in Project M
|Base game appearance||Brawl|
|Moveset inspiration||Peach (SSBM)|
|Alternate costume||Shadow Queen, Fire Peach, Sunshine Peach (Project+)|
Peach is a playable character in the Brawl mod Project M. She has been faithfully restored to her Melee version for her appearance in Project M.
Peach ranks 14th out of 41 on the official tier list, toward the lower half of the A- tier. This is a slight improvement over her placement in Brawl, where she ranked 19th out of 38, and a distance away from her 7th place out of 26 position in Melee.
Peach is a methodical fighter with several intimidating tricks in her moveset. Her vegetables can either serve as a barrage of heavy damage, an edgeguarding tool, or a cover for her approach. Her down smash is a formidable and terrifying grinder with long reach and duration, high damage and knockback, and low lag. Players who attempt to crouch cancel it can expect upwards of 80% in damage if it is charged, and its launch power grants it the ability to KO players at early percents. Peach also has her powerful float ability, which allows for the use of her set of fast, powerful aerials while approaching or falling back. It also opens up the ability to float cancel and to go for very deep edgeguards that most characters are incapable of. Peach has great combo starters in her jab, dash attack, and her throws.
However, Peach suffers in her mobility. Despite float granting her free reign of horizontal direction while airborn, her dash speed is quite slow and she has one of the shortest wavedashes in the game. She also suffers from a lack of reliable kill moves with the exceptions of her down smash and forward air. This forces her to go for gimps often, but they are a field she excels in with the combination of her float and turnips. Peach also has a low falling speed, meaning she dies off the top blast line easily.
Changes from Melee to PM
- Neutral attack links better.
- New up tilt reminiscent of Brawl's although it lacks a sourspot and deals the same amount of damage as her Melee up tilt. It possesses more range and disjointedness than her headbutt up tilt in Melee.
- New up tilt deals less knockback (48 (base), 72 (scaling) → 50/66).
- Sweetspot of down tilt and hand hitbox of up smash now use a Fan SFX.
- Forward smash always follows the pattern of "tennis racket, golf club, frying pan", with the first of a match being random.
- Forward smash has generally increased knockback and damage on each item.
- Frying pan has increased damage (15%/17% → 18%) and drastically increased knockback (60 (base), 50 (scaling) → 40/80). It also does more shield damage and launches opponents more vertically (80° → 85°). The previously weaker handle hitbox now hits with full strength.
- Tennis racket has slightly increased damage (12% → 13%) and knockback (35 (base). 65 (scaling) → 50/60). (Note: it does not have the powerful sweetspot from Brawl.)
- Golf club has increased knockback (50 (base), 50 (scaling), 70 (tip scaling) → 20 (sour), 25 (tip)/80), giving it serviceable KO power. A new 15% hitbox with intermediate knockback has been added to the shaft(middle), where it would have instead done 13% in Melee.
- Up smash's most powerful "shoulderpad" hitbox (19%) now takes priority over the raised hand (15%) hitbox if both touch the opponent.
- Peach can now perform a DACUS as her dash attack can now be cancelled improving her up smash's approach potential. Her DACUS gains significantly greater distance than it does in Brawl where it gained no distance.
- Down smash has slightly decreased damage (14%/12% per hit → 13%/11% per hit).
- Peach's aerials no longer have IASA frames but they have shorter animations to compensate. This is due to how floating was programmed in Brawl where if Peach performs an aerial with IASA frames while floating, it would cancel the float if she performs another aerial.
- As a result, her aerials have less ending lag if Peach uses a special and she can grab ledges sonner after using aerials.
- Like its Brawl counterpart, forward aerial produces a magic sphere and now plays a voice clip (although unlike in Brawl, it does not have one consistent voice clip). It also does not play its Brawl sound effect unless it connects.
- Forward aerial has slightly reduced knockback scaling (70 → 68) and slightly higher ending lag (FAF 51 → 52).
- Down aerial auto-cancels earlier (frame 36 → 32) and deals slightly more damage due to changes to stale move negation (11% → 12%).
