Smash Remix
Smash Remix is a gameplay modification of Super Smash Bros. for the Nintendo 64. The mod expands upon the original game with new characters, stages, and features, primarily based on video games released on the Nintendo 64 — with some outliers originating from later games or rival platforms — while leaving the original 12 characters and general mechanics unchanged in an attempt to stay true to the original's core gameplay. The mod was envisioned to have tournaments where the new characters could be pitted against the old ones, with all the newcomers being viable against the originals. The mod is currently in version 2.0.0, with no further major additions planned.[1]
Characters[edit]
Smash Remix features all 12 characters from the original game without any changes, save for the addition of new alternate colors. Additionally, the player has the option to play as regional variants of the characters, with the only ones not present being Fox (Europe), Link (Australia) and Rondoudou (Jigglypuff's French variant from the PAL version of the original game). A random select button has also been added, something that would not be introduced into the main series until Brawl.
A total of 18 new "Remix Characters" have been added, consisting of nine characters that originated in Melee, Ganondorf, Young Link, Falco, Dr. Mario, Bowser, Mewtwo, Marth, Sheik, and Peach; four from Brawl, Wario, Wolf, Sonic, and King Dedede; one from Ultimate, Banjo & Kazooie; and four unique to Smash Remix, Conker, Marina, Goemon, and Crash. In earlier versions, Remix Characters would completely replace the characters they were based on (Ganondorf replaced Captain Falcon, Young Link replaced Link, Falco replaced Fox, and Dr. Mario replaced Mario). This would be changed starting in Version 0.9 to allow players to use the original characters alongside the new ones.
In addition to Remix Characters, "Bonus Characters" are also playable, consisting primarily of intentionally unbalanced boss characters, characters with more complex movesets than the rudimentary ones seen in base 64,[2] clones, and characters that did not exist during the N64 era. Boss variants of existing characters are selected by highlighting the character they are based on and using the D-pad, including the originally unplayable Metal Mario and Giant Donkey Kong, Fighting Polygon versions of the entire main cast, and newcomers Metal Luigi, Giga Bowser, Super Sonic, and Mad Piano (who was initially considered a boss variant of Luigi, then Kirby). The remaining bonus characters were also selected this way in previous versions, but were moved to a special menu accessed from the left margin of the character select screen beginning in 2.0.0. These include Peppy, Slippy, Dr. Luigi, Lanky Kong, Dragon King, Ebisumaru, and Melee character Roy. Dark Samus and Lucas, who were previously part of the main roster, were changed to bonus characters beginning in 2.0.0 due to debuting after the N64 era, though they still retain their polygon forms, Break The Targets stages, and Board the Platforms stages. Additionally, Master Hand can be accessed as a boss form for Link through a name select Easter egg, with some extra data like an announcer call and results screen animations, though he can only be fought in one-stock or stamina battles, as otherwise the game will crash when he is KO'd.
| Original (12) | |||||
|---|---|---|---|---|---|
Mario |
Luigi |
Yoshi |
Donkey Kong |
Link |
Samus |
Kirby |
Fox |
Pikachu |
Jigglypuff |
Captain Falcon |
Ness |
| Remix (18) | |||||
Peach |
Bowser |
Dr. Mario |
Sheik |
Ganondorf |
Young Link |
King Dedede |
Falco |
Wolf |
Mewtwo |
Marth |
Wario |
Sonic |
Banjo & Kazooie |
Conker |
Marina |
Goemon |
Crash |
| Bonus Characters (16) | |||||
Metal Mario |
Metal Luigi |
Dr. Luigi |
Giga Bowser |
Mad Piano |
Giant Donkey Kong |
Lanky Kong |
Dark Samus |
Peppy |
Slippy |
Lucas |
Roy |
Super Sonic |
Ebisumaru |
Polygon Fighter |
Dragon King |
||
Bold denotes characters not in a mainline Smash game.
Stages[edit]
Smash Remix features 85 slots for stages spread across 5 pages on the stage selection screen (17 per page, 6x3 with the random stage select button at the bottom right), though many stages have alternate variants with different layouts or aesthetics that can be toggled with a button press. It also features two toggles for turning stage hazards or platform movement off.
