Project M is a gameplay modification of Super Smash Bros. Brawl designed to make the gameplay more closely resemble that of Super Smash Bros. Melee, as well as Super Smash Bros. to a lesser extent. Project M's primary change from Brawl is that the speed of gameplay has been generally increased and the character landing lag is shorter, alongside the restoration of many Melee mechanics and elements, such as the addition of Mewtwo and Roy after their absence in Brawl. Project M's development team was partly descended from the original developers for Brawl+, later known as the PMDT, or Project M Dev Team (formerly the PMBR, or Project M Backroom), having members from over ten countries. Development of the mod officially concluded on December 1st, 2015, with version 3.6 being the last official release of Project M.
Project M has been commonly featured at several national tournaments, such as the Zenith series, The Big House series, and Apex 2014, and it remains the most popular gameplay mod of Brawl in tournament settings. Starting in 2013, Project M saw a rapid rise in its popularity as more characters became playable and the mod became more familiar at Smash tournaments. By 2014, it began to develop its tournament scene, with the number of entrants for Apex 2014's PM singles event notably surpassing the number of competitors for Brawl. Despite the end of Project M's official development, it still has been able to maintain its tournament presence separate from Brawl, including the formation of its Backroom, the New PMBR, on July 21, 2016.
Project M only supports NTSC versions of Brawl, and no PAL build was ever released. As a result, running Project M outside of NTSC regions requires homebrew as to allow the Wii to run an NTSC version of the game.
Project M has two different versions: Full Set and WiFi. The former has Stock Control and Input Assistance as new features, which allows newer players to use advanced techniques better and have a stock advantage over experienced ones. However, Replays and online play do not work properly as a result of L and R button light-presses causing online desynchronization. Replays are now functioning with the inclusion of Fracture's replay mod. The WiFi version allows these two things to work properly, and while it keeps the former version's battle features, these are not implemented for online play, likely because Stock Control would have caused potential griefing within matches (by the distant opponent always choosing the maximum amount of stocks). If a Project M replay is in regular Brawl, it may cause malfunctions when beginning a match, possibly because of the stage replacement.
Both versions massively alter the original Brawl gameplay to more closely resemble that of Melee, along with other changes to make the game more competitive in general. It maintains Brawl techniques such as crawl, wall cling, and DACUS.
Melee based changes
The following mechanics have been altered to match their Melee forms:
Brawl based changes
Aside from Melee restorations, the following techniques and mechanics from Brawl have also been changed:
Other changes and gameplay tweaks
In addition to the many universal changes, each character received several individual adjustments in order to balance the game properly. The roster was largely buffed overall, creating an extensive collection of viable characters with varying playstyles, strengths, and weaknesses. However, certain moves were nerfed to further flesh out some fighters and break their dependence on repeated use of a single move or small set of moves. Some Project M characters are based on their appearances in Melee (such as Captain Falcon and Jigglypuff) while others are modified from their Brawl versions or a mixture of their iterations from both games.
The sourcing of previous versions of a character depends largely on previous attendance and performance, with high tier Melee characters being mostly reverted to their past formats (with some adjustments to add more balance for the other characters). This includes both normal and special moves, properties such as gravity, weight, run-speed and air mobility.
Aesthetic changes such as sound effects and costumes were included in more recent versions such as version 3.0 and were revamped in 3.5 and 3.6.
The entire cast was overhauled to match the physics of Melee. Characters that suffered from weak attributes and movesets in both Melee and Brawl (such as Bowser, Kirby, and Zelda), had their positive attributes from each game merged and are given entirely new and original buffs. Some returning characters, like Ganondorf, were given a completely revamped moveset to reference their abilities from their home series further and to distance themselves from characters from which they are cloned. New characters, such as Sonic and Snake, are given completely original buffs, nerfs and even entirely new moves to increase their variability and versatility.
Giga Bowser, and Wario-Man are optional playable characters, as they are selected if the player holds the shield button when selecting Bowser or Wario on the character select screen.
Based on the Brawl roster of 39 characters, Project M gives Zero Suit Samus, Sheik, Squirtle, Ivysaur and Charizard their own slots on the character selection screen (the latter 3 replacing the Pokémon Trainer) while including Mewtwo and Roy (who were both absent in Brawl) for a total of 41 characters (43 if the Final Smash forms Giga Bowser and Wario-Man are counted). Furthermore, a leaked development build indicated that development on four new characters was in progress at the time of the project's cancellation. This shows a planned total of 45 characters; these characters are Knuckles from the Sonic universe, Lyn from the Fire Emblem universe, Isaac from the Golden Sun universe, and Sami from the Advance Wars universe.
List of characters
* Characters not in Brawl
In version 3.0, the Curry effect was replaced with the "Turbo" effect. In Turbo mode, players can cancel any successful attack, upon hit or shield, into any other action except the same attack, and all aerial attacks auto cancel when landing if they hit. Certain moves, such as Farore's Wind, consist of multiple actions and can thus be canceled into themselves. Turbo Mode has been compared to the Marvel vs. Capcom series because it enables skilled players to perform extensive combos.
