Mewtwo is a playable character in the Brawl mod Project M. It makes a return from Melee with significant buffs. It is one of the two characters which were not originally playable in Brawl, the other being Roy.
As with Melee, Mewtwo is a character that defies most character archetypes in that it is a tall, floaty, slow middleweight with long disjointed range much like Zelda. Its long tail gives it an advantage against most characters in the cast, similarly to other disjointed characters, due to it allowing it to space with ease. It also has good zoning capabilities as a result of its tail attacks and Shadow Ball. It also has many versatile finishers, such as its smash attacks and down aerial. It also has one of the best grab and throw games of the cast, having two chain throws (up and down), two KO throws (up and back), and two combo throws (forward and down). Mewtwo also has one of the best recoveries in the game due to its fast air speed, slow falling speed, float mechanic, high double jump, and all of its specials being useable for recovery. Mewtwo's greatest strength is its combo game, which is contributed to by its reach, float, frame data, low knockback attacks, and Teleport's new function going from Melee to PM, offering for versatile combos that can lead directly into its finishers.
However, despite the numerious buffs it received, Mewtwo still has flaws. Its greatest weakness remains its survivability; even with its heavier weight, it maintains its tall frame and floatiness, and when combined with the harsher environment, makes it easy to combo and KO Mewtwo vertically, more so than the slightly floatier Samus as a result of her extra weight. It also may have trouble KOing outside of combos, despite having many K.O options, due to its finishers generally being slow or having poor range. Mewtwo also has an extremely high technical learning curve to use all of its techniques to the fullest, requiring fast reflexes and nimble fingers.
Despite these weaknesses, Mewtwo's strengths and buffs significantly override them, making it among the most dominant characters in PM's metagame. However, after update 3.5 released, Mewtwo was notably nerfed, thus slightly reducing its success, though not enough to significantly harm it.
Changes from Melee to PM
Mewtwo was significantly buffed from Melee to Project M. It has almost twice as much range on its tail attacks, its comboing ability has improved considerably with the addition of the float and Teleport's new properties, its survivability has improved, and all attacks received improvements to either damage, knockback, or range. Confusion and Disable were also massively buffed, however they are still considered situational. While Mewtwo has been nerfed in updates following version 3.0, the nerfs have not severely hurt its tournament results.
Grabs and Throws
Up to date as of version 3.6.
In competitive play
Mewtwo's design received a large overhaul from Melee (which was based off its design in Pokémon games for the GameBoy) to Project M (which is based off its design in Pokémon games for the Nintendo DS), and matches the more realistic enviornment of Brawl like other characters.
It retains all of its costumes from Melee, as well gaining a new gray color scheme and alternate costumes based upon its armor set seen in Mewtwo Strikes Back.
On the back of the gray and gold armor color schemes is the inscription "PKMN-150" (which is its National Pokédex number in the games), while the black one instead features the Team Rocket logo.