Grabs and Throws
- Up throw now uses a heart animation.
- Up throw can no longer chaingrab fast fallers at higher percentages.
- Toad spore hitboxes send opponents outward rather than upward, making the move much safer on a successful counter.
- Peach Bomber has Brawl range and trajectory (70° → 33°), being overall better at KOing horizontally and having more utility. It no longer needs to be Smashed for maximum range and power.
- Peach can no longer stall or gain height by hitting a wall with Peach Bomber, due to increased lag. It also deals less knockback (40 (base), 80 (scaling) → 25/83).
- Peach Bomber no longer has a stronger Smashed version.
- The effect of Peach Bomber's explosion changes based on her alternate costumes. All default costumes use a heart-based effect as in Brawl. The Fire Peach costume gives it a fire effect as it did in Melee, and the Shadow Queen costume grants it a darkness effect instead.
- Peach no longer loses the turnip if she is hit while pulling it out. There is still a chance of her dropping it, like with any other item. Her glide toss also covers more distance (although less than in Brawl) improving her approach with Vegetable.
Changes from PM to P+
- Peach's dash item throw animation cleaned up.
- Fixed Peach's camera issues.
- Peach received some very minor animation adjustments.
- Jab 1 angle adjusted to link better into Jab 2 when fully spaced Jab 2 would whiff.
- Forward-Smash Pan base knockback increased and no longer has a weak hit.
- Side-B increased in knockback.
- Up-B is able to reverse grab at its peak like other characters.
- Up-B uppermost linking hits adjusted to keep opponents in for the final hit better.
- Turnips and other items are no longer visible when Peach has her parasol out while landing.
- Hurtboxes adjusted.
- Animations cleaned up for some moves.
- Dress/leg clipping issues with certain aerials fixed.
- Dash attack animation matched to Melee.
- Down-Tilt doesn't shift the camera during the move.
- Up-Tilt hitboxes moved more upwards to better match the heart graphics.
- Forward-Air on hit sound effects altered.
- Neutral-B spores slightly decreased in knockback growth.
- Aerial Final Smash animation properly transitions to her fall animation.
- Final Smash sleep duration modified.
- Up-Tilt's knockback is more Melee like and the heart graphical effects no longer follow Peach if she is hit out the move.
- Forward-Smash object animation paths cleaned a bit.
- Up-Smash animation moved to be centered on the movement plane.
- Neutral-Aerial weak hit knockback values have been fixed.
- Neutral-Aerial has proper weak on hit sound effects for its late hit.
- Neutral-B spore release timings matched to Melee.
- Fixed the Beam Sword angle glitch when generated by Down B and held.
- Beam Sword Forward Smash animation uses less interpolation and has more diagonal coverage.
- Raising Peach Parasol hitbox comes out one frame faster, matching Melee's version of the move.
- Parasol's vertical distance reduced, making it work similarly to Melee.
- Air dodge now functions exactly like Melee, making Peach fall faster sooner after using it.
- Hitting a Metal Box will transform Peach into Pink Gold Peach from Mario Kart 8.
- Fixed turnaround input frame from 4 to 6 on Peach Parasol.
- Peach Parasol now better matches Melee's sweetspot and attack reach.
- Up throw and Peach Bomber element now matches selected costume (Normal costumes uses hearts, Fire Peach costume uses fire, and Shadow Queen Peach costume uses darkness).
Up to date as of version 3.6.