All nine of the original stages are included, along with new Omega and Dream Land variations for each one. Unlike Ω form and Battlefield form stages in the official titles, the stage hazard of each is still present if hazards are enabled. Omega stages keep the dimensions of Dream Land's main platform and blast zones as opposed to the N64 Final Destination, owing to its abnormally high ceiling. Some stages also have one or two "remix" forms, alternate variations that cannot otherwise be classified. Several stages are included from across the official Smash series, while others are entirely original, and many come from series that are not represented in Remix by a playable character. Some of the stages originating from official Smash games (such as Green Hill Zone) feature similar aesthetics but significantly altered layouts, while others, like Raid Blue (Lylat Cruise), significantly change the aesthetics but keep the same layout as the original. Including all Omega, DL, and Remix stages, the mod features 143 total stages.
Several stages have special callbacks to their sources in their presentation. The Mario Kart 64 stages and Big Blue have special countdown effects based on their original games at the beginning of a match. The Dragon King stages feature a unique HUD layout based on that of Dragon King: The Fighting Game, while the Pokémon Stadium stages feature battle commentary from the announcer of Pokémon Stadium (voiced by Ted Lewis through re-purposed voice clips); both features can also be optionally enabled on any stage.
Some stages have undergone visual or mechanical revisions between versions, including Great Deku Tree and Crateria beginning as Dream Land reskins before being given original layouts in version 1.4.0, Kitchen Island being updated from an asymmetrical Temple-style layout in version 0.9.7, and Dr. Mario being redone twice—once in version 0.9.2, and again in version 2.0.0. Five stages seen in earlier builds were later cut and replaced with new ones; the replacement stages retain the same layouts as the cut stages, but instead use aesthetics from era-appropriate games:
- The Skyloft stage from Super Smash Bros. for Wii U was replaced by Tal Tal Heights from The Legend of Zelda: Link's Awakening in version 1.2.0.
- The Kalos Pokémon League stage from Super Smash Bros. for Wii U was replaced by the Gym Leader Castle from Pokémon Stadium in version 1.4.0.
- The Battlefield from Ultimate was replaced with an original Battlefield design inspired by the North American commercial for Super Smash Bros. in version 1.5.0.
- The Corneria City stage, based on Lylat Cruise from Brawl, was replaced by Raid Blue from Sin & Punishment in version 2.0.0.
- The Osohe Castle stage from Mother 3 was replaced by the Pigmask Fortress from its earlier EarthBound 64 incarnation in version 2.0.0.
Stages that come with Omega, Dream Land, and Remix variations are marked with a superscript Ω (Omega), δ (Delta), and ρ (Rho), respectively.
| Lists of stages available from the Smash series |
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Stage legality[edit]
The game features a "Tournament" stage select layout that, when activated, will only display legal or counterpick stages, with their movement and hazard settings unable to be toggled. The list of Tournament stages is as follows:
| List of Tournament stages | ||
|---|---|---|
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Modes[edit]
marks pre-existing modes,
marks newly added modes inspired by Melee,
marks other added modes or menu options.
