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Jigglypuff (PM)

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in Project M
Jigglypuff SSBB.jpg
PPlus Jigglypuff.png
Headband Jigglypuff in Project M.

Universe Pokémon
Base game appearance Brawl
Moveset inspiration Jigglypuff (SSBM), Jigglypuff (SSBB)
Alternate costume Fairy Costume Jigglypuff, Headband Jigglypuff (Project+)

Jigglypuff is a playable character in the Brawl mod Project M. It returns from Melee with a nearly identical moveset.

Jigglypuff is ranked 36th out of 41 on the official tier list, in the midst of the D tier. This is an improvement over its Brawl placement, where it was 36th out of 38, but still a very significant drop from its Melee placement of 3rd out of 26.


Seeing as how Jigglypuff was one of the worst characters in Brawl, it has been nearly fully returned to its Melee incarnation for its appearance in Project M. However, Jigglypuff's tournament success relative to the cast is still reminiscent of its significantly less viable Brawl appearance. Jigglypuff still boasts good matchups in theory against Melee's top tiers, such as Falco, Sheik, and Peach; however, the revamped Melee mid- and low-tiered characters and Brawl newcomers give it significant trouble. Many of them now have better disjoints, projectiles, and KO confirms, which makes it much harder and riskier for Jigglypuff to drift around opponents and intrude into their space as it could in Melee. Additionally, Project M's frame leniency for advanced techniques arguably benefits Jigglypuff the least out of all the returning Melee characters, as it was already not a technically demanding character. This drastically reduces Jigglypuff's consistency in tournament play, since more technically demanding characters such as Fox will now make fewer mistakes that it can capitalize off of.

Jigglypuff is also held back by the new stage list. Project M introduces small, cramped tournament legal stages such as the revamped Green Hill Zone and Wario Land, which are huge detriments to Jigglypuff's survivability. Jigglypuff also still has problems fighting on Final Destination, and the low ceiling on the now-starter Pokémon Stadium 2 can work against it as well. With the increased number of stages, tournaments often allow two bans even in best of 5 sets, which means that Jigglypuff's opponents can ban its best stage in Melee, Dream Land, while the Jigglypuff player cannot ban all of its bad stages at the same time.

Overall, while Jigglypuff can still be a capable character in Project M, it is often considered bottom tier by the competitive community due to its difficulty in adapting to the new characters and stages.

Changes from Melee to PM[edit]

Jigglypuff has remained relatively unchanged from Melee to Project M, although it has gained a few additional options from Brawl-based mechanics.


Ground Attacks[edit]

  • Buff Dash attack remains cancelable from Brawl, allowing Jigglypuff to DACUS, improving its ground mobility.

Special Moves[edit]

  • Buff Sing puts enemies to sleep for longer than it did in Melee and Brawl to compensate for the new sleep mechanics (mashing causes characters to wake up earlier).

Changes from PM to P+[edit]

BKB = Base Knockback

KBG = Knockback Growth



  • Change Weight 60 → 62


  • Change Jab 2 BKB 16 → 30, KBG 50 → 90
  • Change Jab 2 SFX modified to match power change.

Forward Tilt:

  • Change BKB 8 → 24
  • Buff X Offset .73 → 1.73

Down Tilt:

  • Buff First Active Frame 10 → 7

Up Smash:

  • Buff Damage between two hitboxes normalized 14/15 → 15/15

Forward Throw:

  • Buff Can no longer be SDI’d

Neutral Special (Rollout):

  • Buff Now ends in Fall as opposed to SpecialFall.
  • Buff Consumes all but one jump when used in the air, consumes no jumps when used on the ground.
  • Buff Upon a successful strike, Puff will be able to act again after a short time.

Up Special (Sing):

  • Buff Hitbox is consistent throughout, rather than refreshing three times.

Costumes & Aesthetics:

  • Change Eye animation adjustments made on down special.
  • Change Jigglypuff’s green headband costume from Melee has been added.

v2.0 - v2.28[edit]

No changes.



  • Change Jigglypuff's Up Taunt now winks. The eye that winks depends on the direction the user is facing.


  • Buff Sing sleep power increased to compensate the sleep mechanic changes.


  • Buff Forward throw now hits all characters.
  • Buff Beginning of forward roll intangibility: Frame 3 → Frame 2
  • Nerf Forward throw deals less knockback.
  • Change Hitboxes and knockback of down throw now match Melee's.


  • Bug fix Fixed a bug that prevented Jigglypuff from using Beam Swords correctly.


Up to date as of version 3.6.

