Smash Remix

Lanky Kong (SR)

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Lanky Kong
in Smash Remix
SSB64 Remix Lanky Kong.png
Donkey Kong (universe)
Universe Donkey Kong
Lanky Kong (SR)

Lanky Kong is a playable character in the Super Smash Bros. mod Smash Remix. He was added into the mod as a bonus character in its 2.0.0 release on June 25, 2025. Lanky Kong is the eleventh character added to have not first been playable in an official Smash game.

Chris Sutherland reprises his role as Lanky using archived audio from Donkey Kong 64.

Attributes[edit]

Visualization of Lanky's hurtboxes
SR Lanky Hurtbox(2).png

Lanky's large size, extensive range, and powerful recovery ability all make him a tough opponent to deal with. As such, the game opts to classify him as a bonus character along with other less-balanced fighters like Dragon King and Mad Piano. His only real weaknesses are that he has a very large hurtbox that makes it easy to trade attacks or even hit him out of his own, and that none of his special moves do much damage, if any at all.

Moveset[edit]

Name Damage Description
Neutral attack 4% (first hit) Lanky stretches his left, then right, then both arms together, based on his standard attack in Donkey Kong 64.
4% (second hit)
8% (third hit)
Forward tilt 13% Lanky swings his arm in a wide motion, affected by the angle of the control stick.
12%
10%
Up tilt 12& Lanky performs a short range upwards kick.
Down tilt 10% Lanky swipes his arm along the ground.
Dash attack 11% (first hit), 9% (second hit) Lanky stretches his hands and spins, then claps his hands upwards, based on his running attack from Donkey Kong 64. The move can hit on both the initial stretch and the upward clap.
Forward Smash 15% Lanky stretches and claps his hands.
Up smash 18% Lanky performs a flip kick.
Down smash 19% Lanky performs headspin with his arms outstretched, based on one of his moves in the DK Rap.
Neutral aerial 10%, 8% (late) Lanky loops his arms around himself like a jump rope, potentially hitting up to twice, based on his air attack in Donkey Kong 64.
Forward aerial 10%, 18% (sweet spot) Lanky performs a diagonally downward clap. This move has a sweet spot where his hands connect.
Back aerial 14% Lanky twists and stretches his arm far behind him.
Up aerial 8% Lanky performs a short range upwards kick.
Down aerial 3% Lanky curls his arms in and performs a spinning drill dive that hits up to 9 times.
Grab Lanky stretches his arms out just for you, to grab his opponent, similar to other long range grabs like the Hookshot or Grapple Beam.
Forward throw 14% Lanky holds his opponent in place and rubber bands himself forward with a kick.
Back throw 13% Lanky performs an overhead suplex on his opponent.
Floor attack (front) 6% Lanky swipes his arm up and to his sides as he stands up, hitting on either side.
Floor attack (back) 6% Lanky swipes his arm up and to his sides as he stands up, hitting on either side.
Edge attack (fast) 6% Lanky lifts himself with his hands and performs a full-body kick.
Edge attack (slow) 6% Lanky slowly lifts himself and performs a short kick with one foot.
Neutral special Grape Shooter 4% Lanky pulls out a bamboo shoot blowgun and shoots a grape projectile. Up to four grapes can be fired in rapid succession before Lanky must put the weapon away.
Up special Baboon Balloon 4% Lanky inflates himself just like a balloon, allowing him to float up and recover. After a certain amount of time or by hitting the button again, Lanky will release the air and swipe his arms down before entering freefall; the arm swipe is the only part of the move that does damage. If Lanky is hit while floating, he will "pop" and begin flying around as he deflates before running out of air, with the player able to control his direction.
Down special OrangStand Lanky begins to handstand, when he needs to. OrangStand alters many aspects of Lanky's mobility during this stance, such as slightly increasing his grounded movement speed, significantly increasing his acceleration, deceleration and turnaround speed, removing his ability to crouch, teeter on ledges, initial dash, use his dash attack and makes stick jumping and button jumping yield the same height. And when exiting the OrangStand stance midair, Lanky gets a small boost forward, and any upwards vertical momentum Lanky has is cancelled. Aside from moving, taunting or performing a single jump, every other action will take Lanky out of this stance.

On-screen appearance[edit]

Taunt[edit]

  • Hops up and down while his head stretches and shrinks, in an imitation of the "This Kong has a funny face" verse from the DK Rap.
  • While using OrangStand, gets up on one hand and waves.

Idle poses[edit]

  • Stands with his arms behind his head, occasionally tilting his arms and head to each side.

Crowd cheer[edit]

Cheer
Cheer
Description Lan - ky - Kong!