1-Player[edit]
Remix 1-Player[edit]
Multiplayer[edit]
Remix Multiplayer[edit]
12 Character Battle
Tag Team
King of the Hill (a mode where players gain points the longer they stand on a designated platform)
Smashketball (a mode where teams gain points by hitting a ball into a basketball hoop or soccer goal)
Remix 1P Mode[edit]
Remix 1P Mode plays out similarly to how the 1P Mode does in the original game, but with the remix characters. Unlike 1P Mode, where each stage had the player facing the same opponents every time, however, the opponents are selected at random for each playthrough, much like the Classic Modes in later Smash games. The player also fights Mad Piano, Super Sonic, or the Metal Mario Bros. in Stage 9 in place of just Metal Mario, and Giga Bowser in the final stage instead of Master Hand. The player also fights a trio of tiny opponents, known as the "Tiny Team", on Stage 8. For Stage 4, where the player fought the Mario Bros. in the original 1P Mode, Remix 1P Mode has a variety of different teams that the player can fight, all listed in the table below:
| Team Name | Characters | Inspiration |
|---|---|---|
| DK Crew | Donkey Kong and Lanky | The team name references the lyrics of the DK Rap. |
| Double Trouble | Donkey Kong and Bowser | The team name references them being common antagonists to Mario. |
| Dr. Mario Bros. | Dr. Mario and Dr. Luigi | Function as the doctor counterparts of the Mario Bros. |
| Dream Team | Kirby and King Dedede | The team name references them being residents of Dream Land. Kirby's and King Dedede's intro poses also match a piece of artwork from Kirby 64: The Crystal Shards. |
| Echoes | Samus and Dark Samus | The team name references the title of Metroid Prime 2: Echoes. It may also reference Dark Samus being Samus's Echo Fighter in Super Smash Bros. Ultimate. |
| Hylian Heroes | Link and Sheik | The team name references both Link and Sheik being Hylian and protectors of Hyrule (as Sheik is Zelda in disguise). |
| Mystical Ninjas | Goemon and Ebisumaru | The team name is the English name of the Goemon series, Mystical Ninja. |
| Pocket Monsters | Pikachu and Mewtwo | The team name references the original name of the Pokémon series in Japan, Pocket Monsters. |
| PSI Rockers | Ness and Lucas | The team name references the name of Ness's signature PSI attack in EarthBound, PSI Rockin. |
| Rare Pair | Banjo & Kazooie and Conker | The team name references the characters being created by the same company, Rare. |
| Royal Rumble | Marth and Roy | The team name references Marth and Roy's statuses as princes within the Fire Emblem series. |
| Star Fox | Fox and Falco or Peppy and Slippy | The team name is their team name within the Star Fox series. |
New items[edit]
While items are disabled in Versus mode by default, 13 new items have been added to the game, the majority of which were introduced in later Smash games.
Cloaking Device
Super Mushroom
Poison Mushroom
Mr. Saturn
Lightning
Deku Nut (Features a unique stun effect that leaves opponents blue and motionless, similar to Ocarina of Time)
Franklin Badge
Pitfall
Stopwatch (Original to Smash Remix, there is a small chance the user will be sped up.)
Spiny Shell (Unlike its Smash 4 counterpart, can only move on the ground like other shells, similar to Mario Kart 64)
Golden Gun (From Goldeneye 007. Has only one ammunition but does extremely high damage and knockback)
Dango (From Ganbare Goemon. Heals 10% and acts like regular food. Ebisumaru also spawns one whenever his neutral special hits a hurtbox)
P-Wing (From Super Mario Bros. 3. Gives a character infinite mid-air jumps for 20 seconds. Sound cues indicate when the power-up is about to run out)
Music[edit]
Smash Remix includes over 300 new music tracks, including several never before featured in a Super Smash Bros. game. Due to the limited storage capacity of Nintendo 64 games, these tracks have all been converted to MIDI format and rearranged using the existing Smash 64 sound fonts. Like games from Melee onwards, most stages have alternate music tracks that can play during battle, with some having up to four possible tracks. While these will play randomly with varying degrees of rarity, holding one of the C buttons while selecting a stage will cause the corresponding track to play; players can also switch to one of the other tracks mid-match by using the D-pad on the pause screen. Version 1.0.0 added the "song display" function introduced in Brawl, which will display the name of a track and its original game at the start of a match. While most of these tracks can be heard in Vs. Mode, a few will only show up in special settings, such as a specific character's bonus stage or alternate tracks for the main menu.
A complete list of included tracks can be found in the official Smash Remix music list.
Differences to original content[edit]
- All unlockable content has been made available from the start.
- The Fighting Polygon Team, Metal Mario and Master Hand have been given data they were missing in the original release, such as portraits for 1P Game and victory animations, to prevent crashing.
- The pause menu camera's rotation limits have been disabled.
- Features that were removed or changed between versions of the game, such as momentum slide and differing directional influence, can be re-enabled through Remix Settings.
