Yoshi's Island (SSBB)
Yoshi's Island (ヨッシーアイランド, Yoshi Island) is a stage in Super Smash Bros. Brawl and a familiar stage in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. Ultimate. It could be considered the spiritual successor to Yoshi's Story from Melee, due to a similar structure and stage elements with a similar behavior and function.
A Blarggwich randomly rises from either of the side pits, creating a temporary platform that can save recovering characters. Some Fly Guys also randomly descend, carrying food unless it is turned off in the Item Switch. They can be hit and defeated by attacks, dropping their baggage, and are particularly prone to intercept projectiles.
The stage will also change between the four seasons during the match, playing a sound every time (no sound is played in Smash 3DS). These changes do not affect the gameplay in any way. The season at the start of the match is chosen randomly.
Ω forms and Battlefield form
In Super Smash Bros. for Nintendo 3DS, the Ω form of the stage, the stage will cycle through the seasons as normal; however, no sound effects will play, and only the Spring/Summer mix of the music will be heard. The base doesn't bend, the thin platform is absent, and the Blarggwich and Fly Guys don't appear.
In Super Smash Bros. Ultimate, the Ω form and Battlefield form are similar to SSB4's Ω form; however, the stages do not extend below the blast line, and they are resized and reshaped to match Final Destination and Battlefield, respectively. In the Battlefield form, the top soft platform resembles the green platform on top of Blarggwiches, and the two bottom ones resemble the red soft platform of the normal form.
This stage is based on Super Mario World 2: Yoshi's Island, which marked Yoshi's first appearance as a standalone playable character. Yoshi's Island has very distinctive graphics, designed to look like pastel drawings.
Blarggwiches are ghostly entities that act as moving platforms, which Yoshi has to ride in certain stages.
Fly Guys are one of the many varieties of Shy Guy in the game. They fly around carrying items, dropping them when attacked. Some float in a specific path, while others stay onscreen for a limited time before fleeing.
Each season represents specific levels, and several other graphic elements in this stage are directly taken from the source game: The Summer season somewhat resembles the levels of Hit That Switch!! and Visit Koopa and Para-Koopa, The Autumn season might been inspired by the levels GO! GO! MARIO!! and Chomp Rock Zone, And the Winter season looks similar to levels Ride The Ski Lifts and also Danger - Icy Conditions Ahead. Chomps and Goonies are recurring enemies, and the smiling flowers which appear in the Summer version resemble the collectible Flowers which contribute to the final score in each level.
In Brawl, Yoshi's Island is a starter stage in the vast majority of tournaments, primarily due to a lack of other, more neutral stages. The Shy Guys fly into random positions, and can disrupt projectiles, such as Falco's Blasters. The walls on the side of the main platform prevent characters such as Meta Knight and Pit from gliding underneath the stage and make it more difficult for characters to be stage spiked. The Blarggwich can also aid characters' recoveries by acting as a platform to land on; however, its arrival and departure is random, and comes without any prior indication, preventing players from doing so consistently. Ness and Lucas are especially disadvantaged on this stage due to its hazards, as both the Shy Guys and Blarggwich can intercept their recoveries at random with almost no time to react. Donkey Kong does notoriously well here, as the tilted ledges allow him to easily perform a completely invincible Spinning Kong by dropping ledge, jumping, and immediately pressing up-B while holding towards the stage.
In Ultimate, Yoshi's Island is a counterpick in most stagelists. Turning off stage hazards removes the Shy Guys and Blarggwich; however, the slants in the middle of the stage affect jab locks and projectiles, while also making smaller characters even more difficult to hit. Additionally, the steep slants at the edges of the stage affect ledge trapping, especially with regards to 2-framing, and the horizontal blast zones are rather close to the stage.
Super Smash Bros. Brawl
Super Smash Bros. for Nintendo 3DS
Super Smash Bros. Ultimate