Hence the name of his game, Pit is primarily based off Icarus, a man in Greek mythology who made wings to fly. This is a trait that Pit inherits via the Wings of Icarus, with said wings allowing him to fly as a recovery move. His power of flight is what makes Pit a formidable opponent.
Aside from wings, Pit also has weapons granted to him by Palutena. One of them is a bow that contains magical arrows which allow Pit to not only shoot, but also control the direction that they travel, which serves as a perfect out-of-range attack. The other is a shield that allows him to reflect projectiles with full power, and reflect enemies to the other direction.
Changes from Brawl to PM
Pit was significantly buffed from Brawl to Project M, as the faster paced physics combined with his versatile mobility now give him much more options to combo, though he was slightly nerfed in his defensive game, having weaker projectiles and a shortened recovery. However, despite the buffs, he is seen as a mediocre character in the current metagame.
Grabs and Throws
Up to date as of version 3.6.
In competitive play
Pit's alternate costumes remain largely unchanged from Brawl with the exception of his black swap, which has been adjusted to look identical to Dark Pit.
He also has a costume based on his appearance in Kid Icarus and Kid Icarus: Of Myths and Monsters, in addition to the trophy of Pit which was present in Melee. This costume has a "fallen angel" recolor (similar to Pit's "fallen angel" costume from Brawl) in 3.6. Pit's red costume has also been modified in version 3.6.
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