Turbo mode is selectable from the Special Brawl menu, or temporarily granted by the "Turbo" item, which replaces Superspicy Curry. While in Turbo Mode, characters emit faint purple flame effects (compared to the red flame effects of Curry).
Turning Input Assist on removes the same-attack restriction.
Notable Turbo-related resources:
The PMDT did not publish an official tier list. On March 26th, 2014, CLASH Tournaments published a preliminary tier list for version 3.02, followed by a finalized tier list on November 14th, 2014. Mewtwo notably received a perfect score of 10 out of 10, putting it in its own tier, the God Tier.
No tier list was ever released for version 3.5, though it was a general agreement that only two characters could be considered "bottom tier": Olimar, whose recovery was too unreliable, and the Ice Climbers, who suffered from a physics glitch that often caused Nana to self-destruct.
Version 3.6 fixed the Ice Climbers' and Olimar's issues, and a second tier list for version 3.6 was later released. Many fighters that did poorly in Melee and Brawl saw large improvements in their tier placings. Examples include Mewtwo going from the low tier in Melee to the top tier in Project M, and Captain Falcon notably going from the bottom tier in Brawl to the top tier of Project M.
The Project M Backroom recently released a third tier list for version 3.6, which, published September 9th 2017, is the most recent and widely accepted one. Donkey Kong, Ice Climbers, and Sonic rose the most on the tier list, while R.O.B., Roy, and Fox dropped the most. Mewtwo entered the top three again, while Kirby and Bowser remained the second worst and worst characters in the game, respectively.
Released February 8, 2011
Released April 17, 2012
Released May 23, 2012
Released December 29, 2012
The following are in the release, but not limited to:
Released January 6, 2013
Released July 17, 2013
The PMDT announced Project M 2.6 along with their new website design.
Released August 15, 2013
Released December 9, 2013
The mod officially leaves the "Demo" development and is now an official mod. 3.0 also marks the first version to contain the entire Brawl roster, along with Roy and Mewtwo, and becomes the final roster onwards.
Released January 11, 2014
Released January 13, 2014
Released November 14, 2014
Various character changes to adjust game balance, most especially to nerf recoveries and burst movement options that were seen as overpowered in previous versions.
Released June 24th, 2015
Released August 16th, 2015
Due to Project M's focus on the competitive aspect of the game, the mod experiences some errors regarding non-competitive aspects:
The mod can be downloaded here and requires only an SD card, non-PAL Wii or Wii U, and a non-PAL Brawl disc.
The team has dissolved after ending the development of Project M, but they are of course still credited.
Response from Nintendo
Nintendo has not given an official response to Project M; policies enacted by the company, however, have suggested that it does not approve of the mod. One of its policies included issuing bans for mentioning Project M by name on any of Nintendo's Miiverse channels because it allegedly constitutes "criminal activity". This included using the abbreviation "PM", which had the potential to result in erroneous bans when talking about other games or series such as Paper Mario, although this was allowed on the Paper Mario Community, or when used for miscellaneous purposes (such as denoting the daily time-span between noon and midnight).
In October 2014, it was announced that Project M would be dropped from the lineup of Apex 2015, with many qualifying tournaments also suspending their Project M events. While some qualifiers did feature Project M, no official online streams were available for such events apart from B.E.A.S.T 5, which was streamed on VGBootCamp; commentators on streams provided by VGBootCamp were also reportedly instructed to not mention Project M while on air. Nintendo had previously begun involving itself with the competitive community, such as through the Super Smash Bros. Invitational at E3 and a video presentation from Nintendo of America's president Reggie Fils-Aimé at the conclusion of EVO 2014. It was strongly suspected this was due to Nintendo having involvement with the event. A later announcement in January 2015 said that Apex had officially partnered with Nintendo for Apex 2015, giving credence to this theory.
Since Apex 2015, many major tournaments dropped Project M from their game rosters. Also, VGBootCamp, which became well-known for popularizing the mod, later announced that they would no longer stream Project M, and subsequently removed all such content on their channel. All of these actions have attribution to either behind-the-scenes intervention by Nintendo or fears of encountering legal issues for featuring the game. Monetized streams on Twitch reportedly also faced difficulties regarding streaming the game and its questionable legal status.
On December 1st, 2015, the Project M Development Team ultimately chose to conclude development of the mod, shutting down their official page, removing the download links from the site, and leaving a farewell message on the main page. Officially, the developers felt their work on the last version of Project M was complete, and the numerous group members chose to follow their original endeavors. Although a tweet claimed the end of development was not the result of legal issues, a later statement from a former member of the development team argued that Project M's development was in fact shut down as a preemptive measure for fears of potential legal action from Nintendo.
Ads keep SmashWiki independent and free :)