Brawl-
Brawl Minus (also known as Brawl-, BM or B-) is a gameplay modification of Super Smash Bros. Brawl. Brawl Minus was initially created as a parody of the then-popular Brawl+ — hence the name — which was designed to balance Brawl through reasonable character tweaks. As such, the goal of Brawl Minus is to instead give incredible buffs to all characters until they all became equally overpowered, and thus, balanced.
The popularity of Brawl Minus notably eclipsed Brawl+ after its release, and the mod was even featured at some tournaments as a side event, such as at Apex 2010. Its popularity has since been overtaken by Project M, but Brawl Minus still maintains a devoted cult following, and development of the mod has continued into the present day, making it the oldest mod for Brawl that remains in active development. The latest version, 5.1, was released on August 10 2024.
Changes from Brawl[edit]
Gameplay[edit]
- Every character has received significant buffs and moveset changes, ranging from balance tweaks to radically different movesets.
- Gravity has been increased: x1.0 → x1.1.
- Falling speed, jump speed, and short hop speed have all been increased: x1.0 → x1.05.
- Momentum from a dash is now carried while jumping.
- Hitstun has been increased: x0.40 → x0.50.
- The ability to act out of hitstun has also been completely removed.
- Significantly increased shieldstun: (damage/3) → (damage x 2.7)+2).
- Shield pushback has been increased.
- Powershielding now reflects projectiles, cancels all pushback and shield damage, and causes 5 frames of hitlag with 5 frames of intangibility on shield drop.
- Characters can shield during an initial dash.
- The window of time for dash-dancing has been increased.
- Dashes can be canceled into crouching or a C-stick down smash.
- Random tripping has been removed. Characters can still trip if hit by attacks that cause tripping such as Banana Peels. Additionally, most moves that had a chance to inflict tripping on grounded opponents are now guaranteed to do so.
- Teching is easier to perform, since it can now be buffered before the character is even hit.
- Characters can perform edge getups immediately after grabbing an edge.
- Edge grabs only grant intangibility up to 5 times before the player has to land on the stage to get intangibility from it again.
- Respawn intangibility has been reduced: 120 frames → 60 frames.
- Every character can wall jump.
- Throw speeds are no longer weight-dependent.
- Stale move negation has been removed.
- Air dodging is disabled during tumbling.
- Footstool is now performed with the Taunt input.
- The damage, knockback and gravity reductions given to frozen characters have been reduced: Damage x0.5 → x0.75, Knockback x0.25 → x0.725, Gravity x0.03 → x0.0488.
- The freeze time reduction per input has also been increased to counterbalance: 4 frames/input → 6 frames/input.
- CPU AI has been enhanced, they also no longer gang up on human players.
Modes[edit]
- Special Brawl-related modes:
- Element Mode: Every attack inflicts a random effect. Replaces Flower Mode.
- Turbo Mode: Allows players to cancel moves into other moves on hit. Projectiles are unaffected. Replaces Curry Mode.
- This was done by overwriting the effect of the Superspicy Curry item, which now gives the player the Turbo effect temporarily when used.
- All-Star Versus Mode: Allows players to use different characters (or costumes) per stock. This is done on the character selection screen by selecting a character, then selecting the next character, which will set the order they will appear in. If less characters are chosen than the number of stocks, the remaining stocks will loop back to the first character (e.g. only selecting Mario, Luigi and Peach in a four stock match will loop back to Mario on the fourth stock). Replaces Angled Camera Mode.
- A similar version of this mode would later be added to the official games with Squad Strike.
- Team Battle changes:
- Team Partners can be randomized if a match starts with all 4 players on the same team.
- Team Battles now operate like Smash 4, giving players a team-colored glow in battle instead of being forced into the costume of their team's color.
- Event Match features new custom Events replacing some old ones.
Settings / QoL[edit]
- The default ruleset is now 4 stocks, 8 minute matches, with team attack and score display turned on.
