The Akaneia Build
The Akaneia Build, also called "Akaneia" for short, is a gameplay modification of Super Smash Bros. Melee, named after the scrapped Fire Emblem stage from the game. Much like how Smash Remix was to the original Super Smash Bros., The Akaneia Build focuses on adding more content to Melee without changing the gameplay, and with a focus on staying true to the original game's time period and aesthetic. This content consists of new characters, stages, and modes.
Characters[edit]
All 26 characters (25 if Zelda and Sheik are counted as one character) from Melee appear in The Akaneia Build, unchanged from how they played in the original game, though they have been given new alternate costumes. As of v1.0, there are currently seven new characters added to the mod, consisting of six characters from Melee's successor, Super Smash Bros. Brawl, and one newcomer, bringing the total up to 33 (32 if Zelda and Sheik are counted as one character). Notably for the new characters, the announcer will say "Bonus Character" (edited together by splicing the "bonus stage" and "choose your character" voice clips) when they are selected rather than saying their names; they also do not have crowd cheers, though they can earn the "Crowd Favorite" bonus all the same. These characters do not appear as CPUs in any of the single-player modes.
Bold denotes characters not in a mainline Smash game.
Stages[edit]
In addition to the 29 stages from Melee, Akaneia has introduced 18 new stages as of the release of v1.0. These include all remaining Past Stages from Super Smash Bros., a selection of period-appropriate stages from Brawl, and several original stages. Some Brawl stages have undergone aesthetic changes to reflect the GameCube era, removing elements that originated in later series entries.
As of v1.0, all of these new stages have been moved to a separate "Bonus" page on the stage select screen. The new stages do not appear in any of the single-player modes.
| Lists of newly-added stages from the Smash series |
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| List of newly created stages |
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Modes[edit]
Four new gameplay modes are available in a "Games" submenu under Vs. Mode which replaces Tournament Mode:
- All-Star Versus: Players will fight each other with every character in the game. The players are able to select the order the characters appear in and how many stocks each of them have.
- Tag: A player will have a red arrow appear over them. Attacking another player will cause the arrow to be transferred to them. After a short amount of time, the player with the arrow over them will be instantly KO'd. The last remaining player is the winner.
- Turbo Melee: Players can instantly cancel their moves when landed, allowing for combos not normally possible elsewhere in the game. Based on Project M's Turbo Mode.
- Volleyball: Players compete to keep a ball from touching the ground on their side of a net. The first to 11 points takes a set, and the first to three sets wins. This minigame takes place exclusively on a specialized stage, with invisible walls that prevent KOs or movement between sides. As a result, the mode cannot be effectively played against a computer opponent due to their AI not being programmed to understand the rules. This minigame can also be selected from the stage select in addition to the Games menu.
Trophies[edit]
Trophies related to the new characters and stages, as well as new unrelated trophies, were added started in version 0.9. These trophies use new models and have original text descriptions, but aim to emulate the style of Melee's existing trophies. In particular, every fighter has three trophies in the vein of the base game fighters, and there are also new Kirby Hat trophies showcasing Kirby's new Copy Ability hats. As of version 1.0, there are 49 additional trophies: 21 fighter trophies, three Kirby Hat trophies, and 25 remaining miscellaneous trophies.
Music[edit]
The current music now displays when a match is started (akin to Brawl onwards), and aside from extra music tied to the new stages, newly arranged alternate music has been added to base game stages as well. All new music is arranged in the style of Melee by rainbowroadhead and Sarvéproductions.
