Toon Link (PM)
In Project M, Toon Link was substantially decloned and now fights with a mashup of moves taken from other Links, including the original Super Smash Bros. Link, Young Link from Melee, and some of his other incarnations from the Legend of Zelda series. Toon Link also received minor buffs to his existing Brawl moves, allowing him to have better KO options in addition to his characteristic camping capabilities and fast swordplay.
Approaching Toon Link remains a difficult task, and each of his tools have been tweaked to make them better suited for heckling opponents in different situations. His bombs hit multiple times, have excellent damage potential, and up to three can exist at once, making them great for covering an approach or disrupting an opponent's. His bow behaves like Young Link's, and trades some damage and distance capabilities for fiery arrows that stick into the floor and damage foes that contact them, which enhances his stage control. His boomerang, which also behaves like Young Link's, allows him to cover more angles and deals very high damage when hitting foes at point-blank range. These reworked projectiles allow Toon Link to have coverage options for foes at any range.
Most of Toon Link's sword moves have received damage and knockback buffs, and others were replaced with new ones. The third hit of his jab combo, inspired by an attack from the thrust combo from Wind Waker, now moves him forward and ends quickly, letting him begin the combo again and repeatedly push foes backward. His dash attack and new forward-smash also serve the purpose of helping Toon Link gain ground, and the latter covers a wide area while protecting Toon Link from incoming attacks or recoveries. Together with his projectiles, Toon Link's sword moves provide him with a fierce edgeguarding game.
However, Toon Link suffers from recovery problems that he did not have in Brawl. His aerial up-special, while a powerful finishing move that now hits just once, lacks the recovery capabilities it used to have. Toon Link now also weighs the same as Young Link did in Melee, a substantial drop in weight that hinders his survivability and makes Toon Link capable of being KOed in just a few hits. Although Project M has diversified his recovery options with new tether mechanics and the aerial glide toss in conjunction with bomb recovery, getting Toon Link back on stage is often time-consuming and easy for edgeguarding opponents to predict and exploit.
Thus, as in Brawl, Toon Link must rely on his projectiles to soften up opponents before using his fast movement and attacking speed to overwhelm them. While his camping power allows him to make mistakes when foes are at range, he must finish foes in close combat quickly and accurately, especially when he is edgeguarding, as his own predictable recovery and light weight make it easy for foes to reverse the match and KO him.
Changes from Brawl to PM
Grabs and Throws
Up to date as of version 3.6.
In competitive play
Toon Link now has an alternate costume based on his Outset Island clothing from The Legend of Zelda: The Wind Waker. When using the alternate costume, Toon Link wears a patterned jumper, bracelets and brown pants instead of his normal Hero's Clothes, and no cap. He also uses the Hero's Sword given to him by Orca, the island's swordsman, instead of the Master Sword, along with a wooden shield based on Young Link's Deku Shield from The Legend of Zelda: Ocarina of Time. This costume has two recolors so that it can be used in Team Battles.
The default and recolors reference the three goddesses of the Triforce. The front bears their symbols from the Goddess Pearls he must collect in Wind Waker, while the back bears the emblems of the Spiritual Stones that Young Link must collect in Ocarina of Time.
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