- Features from later Smash games and other platform fighters, such as air dodging, random tripping, footstools, air dashing, charged smash attacks, parries, Rage and Special Zoom, can be enabled through Remix Settings
In competitive play[edit]
Because of its quality of life improvements and inclusion of competition-friendly additional options, such as bug fixes and the ability to play timed stock battles, Smash Remix's most frequent presence in tournaments is to facilitate those for Smash 64 itself. Because of its inclusion of stages that were originally locked to 1P Game, which normally require using a cheat device and run the risk of crashing due to instability, stages such as Meta Crystal, Duel Zone, and Mini Yoshi's Island have since seen infrequent use as legal stages in official Smash 64 tournaments such as GENESIS 6 and Smash 'N' Splash 5. Dream Land variants of other stages are also considered legal, particularly thanks to the ability to turn wind off on the original stage; the tournament stage select in Remix acknowledges this by featuring a page consisting solely of DL stages. Very select tournaments have allowed a few of Remix's original stages to be used, such as Frame Perfect Series 5: ONLINE allowing Smashville, Yoshi's Story and Pokémon Stadium. The ability to easily play as Smash 64's boss characters, Metal Mario and Giant Donkey Kong, has also led to renewed discussion around their potential legality, though this has not yet resulted in any changes.
Beyond just being used for Smash 64 tournaments Smash Remix itself has seen competitive play at various side events. The first tournament to hold a Remix event was Smashtoberfest in 2019, and the number has continued to grow since, with several tournaments continuing to feature Remix over multiple years of operation. Some notable tournaments to feature Remix include Super Smash Con 2023, Low Tier City DFW 2023, Frame Perfect Series 6: ONLINE, and multiple Kirbstompd and Keystoned events. However, there is not yet a widely agreed-upon ruleset in terms of character bans, stage counterpicks, and so forth. While multiple Remix playtesters generally agree that the intentionally overpowered solo bosses in Remix 1P (Giga Bowser, Super Sonic, and Mad Piano) should be blocked from use, there have been varying opinions throughout the team regarding other bonus characters, acknowledging that there is not yet enough data for a general consensus and discouraging any blanket bans on all bonus characters; as a result, any current decision regarding their legality ultimately falls to the individual TO.
Easter eggs[edit]
Smash Remix contains various easter eggs and secrets hidden by the developers:
- When starting up Smash Remix, if the L button is held while the N64 logo is present, when the "Smash Remix is not to be purchased or sold." message appears, Ganondorf's laugh will play instead of the usual sound. If all four players hold down the L button, Wario's laugh will play instead.
- In 1P Game or Remix 1P, pressing Z on the second controller during the character select screen will allow the second player to control all opponents. A Master Hand laugh will play when the mode is triggered.
- When playing on the Great Bay stage, resetting a match will play the "Song of Time".
- When playing on the Smashville stage, fully rotating the camera on the pause screen and positioning it behind the small building will reveal an image of Mr. Resetti. Similarly, doing so on the nighttime Remix variant will reveal an image of a Smash 4 female Villager.
- When playing on the Smashketball stage, fully rotating the camera on the pause screen will reveal Charles Barkley's portrait from NBA Jam hidden in the foreground. Similarly, rotating on the soccer variant of the stage will reveal an image of lead artist Sope's dog, Paulie.
- When playing on the Spawned Fear stage, when characters' damage exceeds 666%, they will be instantly KO'd if they touch the floor poison.
- In 12 Character Battle, using P1 and P2's character panels to spell "DK" will activate "DK Mode", which enlarges every character's heads and arms, in reference to the DK Mode in GoldenEye 007. Spelling "LK" will activate a similar "Lanky Mode", which enlarges characters' arms but shrinks their heads. These effects also affect hitboxes accordingly.
- In Training Mode, when manually switching the character through the custom menu, if one goes to the very last character, Sandbag will be listed, and selecting him will allow him to be played as. However, Sandbag can only do a limited number of actions, including moving, jumping, shielding, grabbing ledges, and taunting.
- In the Player Tags menu, inputting "afk" specifically in the second Name Tag slot will make matches in all VS Modes play automatically after selecting 2 or more characters. This also affects 1P Modes but all Bonus Stages will be Skipped and considered as Failed.
