Grab release glitch
The grab release glitch is an exploit in Super Smash Bros. Brawl, Super Smash Bros. 4, and Super Smash Bros. Ultimate that deprives certain characters of their recovery move if they have used it and are released from a grab without touching the ground or flinching. As a result, grabbing and releasing the character without pummelling or throwing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.
The exploit occurs because of the behaviour of each character's up special move. Most characters regain their up special move when they exit their helpless state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The exploit is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
In competitive play, the grab release glitch is a viable edge-guarding tactic against these characters, most notably against Snake in Brawl, who must use C4 as a bomb recovery after being grabbed out of Cypher. As a result, characters must be careful when recovering low or aiming for the edge, as a single grab against a wary opponent will instantly gimp them.
Affected characters[edit]
Super Smash Bros. Brawl[edit]
- Diddy Kong - loses Monkey Flip
- Lucario - loses ExtremeSpeed
- Mr. Game & Watch - loses Fire
- Pit - loses Wings of Icarus*
- Snake - loses Cypher
- Sonic - loses Spring Jump
- Zero Suit Samus - loses Flip Jump
* May be intentional, as Pit normally cannot reuse the move even if he is hit.
Super Smash Bros. 4[edit]
Note: Barring Mii Brawler, the custom variants of the specified special moves are also affected by the glitch.
- Bowser Jr. - loses Clown Kart Dash*
- Diddy Kong - loses Monkey Flip
- Falco - loses Falco Phantasm
- Fox - loses Fox Illusion
- Lucario - loses Extreme Speed
- Mii Brawler - loses Feint Jump
- Sheik - loses Bouncing Fish
- Zero Suit Samus - loses Flip Jump
* Will lose the move only if the jump is used.
Super Smash Bros. Ultimate[edit]
- All characters - loses air dodge
- Bowser Jr. - loses Clown Kart Dash*
- Corrin - loses Dragon Lunge regardless of how it was used beforehand.
- Diddy Kong - loses Monkey Flip when grabbed late enough(frame 48 or later), or grabbed at any point during the kick. (If Diddy Kong is grabbed during Monkey Flip between frames 1-47, it will refresh after the grab release.)
- Falco - loses Falco Phantasm
- Fox - loses Fox Illusion
- Kazuya - loses Devil Blaster**
- Little Mac - loses Jolt Haymaker**
- Lucario - loses Extreme Speed
- Mii Brawler - loses Feint Jump**
- PAC-MAN - "loses" Power Pellet when the pellet is hit and becomes airborne. After PAC-MAN gets grabbed and released while the falling pellet is in play, pressing side special again removes it from play, causing PAC-MAN to lose his move. Wait for the pellet to vanish or be grounded to use it again.
- Ridley - loses Space Pirate Rush
- Sheik - loses Bouncing Fish
- Steve - cannot Minecart if the iron minecart is already in play. Steve cannot use Minecart again until it's removed from play.
- Wii Fit Trainer - loses Header when heading the soccer ball. Header refreshes after grab release if they're grabbed early enough between frames 1-28 without a second button press. Being grabbed on frame 29 or later during the header attack will not refresh the move after the grab release.
- Wolf - loses Wolf Flash
- Zero Suit Samus - loses Flip Jump**
* Will lose the move only if the jump is used.
** May be intentional, as the user now cannot reuse the move even if they are hit.