score and lower weight for players with a lower overall score. There is a cap based on a player's loss score, so a player outside the top 100 will have no difference in score for losing to a top 20 player than losing to a top 5 player. Repeated losses to the same person at multiple events lowers the overall loss score at each subsequent event that has said loss. On the other hand, players who won an event would have a set value added to the loss score, with this value being determined by a tournament's difficulty and whether a player won the entire event without dropping a set. In addition, players with significantly better losses than wins at a tournament would have a lower loss score. Finally, the weight of losses is different between algorithms, with a full-year algorithm having less direct weight compared to a mid-year algorithm; however, on the other hand, on the full-year algorithm, losses will have a more direct role in determining a tournament's overall weight.
In addition to the above, players who are more prone to upsets will be less valuable than a player with a similar score, but is less prone to upsets. This "volatility" is determined based on the difference between the average score of all the player's best qualified wins (all the wins that are at and above the 90th percentile of a player's total wins), and the average score of all the player's worst losses (all the losses that are at and below the 10th percentile of a player's total losses).
Outplacements are determined by two different factors: a positive outplacement, or when the player outplaces another player, and a negative outplacement, or when other players outplace the player; the former receives a significantly greater weight. Both values are determined by the number of losers bracket rounds at the event, so a player who placed 7th will have a greater outplacement score for outplacing a person who placed 33rd than a player who placed 17th. In addition, these scores are also affected by a player's wins to get to their final placement, with a lower placement with more stronger wins creating a better outplacement score than a higher placement with less stronger wins, and a player's score may be lowered further for an "empty run", or a high placement that has significantly worse wins than the placement would suggest.
After the player's tournament score is calculated, its weight in regards to the player's overall season score is then determined.
Contrary to popular belief, the algorithm penalizes players with low attendance, with players needing to meet an unspecified attendance threshold to avoid a penalty, and player with a higher score will have a greater attendance penalty. However, this adjusted score only affects a player's rankings, and it does not affect their head-to-head values. An example of this would be ShinyMark in the LumiRank 2024.1 season, who would have been ranked much higher than his final placement without the low attendance penalty. In addition, all players need to attend a certain number of tournaments and events A-tier and above in order to be ranked, with the number changing between season. Those who have attended more than one event, but did not meet the basic attendance threshold, were instead ranked as an "honorable mention".
External links[edit]
| Global Power Rankings | |
|---|---|
| 64 | 64 League Rankings: 2016 · 2017 · 2018 SSB64UPR: 2019-2020 · 2020 · 2021-2022 · 2023 · 2024 |
| Melee | SSBMRank: 2013 · Summer 2014 · 2014 · Summer 2015 · 2015 · 2016 · Summer 2017 · 2017 · 2022 · Summer 2023 · 2023 · Summer 2024 · 2024 · Summer 2025 MPGR: Summer 2018 · 2018 · Summer 2019 · 2019 · MPGRContenders · Summer 2022 |
| Brawl | SSBBRank: 2014 · 2016-2017 · 2018-2019 · 2020-2022 · 2023 · 2024 |
| Smash 4 | PGR: v1 · v2 · v3 · v4 · v5 · 100 |
| Ultimate | PGRU: Spring 2019 · Fall 2019 · UltRank/LumiRank: 2022 · Mid-Year 2023 · 2023 · 2024 (2024.1 · 2024.2) · Half Year 2025 · 2025 |
| Project M | PMRank: 2016 · 2017 · 2018 · 2019 · Quarantine's Rising Stars · 2021-22 Mid-Season · 2022 · 2023 · 2024 · 2025 |
| OrionRank/UltRank Regional Rankings | |
|---|---|
| North America | 2019-March 2020 · June 2020-2021 · 2022 · 2023 · 2024 |
| Japan | 2019-June 2021 · June 2020-2021 · 2022 · 2023 · 2024 |
| Europe | 2019-March 2020 · June 2020-2021 · 2022 · 2023 · 2024 |
| Other | Middle East 2022 · South America 2022 · Oceania 2022 |