- In the Player Tags menu, inputting any name in the last Name Tag slot will make Master Hand a playable boss character for Link.
- In the Player Tags menu, inputting "cube" in the eighth Name Tag slot will allow one to play as the blue cube Kirby from the original Smash 64 debug menu, which originally needed a GameShark device to access.
- In the Music Settings menu, selecting the Super Mario 64 menu music multiple times will eventually add a drum track to the theme.
- In the Music Settings menu, selecting the "Random ALL" option in the "Menu Music", then disabling all Random Music Toggles, next time the Menu Music playing will be the hidden Game Boy songs exclusive to the Game Boy Land stage, these being the following: Bubbly Clouds from Kirby's Dream Land, Road to Cerulean City from Pokemon Red and Blue, Stage 1 from Wario Land: Super Mario Land 3 and Mabe Village from The Legend of Zelda: Link's Awakening.
Release history[edit]
| Date | Version | Main New Features | New Character(s) | Release Trailer |
|---|---|---|---|---|
| 05/13/2019 | 0.5 | - | Ganondorf | [1] |
| 05/31/2019 | 0.6 | - Moveset changes for Ganondorf including first new animations | - | |
| 06/12/2019 | 0.7 | - | Young Link | [2] |
| 06/27/2019 | 0.8 | - 1st new stage: Ganon's Tower | - | |
| 07/19/2019 | 0.8.1 | - 2nd new stage: Corneria City | Falco | [3] |
| 08/08/2019 | 0.8.2 | - Adding instead of replacing stages - Merge with SSBMSE (all stages) |
Dr. Mario | [4] |
| 10/28/2019 | 0.9 | - Adding instead of replacing characters - 19XX Features like timed stock match |
- | [5] |
| 12/24/2019 | 0.9.1 | - All 19XXCE features | Dark Samus | [6] |
| 03/15/2020 | 0.9.2 | - Regional Variants & 1P exclusive characters - Break the Targets for Remix Character |
Wario | [7] |
| 05/12/2020 | 0.9.3 | - New Regional Variants - Board the Platforms for Remix Characters |
Lucas | [8] |
| 06/21/2020 | 0.9.3b | (Bug Fixes) | - | |
| 07/17/2020 | 0.9.3c | (Bug Fixes) | - | |
| 09/06/2020 | 0.9.4 | - Multi-Man Smash mode - Twelve character battle mode |
Bowser Giga Bowser |
[9] |
| 12/06/2020 | 0.9.5 | - New Items: Cloaking Device, Super Mushroom, Poison Mushroom - Kirby hats & copy ability for remix characters |
Mad Piano | [10] |
| 12/19/2020 | 0.9.5b | (Bug Fixes) | - | |
| 05/11/2021 | 0.9.7 | - Remix 1P Mode - Vs Mode Character customization: Size, Visibility, Skeleton mode, Random Knockback mode |
Wolf Conker |
[11] |
| 09/19/2021 | 1.0.0 | - All-Star Mode - Additional Character Costumes - New options in Vs Mode Character customization: Shield color, custom stock count, frame delay - Other: Song display, random profiles in settings |
Mewtwo Marth |
[12] |
| 09/19/2021 | 1.0.1 | (Bug Fixes) | - | |
| 02/10/2022 | 1.1.0 | - Home-Run Contest - Stamina Mode - Other: Taunt Item Spawn, Input Display, Costume/Shield Match, Remix Bonus Select |
Sonic Super Sonic |
[13] |
| 02/17/2022 | 1.1.1 | (Bug Fixes) | - | |
| 07/31/2022 | 1.2.0 | - Ability to select the copy ability Kirby starts the match with - New Items: Spiny Shell, Lightning, Deku Nut, Franklin Badge - Ability to practice stages in 1P Game - Player Tags |
Sheik | [14] |
| 08/29/2022 | 1.2.1 | (Bug Fixes) | - | |
| 09/07/2022 | 1.2.2 | (Bug Fixes) | - | |
| 02/01/2023 | 1.3.0 | - Revamped Young Link moveset - Level 10 CPU - Polygon Remix Characters - New Item: Pitfall - Cruel Z-cancel Mode - Tripping - Directional pad controls |
Marina King Dedede |
[15] |
| 02/07/2023 | 1.3.1 | (Bug Fixes) | - | |
| 06/30/2023 | 1.4.0 | - Gameplay Settings (mechanics from future Smash titles) - Character Bios for Remix Characters - Lucas's old CSS redesigned - New Item: Golden Gun |
Goemon Peppy Slippy |
[16] |
| 07/18/2023 | 1.4.1 | (Bug Fixes) | - | |
| 01/04/2024 | 1.5.0 | - New Race to the Finish stage - Yellow Team - Gallery - Random Kirby hat option - Poké Ball spawn option - Polygon forms for all characters - Chargeable Smash attacks - New Items: P-Wing, Dango - Blast line warping - Tournament stage select - Dragon King's HUD - Remake of old Smash Remix logo |
Banjo & Kazooie Ebisumaru Metal Luigi Dragon King |
[17] |
| 04/05/2024 | 1.5.1 | (Bug Fixes) | - | |
| 04/25/2024 | 1.5.2 | (Bug Fixes) | - | |
| 06/25/2025 | 2.0.0 | - Reworked CSS (Dark Samus and Lucas moved to bonus characters, replaced by Peach and Crash) - Revamped Super Sonic moveset - New Gameplay Settings: Special Zoom, Parry, Game Speed, Single Button Mode, Rage, and more - New modes: Tag Team, King of the Hill, Smashketball - New items: Mr. Saturn, Stopwatch - New announcer soundbites (voiced by Jeff Manning) |
Peach Crash Dr. Luigi Roy Lanky Kong |
[18] |
Gallery[edit]
Metal Mario's character selection screen icon (based on artwork of him in Hazy Maze Cave from Super Mario 64).
Giant Donkey Kong's character selection screen icon (based on artwork of Donkey Kong on Enguarde from Donkey Kong Country.).
Polygon Fighter's character selection screen icon (Mario is used as an example).
Japenese regional variants character selection screen icon (Mario is used as an example).
European regional variants character selection screen icon (Samus is used as an example).
The generic congratulations screen, used for variant characters who lack one otherwise.
Credits (developers)[edit]
Beginning in v1.2.0, members of the mod development team were added to the in-game credits, appearing after the original game staff.
- Project Leader: The Smashfather
- Creative Director: Fray
- Developer: MarioReincarnate, Cyjorg, halofactory
- Lead Artist: Sope
- Lead Musician: Pringles
- Animation and Import Specialist: Subdrag
- Moveset Designer: Honey
- Lead Tester: goombapatrol, CMM1215
- Installation Specialist: CEnnis91
- Modellers: Retro64, Sope, Likiji123, Fray, Pik, Dshaynie, Garret Atwood, Adrian Garcia, M-1, TheQuickSlash, halofactory, Jay6T4, HeronNobody, OniFox, PrufStudent, Pringles
- Artists: Sope, Retro64, Connor Rentz, Colonel Birdstrong, Jay6T4, Likiji123, Pik, Gael Romo, TheQuickSlash, halofactory, Pringles, 1upShyguy, OniFox
- Animators: Sope, Fray, Coolguy, Super4ng, Dshaynie, Retro64, MrLuigi001, SushiiZ, Meekal, BlazingFireOmega, PrufStudent, Zeozen, M-1, halofactory, TheQuickSlash, Pringles, OniFox, UltIMa647
- Musicians: TT, MyNewSoundtrack, PablosCorner, Sope, Retro64, DSC, coffee, mosky2000, Jay6T4, PurpleFreezer, Pun, Fray, TheQuickSlash, supa, Pringles, TheMrIron2, copperthejackal, 1upShyguy, halofactory
- Stage Designers: BridGurrr, Jay6T4, Plaehni, Farcry15, smb123w64gb, Sope, Fray, Snooplax, Sixty Four, M-1, Retro64, TheQuickSlash, ownsoldier, halofactory, Pringles, HeronNobody, Sam the Salmon
- Voice Artists: Zarkpudd, Puma Pet, Pringles, TheMrIron2, Jeff Manning
- Modders: Qapples, smb123w64gb, FaxMeAppleJuice, goombapatrol, Vetri the Retri
- Consultants: Madao, DannySSB, tehz, Carnivorous, CrookedPoe/Clockwise, CrashOverride, M-1, Kaki, Katakiri, Aqua MIDI, Uncle Punch, Cjag, Anonymous, SilverJake, Ploaj, Gent, Nokaubure, ALM5252, LMG, TheNewJGG