|Neutral attack||3%||Slaps the enemy twice. The first hit can be used alone for mindgames.|
|Forward tilt||13%/11%/10% (clean), 6% (late)||Peach does a 180° high forward kick. This move is capable of seriously juggling heavyweight characters at low percentages if they have already used their second jump. Deals more damage if the enemy is closer to Peach's body and less damage at the foot. The strongest hitbox can KO at very high percentages.|
|Up tilt||12%||Peach points upward, creating a blast of energy above her head that has different effects based on which costume she is currently using. This move has very good disjointed range but has high ending lag. Peach's head and her left arm are intangible while the hitboxes are out.|
|Down tilt||12%||Sweeps the ground with her extended arm. This move meteor smashes opponents who hit her forearm and grounded opponents who hit her hand. On airborne opponents, her hand deals vertical knockback. A combo-starter that can also KO at very high percents.|
|Dash attack||12%(head/body)/9%(hands) (clean), 8%/7% (late)||Peach lunges forward with both arms extended. Fast and good at starting combos (strongest hitbox) or pushing opponents offstage for edgeguarding (hand hitbox). The weak hitbox lasts for a deceptively long time. Very punishable if shielded.|
|Forward smash||Tennis racket: 13%
Golf club: 13% (grip)/15% shaft)/17% (head)
Frying pan: 18%
|Peach swings a frying pan, tennis racket or golf club in a cycling order of increasing range. The frying pan and the (sweetspotted) golf club have KO potential, while the tennis racket is a semi-spike. All three items are disjointed and can serve as anti-air hitboxes, but the move is relatively slow and punishable compared to Peach's other options, and the tennis racket is very weak for a smash attack.|
|Up smash||8% (sides), 15% (hand), 19% (arm)||Twirls around with her arm raised upwards. This move deals powerful vertical knockback if sweetspotted (which is located on Peach's lower arm, as opposed to the upper arm), and is Peach's strongest move when in terms of knockback (excluding a Bob-omb or stitch-face Turnip), though it has very little horizontal range. Landing the sweetspotting is very difficult to do, but has the highest KO potential of all of Peach's attacks. Peach's head and both of her forearms are intangible when performing this attack, making it excellent at beating down aerials from virtually all characters.|
|Down smash||11% (inner)/13% (edges) (5 hits)||Peach crouches and spins around to the ground, hitting multiple times. This move has repeating hitboxes and is capable of dealing incredible amounts of damage. Arguably one of the best smash attacks in the game. This move deals more damage if an opponent attempts to crouch cancel or is in their metal form, also making it the most damaging move in the game; dealing up to 65% if all five sweetspotted hits connect. Both of Peach's legs are intangible when charging the attack and while the hitboxes are out.|
|Neutral aerial||14% (clean), 9% (late body), 10% (late arms)||Peach twirls in the air, both arms extended. Short range, but very fast and kills at high percents.|
|Forward aerial||15%||Peach takes off her crown and strikes with it. This move is a good spacing tool and potential kill move, but has a slightly slow startup.|
|Back aerial||14% (clean), 10% (late)||Peach thrusts her hips backwards, dealing a good amount of knockback. This move comes out fairly quickly and has enough power to be a passable finisher at high percents. The late hitbox lasts for an extremely long time.|
|Up aerial||11% (body), 12% (leg), 14% (foot)||Peach performs a quick kick above her head, having both KO potential and combo utility.|
|Down aerial||3% (hits 1-4)||Kicks downward four times. A good combo starter and edgeguarding tool, but can potentially be escaped with SDI.|
|Pummel||3%||Stomps opponent with her left foot.|
|Forward throw||2% (hit), 8% (throw)||Peach slaps the enemy forward. Has very poor knockback at low percents, but it scales rapidly with increasing percent to become a powerful KO move. This is the strongest forward throw in the game.|
|Back throw||2% (hit), 9% (throw)||Peach puts the enemy behind her and bumps them with her rear.|
|Up throw||2% (hit), 6% (throw)||Peach puts the enemy above her, and volleys them upwards. This throw can be used chaingrab or start combos.|