New arrangements[edit]
| Title | Arranger | Stage | Description | Ver. |
|---|---|---|---|---|
| Star Wolf | Sarvéproductions | Corneria Venom |
Alternate. Arrangement of Star Wolf's theme from Star Fox 64. Emulates Hirokazu Ando's arrangement style. Plays as Wolf's credits theme. | 0.8 |
| Pokémon Gym | rainbowroadhead | Pokémon Stadium | Alternate. Arrangement of the Gym theme from the Pokémon series. Emulates Hirokazu Ando's arrangement style. Plays as Charizard's credits theme. | 0.9 |
| Luigi's Mansion | rainbowroadhead | Luigi's Mansion | Arrangement of the main theme from Luigi's Mansion; takes cues from "Dance of the Sugar Plum Fairy" from The Nutcracker. Emulates Hirokazu Ando's arrangement style. | 0.9 |
| Animal Crossing (Main Theme) | Sarvéproductions | Village | Arrangement of the title theme from Doubutsu no Mori (2001) / Animal Crossing (2002); takes cues from the e+ arrangement. Emulates Shogo Sakai's arrangement style. | 0.9 |
| Mt. Dedede | rainbowroadhead | Dedede Arena | Arrangement of "King Dedede's Theme" and "Boss Battle" from Kirby Super Star. Emulates Shogo Sakai's arrangement style. Can play as King Dedede's credits theme. | 1.0 |
| Dolphin Park/Title | rainbowroadhead | Dolphin Park | Arrangement of "Dolphin Park" and "Title" from Wave Race 64. Emulates Shogo Sakai's arrangement style. | 1.0 |
| Fichina | rainbowroadhead | Fichina | Arrangement of Fichina's theme from Star Fox 64. Emulates Hirokazu Ando's arrangement style. | 1.0 |
| Area 6 | rainbowroadhead | Fichina | Alternate. Arrangement of Area 6's theme from Star Fox 64. Emulates Hirokazu Ando's arrangement style. | 1.0 |
| Flippant Foe/Dangerous Foe | rainbowroadhead | Saturn Valley | Arrangement of "Flippant Foe" and "Dangerous Foe" from EarthBound Beginnings; the intro incorporates an arrangement of "What a Great Picture!" from EarthBound. Emulates Shogo Sakai's arrangement style. | 1.0 |
| Castle Theme | rainbowroadhead | Luigi's Mansion | Alternate. Arrangement of the castle theme from Yoshi's Island. Emulates Hirokazu Ando's arrangement style. | 1.0 |
| Dark Golden Land | rainbowroadhead | Temple | Alternate. Arrangement of the Dark World theme and the Dark World dungeon theme from The Legend of Zelda: A Link to the Past. Emulates Hirokazu Ando's arrangement style. | 1.0 |
| GameCube Realm | rainbowroadhead | GameCube Realm | Original theme incorporating various sounds from the GameCube BIOS, as well as the Famicom Disk System startup jingle (upon which the GameCube BIOS music is based) and the Super Smash Bros. Melee menu theme. Emulates Shogo Sakai's arrangement style. | 1.0 |
| Green Hill Zone | Sarvéproductions | Green Hill Zone | Alternate. Arrangement of Green Hill Zone's theme from Sonic the Hedgehog (1991), incorporating elements from both the Genesis/Mega Drive and Master System/Game Gear versions, as well as the melody of the Genesis/Mega Drive version's staff roll theme. Emulates Shogo Sakai's arrangement style. | 1.0 |
| Violet City | rainbowroadhead | Sprout Tower | Arrangement of Violet City's theme and New Bark Town's theme from Pokémon Gold and Silver Versions. Emulates Shogo Sakai's arrangement style. | 1.0 |
| Victory! Sonic the Hedgehog | Sarvéproductions | Sonic and Tails' victory jingle. Based on the Act Clear theme from Sonic the Hedgehog 3, taking some inspiration from the Sonic the Hedgehog (2006) version. | 1.0 |
Ported music[edit]
| Title | Source | Stage | Description | Ver. |
|---|---|---|---|---|
| N64 Peach's Castle | Super Smash Bros. | Peach's Castle | 0.5 | |
| N64 Hyrule Castle | Super Smash Bros. | Hyrule Castle | 0.5 | |
| N64 Saffron City | Super Smash Bros. | Saffron City | 0.5 | |
| N64 Planet Zebes | Super Smash Bros. | Planet Zebes | 0.5 | |
| N64 Meta Crystal | Super Smash Bros. | Meta Crystal | 0.5 | |
| Delfino Plaza | Super Mario Sunshine | Delfino Plaza | 0.9 | |
| Ricco Harbor | Super Mario Sunshine | Delfino Plaza | Alternate. | 0.9 |
| Green Hill Zone | Sonic the Hedgehog (1991) | Green Hill Zone | 0.9 | |
| Open Your Heart | Sonic Adventure | Green Hill Zone | Alternate. Plays as Sonic's credits theme. | 0.9 |
| 1 A.M. | Doubutsu no Mori | Village | Alternate. Plays at dawn. | 0.9 |
| 7 A.M. | Doubutsu no Mori | Village | Alternate. Plays at day. | 0.9 |
| 2 P.M. | Doubutsu no Mori | Village | Alternate. Plays at dusk. | 0.9 |
| 5 P.M. | Doubutsu no Mori | Village | Alternate. Plays at night. | 0.9 |
| DJ K.K. | Doubutsu no Mori | Village | Can play during K.K. Slider's performance. | 0.9 |
| Go K.K. Rider | Doubutsu no Mori | Village | Can play during K.K. Slider's performance. | 0.9 |
| K.K. Condor | Doubutsu no Mori | Village | Can play during K.K. Slider's performance. | 0.9 |
| K.K. Cruisin' | Doubutsu no Mori | Village | Can play during K.K. Slider's performance. | 0.9 |
| K.K. Gumbo | Doubutsu no Mori | Village | Can play during K.K. Slider's performance. | 0.9 |
| K.K. Western | Doubutsu no Mori | Village | Can play during K.K. Slider's performance. | 0.9 |
| Rockin' K.K. | Doubutsu no Mori | Village | Can play during K.K. Slider's performance. | 0.9 |
| King Dedede's Theme | Kirby Super Star | Dedede Arena | Alternate. Can play as King Dedede's credits theme. | 1.0 |
| It Doesn't Matter | Sonic Adventure | Green Hill Zone | Alternate. | 1.0 |
| Believe in Myself | Sonic Adventure | Green Hill Zone | Alternate. Plays as Tails' credits theme. | 1.0 |
| N64 Sector Z | Super Smash Bros. | Sector Z | 1.0 | |
| You've Come Far, Ness | EarthBound | Saturn Valley | Plays during the Smash Taunt. | 1.0 |
Easter eggs[edit]
The Akaneia Build contains various hidden easter eggs:
- The appearance of Charizard's Rock Smash ability may differ based on the stage's terrain, such as smashing a log when standing on wood.
- If Sonic wins a match where Tails is present or vice-versa, a special voice line will play during their victory animation. Sonic exclaims "See ya later, Tails!" while Tails says "I did it, Sonic!", the lines being taken from Sonic Adventure and Sonic Adventure 2 respectively.
- When fighting as Tails on the Green Hill Zone stage, a Tails Chao will replace him in the background.
- Smashville will feature special elements if played on specific holidays:
- Blanca has a higher chance to appear on April 1st.
- Fireworks appear in the background on the 4th of July.
- A full moon appears during the harvest moon.
- A chance of snow can happen on Christmas Eve. Jingle can also appear during this time.
- Jack has a chance to appear on Halloween.
- A countdown billboard appears on New Year's Eve.
- The Dedede Arena stage features multiple secret character cameos from the Kirby: Right Back at Ya! anime. Tiff and Tuff will appear in the stands to the left of the jumbotron when Kirby is present in a match, while Escargoon will appear in the same area if Dedede is present. There is also a small chance the N.M.E. Sales Guy will appear on the screen.
- In the GameCube Realm stage, holding a direction on the D-Pad during selection will apply one of four color palettes for the stage, each of which is based on one of the four colors the GameCube was released in: indigo (up), jet black (right), platinum (down), or spice orange (left).
- Holding down on the D-Pad on all active controllers during a background transition in GameCube Realm will cause a game of Tennis B to appear. Quickly tapping down again when the minigame says “Ready” will allow the players to control it. The game lasts until either side gets three points, with the losing player being immediately Star KO'd.
- Holding Z while viewing the trophy collection will activate a secret "Trophy Hunt" minigame, added in v1.0.1. In the minigame, a small number of trophies will appear on the table, and the player must locate as many indicated trophies as possible before time runs out. The remaining time will increase whenever the correct trophy is found, and decrease when the wrong one is selected. The number of trophies on the table increases with each round.
Smash Taunts[edit]
Fichina[edit]
Fox, Falco, and Wolf can trigger Smash Taunts on Fichina that reuse audio from the first Star Wolf encounter in Star Fox 64. Each fighter triggers a different sequence.
| Fox | Falco | Wolf |
|---|---|---|
| Wolf: Can't let you do that Star Fox! Falco: So that's Star Wolf. Andrew:You'll be sorry you crossed us! Leon: Andross has ordered us to take you down. Peppy: I'm not too crazy about those guys. Slippy: Let's take it to 'em, Fox! Falco: Come on Fox, let's kick some tail! |
Slippy: Enemy ahead! This one's different! Fox: Just what I need to see. Star Wolf. Wolf: Playtime is over, Star Fox! Peppy: Don't get too fast, Falco! Pigma: Peppy, long time no see! Peppy: I won't let you get away from me! Andrew: Andross' enemy is my enemy. |
Falco: Let's take them all out! Leon: Shoot me down, if you can! Slippy: Hey! Leave me alone! Andrew: Stick to the pond, froggy! Peppy: Slippy, get back here! Slippy: This is really starting to tick me off! Fox: Slippy, is everything okay? Slippy: I'm having some trouble here! Fox: I'm on my way! |
Saturn Valley[edit]
Ness and Lucas can trigger Smash Taunts on Saturn Valley referencing the coffee breaks from EarthBound, with the animation being similar to one of Lucas's taunts in Brawl. Successful activation is notated by the "PSI power learned" sound effect, which causes the background to change to a psychedelic blue, the music to change to "You've Come Far, Ness", and one of the following messages to appear:
| Message 1 | Message 2 | Message 3 | Message 4 | Message 5 |
|---|---|---|---|---|
| What's this? Taking a breather are you? You must have had a moment of repose, being able to see this message. It seems no one interrupted you. I wonder why that could have been? What is this message? How did it get here? Was it an accidental press of a button? Maybe a chance curiosity... ...or perhaps some hidden words from an external source. In any case, you are here now, so let us take time to rest... Reflect on the time you have spent over countless battles... or even just the current fight. Has it just begun? Are you nearing the end? Perhaps you are still in the midst of battle as I scroll by... Well, I mustn't hold you too long. When this break is finished, the fight will continue until it reaches its natural conclusion. That outcome is up to you to determine... I wish you luck... |
Taking a break, are we? That is a bold strategy. Has the fight become too much? Has every split second decision begun to weigh on your very ability to play out the rest of the game? Maybe you have been battling nonstop, honing your skills, pushing buttons like some maestro of mayhem. Maybe you just got K.O'd one too many times and need a moment to relax. The reason does not matter. You have no need to rush, take all the time you need. The game will always be here, patiently waiting for your return. The battlefield? Frozen in time. Your next move? A mystery. But not to worry, whether you return with a brilliant new strategy... or just the same old button-mashing enthusiasm... The fight will welcome you back all the same. I wish you luck... |
Oh, is it that time again? Do you remember? That feeling of playing for the first time. Controller in hand, selecting your favorite character, fighting on your favorite stage. Do you remember the first time you laid eyes on this world? Maybe it was gifted to you during a special occasion. Maybe it was brought over by a friend, and the two of you played for hours on end, swearing after each game to just play "one more". Perhaps it has been years since you last played... and you wish to relive those memories. The characters, the stages, the chaos, is it just as you remember now? Or perhaps even better. Go on, dear player. Relive those memories. Make new ones. The fight is waiting, just as it always has been. I wish you luck... |
It is time for a break. Do you remember the first time you saw these faces? Mario, the acrobatic and famous plumber from the Mushroom Kingdom. Samus, the relentless bounty hunter among the stars. Marth, the prince turned Hero-King from the distant land of Archanea. Every face has a story to tell. But no matter their origin, they are welcomed all the same. One day, you may have to say goodbye to all these faces. But they will never truly be gone... They will remain just as they were long ago. A constant for you, so that even when things change, you can always return to them. They will always be here for you. Soon this break will end. Everything will be exactly as it was before... And it always will be exactly as it was before... You can depend on that. I wish you luck... |
Ah, taking a moment to rest? That is rare. Most players keep fighting until their fingers ache and their stocks run dry. But you? You are different. You understand the need to relax and pace yourself. Perhaps you were just taking a moment to reflect on your last match. How perfectly your combo came together or how you narrowly avoided getting K.O'd off the side. Maybe you walked head first into a fully charged smash attack because you lost focus. It happens. There is no shame in it. Or maybe... You have been playing so long that time has lost all meaning. Should you have stopped playing long ago? Maybe you are realizing that now... But are you really going to quit? The next match could be the one where everything clicks, after all. So take your time, breathe deeply, and stretch your fingers. But don't get too comfortable. When this break ends the battle will continue... I wish you luck... |
Dedede Arena nicknames[edit]
Similar to Boxing Ring in Super Smash Bros. 4, Dedede Arena features nicknames for each character that occasionally show up on the display screen.
| Character | Nickname |
|---|---|
| Mr. Nintendo | |
| Second to One | |
| The Pink Bomber | |
| The Koopa King | |
| Pain Reliever | |
| One Tough Cookie | |
| The Kongo Windmill | |
| The Jungle Jester | |
| Hero of Time | |
| Princess of Light[1] | |
| Master of Disguise[1] | |
| The Gerudo Demon | |
| Termina's Savior | |
| The Bounty Blaster | |
| Hero of the Stars | |
| The Great | |
| The Cornerian Comet | |
| Bird of Prey | |
| Lone Star Hunter | |
| Rumble of Thunder | |
| Live On Stage | |
| Always Strikes Back | |
| Recoil Rascal | |
| Pride of Kanto | |
| F-Zero to Hero | |
| The Kid PSI | |
| Courageous Child | |
| Frosty Fighters | |
| Prince of Altea | |
| The Young Lion | |
| Flatline Fighter | |
| Fastest Thing Alive | |
| Tornadic Tech |
Notes[edit]
- ^ a b The name shown here is dependent upon who first appeared in the match. Transforming will not affect the title or character shown.