- Playtesters: Darkhorse, Stevie G, Luigidoed, Dogs Johnson, emptyW, Raychu, Revan, Big Red, Cobr, Andykins, JaimeHR, JayKayAr, madrush, Shalaka, Kix, Kaki, Fruity, HAMMERHEART and over 90 others
- Video team: Fray, Darkhorse, Sope, Dshaynie, TheQuickSlash, Retro64, Pringles, HeronNobody, OniFox, Maafia, Matthew McCleskey
Cut content[edit]
As detailed in the official Smash Remix Cut Content Overview, many other characters and stages were considered or worked on over the course of development, but were dropped for various reasons. However, some of this content was made available for download on the Nintendo 64 Vault. Some other unused characters have been revealed since.
Cut characters[edit]
Characters who were only considered and did not have any work done (such as a model or animations) are marked in italics.
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Cut stages[edit]
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Trivia[edit]
- With the exception of Clefairy, every character who was intended to be playable in the original Super Smash Bros. appears in Smash Remix.
- Every trailer update since 0.9.2, except 0.9.5, is themed around a specific game for the highlight reel, with said game tying into one of that update's newcomers.
- 0.9.2 is themed after Mario Party 2, specifically the main menu.
- 0.9.3 is themed after Mother 3, specifically the inventory menu.
- 0.9.4 is themed after Mario Party 3, specifically the Bowser Space events.
- 0.9.7 is themed after Star Fox 64, specifically the main menu.
- 1.0.0 is themed after Pokémon Snap, specifically the hub menu.
- 1.1.0 is themed after Sonic Adventure, specifically the character select screen.
- 1.2.0 is themed after Ocarina of Time, specifically the file select menu.
- 1.3.0 is themed after Mischief Makers, specifically the stage select screen.
- 1.4.0 is themed after Goemon's Great Adventure, specifically the world map.
- 1.5.0 is themed after Banjo-Kazooie, specifically the file select menu.
- 2.0.0 is themed after Crash Bandicoot 2: Cortex Strikes Back, specifically the second Warp Room.
- The soccer-themed variant of Smashketball used for the Smashketball game mode is the only stage locked to a VS Mode.
- No characters that made their debut in Smash 4 are playable in Smash Remix.
- New stages used to replace old ones just as the characters did. This was changed in version 0.8.2 to allow the inclusion of new stages without removing existing ones.
- Lead musician Pringles arranged a Smash 64-style remix of Happy Together by The Turtles, famously used in a North American commercial for Super Smash Bros., that was utilized for the 1.5.0 trailer.
- Pringles also arranged a Smash 64-style remix of "Five Nights at Freddy's 1 Song" by The Living Tombstone, which was later used in a joke video by Maafia, a member of the video team.
References[edit]
External links[edit]
| Playable characters in Smash Remix | |
|---|---|
| CSS characters | Banjo & Kazooie · Bowser · Captain Falcon · Conker · Crash · Dr. Mario · Donkey Kong · Falco · Fox · Ganondorf · Goemon · Jigglypuff · King Dedede · Kirby · Link · Luigi · Marina · Mario · Marth · Mewtwo · Ness · Peach · Pikachu · Samus · Sheik · Sonic · Wario · Wolf · Yoshi · Young Link |
| Bonus characters | Dark Samus · Dr. Luigi · Dragon King · Ebisumaru · Giant Donkey Kong · Giga Bowser · Lanky Kong · Lucas · Mad Piano · Metal Luigi · Metal Mario · Peppy · Polygon Fighter · Roy · Slippy · Super Sonic |




