Smash Remix
Smash Remix is a gameplay modification of Super Smash Bros. for the Nintendo 64. The mod expands upon the original game with new characters, stages, and features, primarily based on video games released on the Nintendo 64 — with some outliers originating from later games or rival platforms — while leaving the original 12 characters and general mechanics unchanged in an attempt to stay true to the original's core gameplay. The mod was envisioned to have tournaments where the new characters could be pitted against the old ones, with all the newcomers being viable against the originals. The mod is currently in version 2.0.1, with no further major additions planned.[1]
Characters[edit]
Smash Remix features all 12 characters from the original game without any changes, save for the addition of new alternate colors. Additionally, the player has the option to play as regional variants of the characters, with the only ones not present being Fox (Europe), Link (Australia), and Rondoudou (Jigglypuff's French variant from the PAL version of the original game). A random select button has also been added, something that would not be introduced into the main series until Brawl.
A total of 18 new "Remix Characters" have been added, consisting of nine characters that originated in Melee, Ganondorf, Young Link, Falco, Dr. Mario, Bowser, Mewtwo, Marth, Sheik, and Peach; four from Brawl, Wario, Wolf, Sonic, and King Dedede; one from Ultimate, Banjo & Kazooie; and four unique to Smash Remix, Conker, Marina, Goemon, and Crash. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.
In addition to Remix Characters, "Bonus Characters" are also playable, consisting primarily of intentionally unbalanced boss characters, characters with more complex movesets than the rudimentary ones seen in base 64,[2] clones, and characters that did not exist during the N64 era. Boss variants of existing characters are selected by highlighting the character they are based on and using the D-pad, including the originally unplayable Metal Mario and Giant Donkey Kong, Fighting Polygon versions of the entire main cast, and newcomers Metal Luigi, Giga Bowser, and Super Sonic. The remaining bonus characters were also selected this way in previous versions, but were moved to a special menu accessed from the left margin of the character select screen beginning in 2.0.0. These include Peppy, Slippy, Dr. Luigi, Lanky Kong, Dragon King, Ebisumaru, the boss character Mad Piano (who was initially considered a boss variant of Luigi, then Kirby), and Melee character Roy. Dark Samus and Lucas, who were previously part of the main roster, were changed to bonus characters beginning in 2.0.0 due to debuting after the N64 era, though they still retain their polygon forms, Break The Targets stages, and Board the Platforms stages. Additionally, Master Hand can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.
| Original (12) | |||||
|---|---|---|---|---|---|
Mario |
Luigi |
Yoshi |
Donkey Kong |
Link |
Samus |
Kirby |
Fox |
Pikachu |
Jigglypuff |
Captain Falcon |
Ness |
| Remix (18) | |||||
Peach |
Bowser |
Dr. Mario |
Sheik |
Ganondorf |
Young Link |
King Dedede |
Falco |
Wolf |
Mewtwo |
Marth |
Wario |
Sonic |
Banjo & Kazooie |
Conker |
Marina |
Goemon |
Crash |
| Bonus Characters (16) | |||||
Metal Mario |
Metal Luigi |
Dr. Luigi |
Giga Bowser |
Mad Piano |
Giant Donkey Kong |
Lanky Kong |
Dark Samus |
Peppy |
Slippy |
Lucas |
Roy |
Super Sonic |
Ebisumaru |
Polygon Fighter |
Dragon King |
||
Bold denotes characters not in a mainline Smash game.
Stages[edit]
Smash Remix features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that can be toggled with a button press. It also features two toggles for turning stage hazards or platform movement off.
All nine of the original stages are included, along with new Omega and Dream Land variations for each one. Unlike Ω form and Battlefield form stages in the official titles, the stage hazard of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 Final Destination, owing to its abnormally high ceiling. Some stages also have one or two "remix" forms, alternate variations that cannot otherwise be classified. Several stages are included from across the official Smash series, while others are entirely original, and many come from series that are not represented in Remix by a playable character. Some of the stages originating from official Smash games (such as Green Hill Zone) feature similar aesthetics but significantly altered layouts, while others, like Raid Blue (Lylat Cruise), significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 144 total stages.
Several stages have special callbacks to their sources in their presentation. The Mario Kart 64 stages and Big Blue have special countdown effects based on their original games at the beginning of a match. The Dragon King stages feature a unique HUD layout based on that of Dragon King: The Fighting Game, while the Pokémon Stadium stages feature battle commentary from the announcer of Pokémon Stadium (voiced by Ted Lewis through re-purposed voice clips); both features can also be optionally enabled on any stage.
Some stages have undergone visual or mechanical revisions between versions, including Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0, Kitchen Island being updated from an asymmetrical Temple-style layout in version 0.9.7, and Dr. Mario being redone twice—once in version 0.9.2, and again in version 2.0.0. Five stages seen in earlier builds were later cut and replaced with new ones; the replacement stages retain the same layouts as the cut stages, but instead use aesthetics from era-appropriate games:
- The Skyloft stage from Super Smash Bros. for Wii U was replaced by Tal Tal Heights from The Legend of Zelda: Link's Awakening in version 1.2.0.
- The Kalos Pokémon League stage from Super Smash Bros. for Wii U was replaced by the Gym Leader Castle from Pokémon Stadium in version 1.4.0.
- The Battlefield from Ultimate was replaced with an original Battlefield design inspired by the North American commercial for Super Smash Bros. in version 1.5.0.
- The Corneria City stage, based on Lylat Cruise from Brawl, was replaced by Raid Blue from Sin & Punishment in version 2.0.0.
- The Osohe Castle stage from Mother 3 was replaced by the Pigmask Fortress from its earlier EarthBound 64 incarnation in version 2.0.0.
Stages that come with Omega, Dream Land, and Remix variations are marked with a superscript Ω (Omega), δ (Delta), and ρ (Rho), respectively.
| Already in Smash 64 (16) | ||||||||||
|---|---|---|---|---|---|---|---|---|---|---|
Duel Zoneδ |
Final Destinationδρ |
Peach's CastleΩδρ |
Mushroom KingdomΩδρ |
Meta Crystalδρ |
Yoshi's IslandΩδρ |
Mini Yoshi's Island |
Congo JungleΩδ |
Hyrule CastleΩδρ |
Planet ZebesΩδ |
Dream LandΩδρ |
Dream Land Beta 1δρ |
Dream Land Beta 2 |
How to Playρ |
Sector ZΩδρ |
Saffron CityΩδ |
||||||
| From other Smash titles (31) | ||||||||||