Ice Climbers (PM)
The Ice Climbers rank 28th out of 41 on the tier list, close to the bottom of B tier and a decent drop from their placements in Melee and Brawl, where their positions were 7th out of 26 and 2nd out of 38, respectively. Their placement on the tier list is largely due to their volatile matchup spread, as Project M's expanded cast has provided them with more troublesome matchups than Melee or Brawl despite the Ice Climbers' expanded neutral and punish options.
Ice Climbers is a character consisting of two characters, Popo and Nana. The player controls Popo, and Nana will copy the player's movements under normal circumstances. In "Project M", the Ice Climbers can no longer perform most of their infamous grab infinites, and compensate with buffed recovery options and better options in neutral. Ice Climbers are capable of dealing substantial amounts of damage; Nana will copy the player's move and has the same damage output, effectively doubling their damage output while both Climbers are alive if both attacks hit.
However, one of the Ice Climbers' biggest strengths is also their biggest weakness. A lot of their attacks are a lot better when both Popo and Nana are present, so if Nana is KO'd, the player's options are limited. The biggest disadvantage Ice Climbers has after Nana is defeated is Popo's poor recovery- Belay barely gives him any height gain, and though Squall Hammer can travel a fair distance, it has a puny hitbox and is very difficult to use to sweetspot ledge.
Changes from Melee to PM
The Ice Climbers have been modified to focus more on desynching and standard combat rather than on their grab infinites from Brawl and Melee. This is an overall nerf as wobbling and grab infinites previously contributed to their success at a competitive scene. Nevertheless, their arsenal of grab combos and mixups have been greatly expanded, and the Ice Climbers still benefit greatly from chaingrabbing, as seen here. To compensate, however, they have both been made slightly more competent at fighting on their own, without the aid of their partner.
A glitch involving their walk momentum has been corrected.
Nana now attempts to use Belay for recovery.
Up to date as of version 3.6.
Note: The damage is based off one Ice Climber, due to both of them having the same damage output.
In competitive play
The Ice Climbers received a costume based on the Polar Bear.
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