Release History[edit]
| Date | Version | Main New Features | New Character(s) | New Stages | Release Trailer |
|---|---|---|---|---|---|
| 01/20/2021 | 0.5 | - Volleyball | Wolf | - Volleyball - Peach's Castle - Mushroom Kingdom - Meta Crystal - Hyrule Castle - Planet Zebes - Saffron City |
[1] |
| 01/23/2021 | 0.51 | (Bug Fixes) | - | - | |
| 02/05/2021 | 0.6 | - Added Deuce to Volleyball | - | - | [2] |
| 05/03/2021 | 0.6.1 | (Bug Fixes) | - | - | |
| 12/25/2021 | 0.8 | - All-Star Versus - Tag - Turbo Melee |
Diddy Kong Charizard |
- | [3] |
| 01/01/2022 | 0.8.1 | (Bug Fixes and Balance Changes) | - | - | |
| 01/02/2022 | 0.8.2 | (Bug Fixes) | - | - | |
| 04/07/2023 | 0.9 | - Added trophies for new characters - Kanto Gym Theme added to Pokémon Stadium - Added Sonic the Hedgehog trophies |
Lucas Sonic |
- Delfino Plaza - Luigi's Mansion - Green Hill Zone - Village |
[4] |
| 04/28/2023 | 0.9.1 | (Bug Fixes and Balance Changes) | - | - | |
| 02/26/2024 | 0.9.2 | (Bug Fixes) | - | - | |
| 06/01/2025 | 1.0 | - Added trophies for new characters - Added new miscellaneous trophies |
King Dedede Tails |
- GameCube Realm - Dedede Arena - Sector Z - Fichina - Sprout Tower - Saturn Valley - Dolphin Park |
[5] |
| 09/26/2025 | 1.0.1 | - New stages now appear in the Random Stage toggle menu - New trophies now appear in the Collection - Trophy Hunt minigame - Bug Fixes and Balance Changes |
- | - |
Credits (developers and contributors)[edit]
Here is the list of development team members and contributors who participated.
- Core: Cjag, ConnorRentz, KTH, Pik, Ploaj
- Developer: Cjag, Durgan, Ploaj, UnclePunch, VetriTheRetri
- Animators: Cjag, KTH, Ploaj, Mazone_, Super4ng, R A G G Y
- Modellers: Andrat, KTH, Pik, psi64
- Artists: Andrat, Efisio, gnelby, KTH, Pik, psi64, Twillight (Bites)
- Musicians: rainbowroadhead, Sarvéproductions
- Playtester: ducc, elder, TOGL, Zerks
- Target stage designer: PGH Carroll, PracticalTAS
- Consultant: David V. Kimball
- Special thanks: Smash 2 Team
Trivia[edit]
- Lucas' reveal in the Akaneia Build v0.9 release trailer mirrors his reveal in Super Smash Bros. 4, with some differences such as Ganondorf replacing Bowser and Battlefield being swapped for Temple.
- In v0.9, Lucas, Charizard, and Sonic were unable to be used in Cruel Melee; the lattermost is especially ironic, given a widespread hoax that originated in Electronic Gaming Monthly stating Sonic (and Tails) could be unlocked in Melee by that very mode. This was fixed in the next update.
- Several nods to the hoax in question have been made by the Akaneia Build team, primarily on social media. After the launch of v0.9, the team tweeted an in-game screenshot replicating the image seen in the hoax, with Lucas replacing Tails. Leading up to the release of v1.0, the team tweeted photos of Sonic defeating various Fighting Wire Frames, even asking if people were counting how many he had defeated. When Tails was added as a playable fighter in 1.0, his and Sonic's spots on the character selection screen would mirror those in the hoax, with Tails at the bottom left and Sonic at the bottom right. The team would eventually tweet another in-game screenshot recreating the image seen in the hoax wholesale, with Sonic and Tails against Luigi and Yoshi.
- In v1.0, Sprout Tower was added as a stage. Sprout Tower was considered to be added in Melee, but was scrapped due to time constraints.[1]
- Sarvéproductions based the remix of Green Hill Zone used in The Akaneia Build off of a previous remix they composed for the parody YouTube channel SiIvaGunner five years prior; the original remix contained a melody from "Fuck You" by CeeLo Green, and was itself an original arrangement of a remix on the channel that used the original rendition of the track.
External links[edit]
References[edit]