- Booting the game now immediately takes the player to Versus Mode.
- If Shield is held, the game takes the player to Training Mode instead.
- Handicap is replaced with "Custom Buffer", which lets you set the amount of buffer between attacks up to a maximum of 10 frames.
- The level of CPUs is set to 9 by default.
- All CPU levels have new names.
- No restrictions on controls configuration.
- No time limit for saving replays.
- Time matches can start with only one player.
- Team Battle matches can start with only one team.
- A Debug Mode has been added.
- Letting go of the character select cursor outside of the character spaces will randomly choose one, like in Melee.
- The cooldown on the cursor after selecting a character on the character select screen was removed.
- Letting the game idle for awhile in a match will lower the BGM volume.
Other changes[edit]
- New designs for menus, including title screen, loading screen and character/stage selection screens, with altered fonts.
- The Wii Remote warning and beginning of the opening movie are different as well.
- Sheik was given her own independent character select slot.
- Zero Suit Samus, Squirtle, Ivysaur and Charizard also have independent slots, though this is due to them now being independent characters.
- Shield colors are darker.
- Pain voice lines play instantly when a character is hit by a strong attack like in Melee and 64, rather than after a short delay in Brawl. Pain voice lines variations based on damage were also implemented, with most characters using previously-unused voice lines for it.
- The Super Scope item has been changed to the "Minus Super Scope", with new textures and now firing a "Gandouken" when fully charged, a very large, slow and powerful projectile normally used by Ganondorf in his new moveset.
Characters[edit]
As per the mod's focus, every character in Minus received major buffs and significant changes from Brawl in addition to the mod's global gameplay tweaks. The roster is overall extremely powerful in a vacuum, with even the notoriously strong Meta Knight being slightly buffed.
All 39 characters from Brawl are present in Minus, though with Pokémon Trainer being removed in favor of Squirtle, Ivysaur and Charizard becoming their own independent characters (with new down specials and Final Smashes), Sheik receiving her own slot on the CSS, and Zero Suit Samus now being separated from Samus, both on the CSS and by no longer transforming into each other. Additionally, Pichu, Roy, Mewtwo and Dr. Mario return from Melee with moveset changes, while Waluigi and Ridley are added as newcomers, increasing the roster to a total of 45 characters. Furthermore, Wario-Man and Giga Bowser (with their own balance changes) can be selected from the CSS as secret characters by holding L before selecting Wario or Bowser respectively and keeping it held until a stage is selected, bumping the character number to 47 if they are counted.
The idea of adding newcomers to the game was put on the table as early as the Pre-Alpha development stage, with the earliest known consideration being Zero from the Mega Man series (a Brawl mod of whom had already been created by a developer on the team at the time). However, the idea was set aside due to the lack of a reliable, working clone engine during this period.[1]
| Brawl Characters (39) | |||||
|---|---|---|---|---|---|
Mario |
Luigi |
Peach |
Bowser |
Donkey Kong |
Diddy Kong |
Yoshi |
Link |
Zelda |
Sheik |
Ganondorf |
Toon Link |
Wario |
Samus |
Zero Suit Samus |
Ness |
Lucas |
Ice Climbers |
Pikachu |
Jigglypuff |
Squirtle |
Ivysaur |
Charizard |
Lucario |
Kirby |
King Dedede |
Meta Knight |
Fox |
Falco |
Wolf |
Captain Falcon |
Marth |
Ike |
Olimar |
R.O.B. |
Pit |
Mr. Game & Watch |
Snake |
Sonic |
|||
| Minus Characters (6) | |||||
Pichu |
Roy |
Waluigi |
Mewtwo |
Dr. Mario |
Ridley |
| Bonus Characters (2) | |||||
Wario-Man |
Giga Bowser |
||||
Stages[edit]
Many stages were altered, if not outright replaced completely, with several stages from 64 and Melee returning. Any stages not listed here are unchanged from their regular form.