|Down throw||0% (hit), 7% (throw)||Peach places the enemy to the ground before violently sitting on them. This throw is mainly for mindgames, with strong followups if DI'd incorrectly.|
|Floor attack (front)||6% (hit 1), 6%/8% (hit 2 body/legs)||Performs a sweep kick while getting up.|
|Floor attack (back)||6%||Performs a sweep kick while getting up.|
|Floor attack (trip)||5%||Performs a sweep kick while getting up.|
|Edge attack (fast)||7%||Peach launches herself onto the stage, rear first. Very fast for an edge attack, but high ending lag.|
|Edge attack (slow)||10% (foot), 8% (body)||Peach slowly gets up and swirls her foot in a 360° motion in front of herself.|
|Neutral special||Toad||3% (hits 1-6)||Peach holds Toad in front of herself, being a counterattack. If Peach is hit during this move, Toad sends out spores that deals the same amount of damage and knockback, regardless of which attack got countered. However, due to its lag and low reward, it is rarely useful. Peach will not turn around if she is hit from behind and activates the counter, and some multihitting projectiles like Sheik's needles or Ivysaur's Razor Leaf will simply hit Peach again and cancel her counter. The move will briefly stall Peach's descent when used in the air.|
|Side special||Peach Bomber||16%||Peach launches herself forward, creating an explosion that varies depending on which costume is used. Will pass through shields without hitting unless power-shielded, and is very punishable on a miss, but is a powerful semi-spike.|
|Up special||Peach Parasol||4% (hit 1), 1% (hits 2-11), 3% (parasol)||Peach jumps upward while holding her parasol, which allows her to float slowly downward until she touches the ground or grabs an edge. The parasol has a hitbox for the entirety of the float. The parasol can be closed by tapping down on the control pad/stick and opened again by tapping up. Landing with the parasol closed removes virtually all lag.|
|Down special||Vegetable||Varies||Peach pulls out a vegetable out of the ground, with a low chance of pulling a Mr. Saturn, Bob-Omb or Beam Sword. The face on the vegetable varies, with some of them dealing additional damage and knockback.|
|Final Smash||Peach Blossom||20-40% (based on distance)||Peach dances, putting all opponents to sleep and covering the stage in peaches. Each peach heals 5% damage.|
In competitive play
- Bladewise - Formerly ranked 1st on the Washington Project M Power Rankings. Placed 13th at EVO 2016 and 7th at Super Smash Con 2016.
- lloD - Ranked 14th on PMRank 2018.
- Malachi - Considered the best Peach in the world; co-mains her with Sheik. Ranked 1st on PMRank 2019.
Beginning with 3.0, Peach gained two alternate costumes.
The first one is Shadow Peach. In Paper Mario: The Thousand-Year Door, Peach is offered as a vessel for the Shadow Queen, a powerful entity who was sealed away for a millenia. After her ressurection, Mario and friends have to defeat her in order to save Peach from her control. Her outfit includes a cape, and gives Peach red eyes, dark purple skin and makeup.
Another is Fire Peach from Super Mario 3D World). This costume gives her a ponytail, and has red gloves instead of white.
Aesthetically, Peach's heart effects are replaced by darkness and fire for those costumes, respectively.
In Project+, Peach receives an additional costume based on her appearance in Super Mario Sunshine (a sleeveless dress and no gloves). Her default costume includes three recolors: a black dress, a gold dress, and a costume inspired by her sprite from the original Super Mario Bros. Her Shadow Queen costume has also received recolors.
Z-Secret Costume: Rosalina-inspired costume.
R-Secret Costume: Super Smash Bros. Melee design
- Peach's Project+ render resembles promotional artwork for her in the Super Mario series.
- Peach's original R-Button costume was based on a manga found in a Mario's Picross player's guide released only in Japan before ultimately being replaced by a costume based on her appearance in Melee.
|Playable characters in Project M and Project+|
|Playable characters||Bowser (Giga Bowser) · Captain Falcon · Charizard · Diddy Kong · Donkey Kong · Falco · Fox · Ganondorf · Ice Climbers · Ike · Ivysaur · Jigglypuff · King Dedede · Kirby · Knuckles · Link · Lucario · Lucas · Luigi · Mario · Marth · Meta Knight · Mewtwo · Mr. Game & Watch · Ness · Olimar · Peach · Pikachu · Pit · R.O.B. · Roy · Samus · Sheik · Snake · Sonic · Squirtle · Toon Link · Wario (Wario-Man) · Wolf · Yoshi · Zelda · Zero Suit Samus|