Super Smash Bros. series


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This page is for wind as used by stages. For wind as used by other game elements, see Windbox. For other uses of the term "wind", see Wind (disambiguation).

Peach's hair being blown by Whispy Woods.

Wind is an aesthetic and physical element that is used for stages in all five Super Smash Bros. games. As a physical element, wind can move both characters and items. Outside of this, some stages can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap.

Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time. Wind can also appear within Spirit Battles in World of Light, of which some Spirits will reduce or eliminate the wind's impact.

Stages that include winds are:

Stage Hazard Games
Dream Land Whispy Woods Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. 4Super Smash Bros. Ultimate
Green Greens Whispy Woods Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. Ultimate
Paper Mario Fan Thing in Hither Thither Hill Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
PictoChat Gusty Gus Super Smash Bros. Brawl
PictoChat 2 Gusty Gus 2 Super Smash Bros. for Nintendo 3DSSuper Smash Bros. Ultimate
Pokémon Stadium 2 Flying transformation Super Smash Bros. Ultimate
The Subspace Emissary Battleship Halberd Exterior: The exterior of the Halberd Super Smash Bros. Brawl
The Wilds (Part II): Certain areas
The Lake: Above certain pits
Summit When the mountain is sliding Super Smash Bros. BrawlSuper Smash Bros. Ultimate
Custom stages Wind Super Smash Bros. Ultimate