Wind is an aesthetic and physical element that appears in Super Smash Bros., Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. As a physical element, wind can move both characters and items, and is present as both part of stages, such as Whispy Woods, and as part of attacks, such as Kirby's Inhale. Outside of this, some stages and attacks can have wind as a purely aesthetic element, with various elements of characters moving in response to the wind, such as Link's cap. That being said, if a player is hit with a non-damaging windbox by an opponent, and then promptly SDs, it will count as a KO for the opponent.
Wind is also present in some stages of the Subspace Emissary. Headwinds make it more difficult to progress through a stage, as characters will be pushed backwards, while tailwinds force the character to progress much faster, but requires faster reactions. It's also present in the subsequent game's Smash Run in a similar vein, however, the wind will constantly change directions in random directions for a set amount of time.
Pushing is a common side effect in Brawl and SSB4 for many attacks, such as the Water Gun and F.L.U.D.D.. This causes characters, as well as certain items, to be pushed away from the source of the attack. Most push attacks work on both airborne and standing opponents, while characters hanging from edges are not affected. It is usually much more difficult to fight pushing than pulling.
From a physics standpoint, pushing is simply knockback without flinching. Because of this, it can KO characters and its overall effectiveness is affected by the damage ratio. Mr. Game & Watch's up air windbox with a damage ratio of 2.0 will likely KO characters over the upper blast line.
Push attacks can also cancel knockback. A character knocked towards a source of pushing will begin to tumble as if he or she has been footstoolled. Pushing attacks are ineffective against shielding opponents.
Sources of pushing include:
Note that none of these examples are "windboxes", as they are not knockback dealing, and simply push the opponent, with the same strength regardless of weight or damage ratio.
By enemies and bosses
Conversely, pulling or vacuuming attacks (such as Inhale) causes characters, as well as certain items, to be gently pulled toward the source of vacuum. Some kinds of vacuum only work on standing opponents, while others work on opponents in midair. Characters hanging from ledges are not affected by this. It is fairly easy to fight the vacuum's pull.
When Ganondorf's up tilt is used on a Rolling Crate, the vacuum created by the move will cause the crate to move at incredible speed. A vacuum effect can be used to free another character from Ike's Great Aether and Link and Toon Link's Triforce Slash. Pulling attacks are ineffective against shielding.
Sources of pulling include:
By enemies and bosses
Items affected by both pushing and pulling
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