- 75m (now just a single large platform, a smaller raised platform to the right, and one column of elevators to the left)
- Brinstar (destroying the floor substance brings the two halves together into one platform instead of distancing them)
- Castle Siege (No longer transforms)
- Dream Land (SSB) (replaces Green Greens. Its theme is also replaced by Dream Land 64's theme)
- Brawl Final Destination (ledge collisions have been smoothed, preventing getting caught under them)
- Final Frustration (Melee Final Destination except the main platform tilts drastically about every minute; replaces Distant Planet. Master Hand and Crazy Hand also appear in the background playing rock-paper-scissors; plays No Johns (aka:Juicy Fruit) which is a song from the documentary The Smash Brothers)
- Fountain of Dreams (No character reflections in the water. Terrain reflections accomplished by duplicate models inside the main platform)
- Frigate Orpheon (ledge collisions have been smoothed)
- Green Hill Zone (no longer a walkoff stage)
- Halberd (claw removed)
- Hyrule Castle (no tornado hazards)
- Jungle Japes (river's strength slightly weakened, Klaptrap frequency increased)
- Kongo Jungle (SSB) (features the theme of Kongo Jungle from SSB)
- Lavaville (Smashville with Norfair's background and hazards)
- Lavender Town (based on a stage in Super Smash Land, a fan made game.; replaces Flat Zone 2. Its theme is also replaced by the theme of Lavender Town from Super Smash Land)
- Luigi's Mansion (second floor is drop-through. Also central platforms are removed)
- Lylat Cruise (stage doesn't tilt)
- Mushroom Kingdom (SSBM) (smaller and doesn't contain blocks)
- New Pork City (much smaller. Also rearranged to remove caves of life)
- Online Practice Stage (only spawns sandbags, fruit, and stickers. Fruit only drops from sandbags if both are turned on. If all items are turned off one sandbag that drops nothing will always respawn at the center of the stage.)
- Peach's Castle (bumper acts as a stationary solid block, with Bowser's Castle available as an alternate skin; replaces Mushroomy Kingdom. Ground Theme (Super Mario Bros.) is replaced by the original overworld theme of Super Mario Bros.)
- Pictochat (some drawings are restructured)
- Pirate Ship (cannon fires faster)
- Pokémon Stadium 2 (no stage transformations)
- Port Town Aero Drive (additional grabbable edges and wall jumpable walls)
- Rumble Falls (made into a neutral stage with a bridge and three platforms)
- Skyworld (only the rightmost platform is breakable, and cloud platforms are removed)
- Spear Pillar (Dialga, Palkia, or Cresselia can be chosen by holding A+R, A+L, or A+Z during loading respectively; they are no longer a stage hazard, and the cave has been removed)
- Summit (grabbable edges)
- Trophy Room (Snag the Trophies bonus stage from SSBM. Random trophies constantly fall from top of stage. They are cosmetic and can't be interacted with)
- Venus Lighthouse (replaces Mario Circuit)
- WarioWare, Inc. (no microgames, and the platforms will change positions about every 45 seconds)
- Super Happy Tree (AKA Yoshi's Island from SSB. Smaller, with no clouds)
- Yoshi's Island (SSBB) (all walls are now wall jumpable)
- Yoshi's Island (SSBM) (expanded, and blocks are removed)
Tier list[edit]
The first Brawl Minus tier list was a community tier list made in December 2015 for version 4.0b and was shared on the official forums by the Minus project lead. The first official tier list was later released on March 5, 2017 for version 4.0BC. A second official tier list was released on February 28, 2022 for version 4.2. This remains the most recent tier list available despite Minus now being at version 5.1, having received important balance changes and new characters since.
| Brawl Minus Official Tier List [4.2] | ||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SS | S+ | S | S- | |||||||||||||
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | |||
| A+ | A | |||||||||||||||
| 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | ||
| A- | B+ | |||||||||||||||
| 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | |||