Lucas ranks 14th out of 41 on the Project M tier list, near the middle of A tier, a substantial improvement over his 30th out of 38 placement in Brawl.
In Project M, Lucas boasts excellent mobility with fast, low commitment neutral tools, versatile combo tools, and insanely powerful smash attacks. The most notable of his neutral tools is his PSI Magnet, which can be jump cancelled like Fox's shine, making the attack safe on block when combined with his wavedash. Chaining multiple magnets together can help break crouch cancel, or be used on shield to provoke reactions or eventually shieldbreak. Lucas performs daring acrobatic stunts for his regular attacks. While he has less range than most fighters, he incorporates PSI into most of his attacks, meaning they have disjointed sweetspots which do extra damage. His forward aerial is a great example, as it does 13% on the strong hit, and 9-10 on the weak hit. In the right hands, Lucas has the ability to combo every member of the cast into his gigantic Offense-Up Up Smash. Lucas has an excellent dashdance and has a relatively long wavedash. Although following up at high percents becomes difficult for him, if Lucas can land a grab he can use his up-throw to bring a swift end to his opponent.
Lucas has decent ledge options. Once he is on ledge, Lucas can stall with PK Thunder, quickly refresh invincibility (once) with his ropesnake, threaten those too close with ledge hop PSI magnet, and has a passable ledgedash. There are also rumors of a legendary "snekdash" which, while bewildering in its technical difficulty, gives Lucas completely invincible options coming off of the ledge.
While Lucas had powerful smash attacks in Brawl, they can be even more deadly in Project M with the help of his new Neutral Special move, Offense Up. This move increases the strength of his smash attacks, allowing him to KO faster from on stage. It also increases the vertical reach and overall size of Up Smash, necessary for finishing a combo on floatier characters like Luigi. Unlike most charge moves, as long as you don't miss with a smash attack, you continue to keep the move charged.
Lucas can do well in every matchup thanks to his good mobility, OK projectile and low commitment pokes.
He is an excellent counterpick to characters that struggle against whiff punish or have bad out of shield options, like Ganon, or getting early KOs on characters who would otherwise live to high percents, like DK or Ness.
However, he still struggles against range from characters like Marth and Mewtwo, chaingrabs such as Mario's and Ganon's, and tech chases from characters like Meta Knight or Sheik.
His aboslute worst matchup is Sheik, whose oppressive tech-chases can quickly bring him to kill percent, and whose needles completely smother his recovery.
Though the matchup is positive for Lucas, Ganon can easily chaingrab Lucas beyond 110% into a KO with Ganon's Upsmash.
Changes from Brawl to PM
Lucas was heavily buffed from Brawl to Project M, as he was given many new options to combo and KO opponents on-stage. While it may seem Lucas's recovery has been nerfed due to the shorter distance that his up special travels, the new air dodge and tether mechanics allow him to come back on stage with greater ease than before.
Grabs and Throws
Up to date as of version 3.6.
In competitive play
Lucas has been given an alternate costume based on a segment in Mother 3 where Lucas is mistaken for the Pigmasks' general, the Masked Man, and passes as him for a while. Lucas's costume features no changes to the visual effects of his attacks, other than that his forward smash now uses the Masked Man's energy sword instead of a stick.
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