Victory poses[edit]

  • Hops and crosses his hands. The ending pose references his pose at the beginning of the DK Rap from Donkey Kong 64. (Also his CSS animation.)
  • Performs a short dance with no style or grace and swipes his arms out, based on his animation when he gets a golden banana in Donkey Kong 64.
  • Performs a trombone solo, takes a bow, and digs his tune, based on his Trombone Tremor attack in Donkey Kong 64, which his victory theme is also based on.

Techniques[edit]

Grape wall[edit]

Grape wall

Lanky Kong can shoot up to 4 grapes per use of his neutral special, and if he does this while descending, he will make a small wall of grapes that reach a little over platform height. This can either force opponents to jump over it or take up to 16%.

Balloon parry[edit]

Lanky Kong performing a balloon parry and then controling his deflation movement

Similarly to how Yoshi can use his armored double jump to parry attacks, if Lanky uses his up special right before taking damage he will negate knockback with the animation of him "deflating."

Deflate control[edit]

When Lanky gets hit during the rising portion of his up special he will begin "deflating," Lanky can actually steer the direction he flies in to either retreat from the opponent or gain neutral. The more damage Lanky has the faster he will fly, and Lanky can actually tech if he comes into contact with the ground while deflating.

OrangStand attacks[edit]

Due to Lanky being able to turn around almost instantly and not be able to dash attack in the OrangStand state, he can more easily perform turnaround tilts and smash attacks. He can also space his attacks way more precisely with this.

Quick edgehog[edit]

Quick edgehog

Due to the OrangStand state cancelling upwards vertical momentum when exited midair, when facing away from a ledge while in the OrangStand state, Lanky can jump and then quickly exit Orangstand whilst moving backwards to then fall onto the ledge while facing it and grab onto it. This is much faster than performing a normal shorthop and falling onto the ledge. This allows Lanky to edgehog much quicker than most other characters.

Super quick edgehog[edit]

Super quick edgehog

Due to OrangStand not allowing Lanky to teeter, it is easier for him to slip off of ledges and platforms in the OrangStand state. And if Lanky is approaching a ledge in OrangStand right before falling off of it if he turns around, he will still carry a bit of the momentum from running and slip off of the ledge while facing it and then grab onto it. This is much faster than the normal edgehog method and makes Lanky one of the best at edgehogging.

Fastfall cancel[edit]

If Lanky enter\exits the OrangStand state while fastfalling he will essentially cancel the fastfall while keeping his full mobility. This is useful for mixing up recoveries or landing and can even be done multiple times.

In Remix Modes[edit]

Remix 1P Mode[edit]

Lanky can appear in Stage 4 as a team with Donkey Kong called "DK Crew", where they are fought on Kongo Falls.

All-Star Mode[edit]

As a bonus character, Lanky cannot appear as an opponent in All-Star Mode.

Alternate costumes[edit]

Lanky Kong's alternate costumes in Remix
LankyKongHeadSR.png LankyHeadRedSR.png LankyHeadGreenSR.png LankyHeadPurpleSR.png
LankyHeadYellowSR.png LankyHeadBlackSR.png LankyHeadBlueSR.png LankyHeadPinkSR.png
  • Default: Based on his appearance in Donkey Kong 64. His in-game model is almost as big as Donkey Kong's model, in line with his appearance in said game.
  • Red: Based on one of his alternate colors from the multiplayer mode in Donkey Kong 64.
  • Green: Based on one of his alternate colors from the multiplayer mode in Donkey Kong 64.
  • Violet: Based on one of his alternate colors from the multiplayer mode in Donkey Kong 64.
  • Yellow: Resembles the cartridge for Donkey Kong 64, which unlike other N64 cartridges is yellow.
  • Indigo: Based on Waluigi.
  • Blue: Based on an inversion of his traditional colors.
  • Pink: Resembles Junior (II) from Donkey Kong Jr. Math.

Gallery[edit]

Trivia[edit]

  • Lanky Kong's character selection screen portrait, which can only be seen in the 12 Character Battle mode, is based on one of his character renders from Donkey Kong 64.
  • While Lanky is in the OrangStand stance, his attacks become 4 frames faster, but this is combined with the 4 frames of exiting the OrangStand stance, so there is no real benefit.
  • Lanky Kong's reveal trailer is based on the viral meme video "Lanky Kong listens to DK Rap for the first time" by YouTube comedian Joel Haver, replicating the plotline of Lanky Kong reacting in upset to the finished result of a video he worked on (albeit with a happy ending unlike the source material), multiple jokes, and Haver's distinctive rotoscoped effects. This parody was created with Haver's official consent, though he did not reprise his role as Lanky, instead being done by Matthew McClesky, another animator whose work is strongly inspired by Haver's and uses the same techniques.
  • Previously, Lanky Kong was considered a scrapped fighter, as noted in Smash Remix's cut content overview.[1]

References[edit]