Name Damage Description
Neutral attack 3% Jigglypuff performs two short-ranged jabs forward.
Forward tilt 10% Jigglypuff does a horizontal spinning kick. Has relatively short range. This move can be angled up or down.
Up tilt 9% (clean), 8% (late) Jigglypuff leans forward and kicks up from behind with its right foot. Deals high knockback.
Down tilt 10% Jigglypuff crouches low and sticks one foot forward.
Dash attack 12% (clean) 8% (late) Jigglypuff dashes forward and headbutts the opponent. This move can be used for a DACUS.
Forward smash 17% (clean) 13% (late) Jigglypuff lunges forward and delivers a front kick. Has good range but significant ending lag.
Up smash 14% Jigglypuff headbutts the air, hitting opponent with great force. A smaller hitbox exists in Jigglypuff's head that deals 15% damage, but never actually connects due to being overlapped by the bigger hitbox.
Down smash 12% Jigglypuff spins around, then does a split kick, hitting on both sides simultaneously. Both feet launches opponents at a semi-spike trajectory, making it a useful edgeguarding move. Both of Jigglypuff's feet are intangible while the hitboxes are out.
Neutral aerial 12% (clean), 9% (late) Jigglypuff squishes itself and sticks one forward. A decent spacing move; has sex kick properties.
Forward aerial 10% (clean body), 12% (clean feet), 7% (late) Jigglypuff quickly extends both feet in front of itself. A useful move for edgeguarding and is the backbone of many of Jigglypuff's aerial combos.
Back aerial 12% Jigglypuff spins backward and kicks behind itself. This move can lead to a wall-of-pain.
Up aerial 12% Jigglypuff waves one arm overhead, launching opponents upwards. Quite useful as a juggling move when combined with Jigglypuff's multiple jumps.
Down aerial 2% (hits 1-8) Jigglypuff drills down at the opponent, hitting multiple times. This move can be led into ground moves, or into a combo finisher with Rest. Similar to Samus's up tilt, this attack can only meteor smash grounded opponents, making it an unconventional meteor smash.
Pummel 3% Slaps opponent with its tuft of hair. Fairly slow.
Forward throw 5% (hit 1), 7% (throw) Jigglypuff puffs itself up to push its opponent away. Deals surprisingly high knockback compared to most throws.
Back throw 10% Jigglypuff back suplexes the opponent.
Up throw 11% Jigglypuff spins once and tosses opponent upwards. The strongest out of all of Jigglypuff's throw. Leads to a Rest on fast-falling opponents, which is the first step for the space animal slayer combo.
Down throw 1% (hits 1-4), 3% (hit 5), 2% (throw) Jigglypuff grinds the opponent into the ground.
Floor attack (front) 8% (foot), 6% (body) Spins one leg around while getting up, kicking behind then in front of itself.
Floor attack (back) 8% (foot), 6% (body) Spins one leg around while getting up, kicking behind then in front of itself.
Floor attack (trip) 5% (hit 1), 3% (hit 2) Spins on its head and kicks around itself.
Edge attack (fast) 7% Jigglypuff flips up from the ledge with a kick.
Edge attack (slow) 8% Jigglypuff slowly gets up and spins its body in a similar fashion to its down smash.
Neutral special Rollout 10-18% Jigglypuff rolls forward to attack. The move's power, range, and speed can be increased by charging it. When it is fully charged, Jigglypuff will say "Jiggly!" and briefly flash. The direction of the move can be changed by pressing the opposite direction on the control stick and hitting an opponent will cause Jigglypuff to rebound. This move can help with horizontal recovery, but will put Jigglypuff into a helpless state whenever the move ends in the air.
Side special Pound 13% Jigglypuff punches forward, causing opponents to be launched upward. The move has short range but stay out for a long time, similar to a sex kick. The hitbox also deals strong shield damage. This move can be used to gain vertical and horizontal distance by tilting the control stick upward or downward respectively.
Up special Sing Jigglypuff plays its infamous song, causing any opponents nearby to fall asleep. The more damage the opponent has, the longer they stay asleep. The sing time can be cancelled if Jigglypuff grabs onto the ledge, with the opponent falling asleep (leaving them vulnerable), but that isn't effective due to the move's such low range.
Down special Rest 28% Jigglypuff's most devastating attack. Jigglypuff dozes off, gaining a few frames of invincibility, before completely falling asleep. During the invincibility frames, any opponent making direct contact with Jigglypuff will receive extremely high flame damage and huge knockback, making the ping sound effect. This move can OHKO lighter opponents or larger opponents at close edges.
Final Smash Puff Up 17% Jigglypuff rapidly swells up to a gargantuan size, barely being able to cover up all of Final Destination. During the inflation process, opponents are pushed off the stage. When Jigglypuff shouts "JIGGLY!!!", opponents are then completely pushed off the stage, sometimes leading to a OHKO. Touching Jigglypuff during deflation deals damage and high knockback.

In competitive play[edit]

Notable tech[edit]

Labbing Discord Tech Post

Notable players[edit]

Alternate costumes[edit]

Project M[edit]

In versions after 3.0, Jigglypuff got back its yellow crown costume from Melee. It also received a new costume that gives it a more opaque color and fairy wings, which emit sparkles when moving in midair; this heavily references Jigglypuff's change to being a part Fairy type in recent Pokémon games (more specifically the Generation VI games), which is a newly-introduced elemental type.

PMDT had confirmed on their subreddit that Jigglypuff would have an additional alternate costume based off its headband costume in Melee in a future version of Project M. While it never made it into the mod officially, it was later released on the Brawl Vault.

Jigglypuff's alternate costumes in PM
JigglypuffHeadSSBB.png JigglypuffHeadRedSSBB.png JigglypuffHeadWhiteSSBB.png JigglypuffHeadBlueSSBB.png JigglypuffHeadGreenSSBB.png JigglypuffHeadYellowPM.png JigglypuffHeadPinkPM.png


After it could not appear in Project M, Project+ brings new costumes for Jigglypuff, including the previously unused headband costume.

  • Headband: The headband for Jigglypuff's Green Team costume from Melee.
  • Bow: The bow for Jigglypuff's Red Team costume from the original Super Smash Bros.
  • Officer Jenny: Wears the cap worn by earlier designs of Officer Jenny.
  • Dawn: Wears the beanie worn by Dawn, the female protagonist of Pokémon Diamond and Pearl.
  • Beret: Wears a simple black beret.
  • Picnicker: Wears the cap worn by the Picnicker trainer class in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
  • Youngster: Wears the cap worn by the Youngster trainer class, with its design taken from Generation IV.
  • Elaine: Wears the cap worn by Elaine, the female protagonist of Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
Jigglypuff's alternate costumes in P+

Z-Secret Costume: Luchador Mask (El Globo)

R-Secret Costume: Giant Bell Jigglypuff from the Pokémon anime episode "The Ancient Puzzle of Pokémopolis"