Metal Luigi (SR)
| Metal Luigi in Smash Remix | |
|---|---|
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| Universe | Mario |
Metal Luigi is a playable character in the Super Smash Bros. mod Smash Remix. He was added into the mod in its v1.5.0 release on January 4, 2024. He is a clone of Luigi, serving as Luigi's boss variant and counterpart to Metal Mario. Just like Metal Mario shares a slot with Mario in Smash Remix, Metal Luigi shares a slot with Luigi and can be selected by pressing up on the D-Pad while hovering over Luigi. Prior to v1.5.0. Mad Piano shared the slot with Luigi.
Just like Metal Mario, Metal Luigi is unvoiced.
Attributes[edit]
Like Metal Mario, Metal Luigi is distinguished by his knockback-based armor making him resist weak attacks at lower percentages, making it possible for him to immediately counterattack and start a combo. His survivability on-stage is overall improved. His grounded movement features a slower initial dash speed and max running speed, but better braking force; this gives him some of the highest traction in the game, making his dash dances cover less range and overall making for a clunkier experience. His aerial movement is hampered by an 8-frame jumpsquat - the worst in the game - which makes tacking jump-ins difficult while making it harder to amount an aerial offensive himself. Additionally, he has double the fall speed acceleration compared to Luigi which, while helpful for vertical survivability, makes recovery extremely difficult. Compared to regular Mario and Luigi, Metal Luigi's recovery, while conceptually good, fails in practice. His Super Jump Punch travels far, but his fall speed means that he falls like a brick almost immediately, making it less effective than one would expect. His Luigi Cyclone also suffers in similar fashion, gaining almost no height when mashing, often leading to an SD rather than helping.
Metal Luigi, despite his air mobility, is still capable of performing similar combos to Luigi, still possessing his powerful up and down aerials. Thus, Metal Luigi can still rack up damage quickly, land deadly platform combo extensions, efficiently break shields, and meteor smash (albeit with more risk). However, his down aerial will generally deal a bit less damage than Luigi's, on account of having less airtime to get all the hits in. His forward and back throws are powerful KO options as well, which coupled with his shield break potential, makes doing so against him risky. Off-stage, Metal Luigi is conceptually good on account of having Luigi's attacks, but his fall speed makes doing so extremely risky. His forward aerial sends at almost horizontal angles, his down aerial can meteor smash with incredible consistency, and his Fireball can allow him to interrupt recoveries without committing off-stage.
It's notable that having Luigi's attributes also means Metal Luigi comes with his innate weaknesses. His frame data is only average and his attacks don't have strong range, all compounded by his sluggish movement, which makes it difficult for Metal Luigi to approach, with his knockback-based armor only being easily applicable matchups of more combo-oriented characters such as Falco or Shiek. It's very possible to camp Metal Luigi and force him to approach as a result of these issues, poking him with disjointed attacks until it's easy to launch him. In general, Metal Luigi arguably makes Luigi's downsides worse, possibly making his even matchups negative.
Differences from Luigi[edit]
Metal Luigi has slower mobility, less combo ability, a worse approach game, and a far worse recovery compared to Luigi.
Moveset[edit]
For all intents and purposes, Metal Luigi's attacks are the same as Luigi's, with all differences being due to his differing physics. For visualization's on Luigi's hitboxes, which are the same as Metal Luigi's, see here.
| Name | Damage | Description | ||
|---|---|---|---|---|
| Neutral attack | Left Punch (左パンチ) Right Punch (右パンチ) Kick (キック) |
2% | Two punches and a kick. This move is a natural combo. Taken directly from Mario's attack combo in Super Mario 64. | |
| 2% | ||||
| 4% | ||||
| Forward tilt | Middle Kick (ミドルキック) | 10% | Luigi kicks forwards. The move is similar to Mario's, except it is considerably weaker. Decent spacing move but it is not particularly fast or strong, not KOing until very high percent. Can be angled. | |
| Up tilt | Uppercut (アッパーカット) | 10% | Metal Luigi does an uppercut. It is almost the same as Mario's except for a few minor hitbox differences, giving it many of the same uses as Mario's uppercut in that it is a good combo starter at mid percents, chains into itself, and can KO at high percentages. | |
| Down tilt | Low Kick (ローキック) | 7% | Metal Luigi performs a quick low kick. Low knockback and range, although it is very fast. It can lead into a Super Jump Punch at certain percents and it is safe on shield. | |
| Dash attack | Flurry Punches (ぽこぽこパンチ, Pow-Pow/Burbling Punch) | 2% (hits 1-6), 12% (total) | Six hits, 2% per hit. Due to a developer oversight, there is no finishing hit, and coupled with some ending lag, this move is easily punished. | |
| Forward smash | ↗ | Smash Punch (スマッシュパンチ) | 16% | Metal Luigi winds up his fist for a bit and then punches with an enlarged fist. It is the weakest forward smash in the game. Using it in a short step will cause Metal Luigi to slide forward a short distance. Has less power than Mario's, but it also has less ending lag, making it slightly better overall. |
| → | 15% | |||
| ↘ | 14% | |||
| Up smash | Lead Headbutt (スマッシュヘッドバット, Smash Headbutt) | 19% | Metal Luigi lunges his head upwards in an arc. It is mostly the same as Mario's, except it has a slightly larger hitbox. Very powerful vertical finisher; tied with Mario, Donkey Kong, and Jigglypuff for strongest up smash in the game. Can KO Mario as low as 73% on Dream Land at ground level. | |
| Down smash | Double Kick (ダブルキック) | 17% | Metal Luigi performs a double sided breakdance leg sweep. It has good power and decent speed/range. It is the same as Mario's version. | |
| Neutral aerial | Luigi Kick (ルイージキック) | 14% (clean), 11% (late) | Does a sex kick, which gets weaker over time. | |
| Forward aerial | Forward Dropkick (前方ドロップキック) | 16% (clean), 10% (late) | Metal Luigi sticks his feet out in front, his body aimed forward with them, and spins. Has slow startup lag but it has a decently powerful hitbox when it first comes out. | |
| Back aerial | Backward Dropkick (バックワードキック, Backward Kick) | 16% (clean), 10% (late) | Metal Luigi thrusts his feet back and flips. Similar to forward aerial except it has slightly lower startup and a shorter lasting hitbox. Good for edgeguarding, and has good power. | |
| Up aerial | Air Slash (エアスラッシュ) | 12% (clean), 9% (late) | Metal Luigi performs a flip kick. It comes out on frame 2, making it the fastest aerial in the game in terms of startup lag (along with Mario's up aerial). Knockback direction depends on which angle the foe was hit on. Lower power than most of his moves, but an effective juggling and combo move. | |
| Down aerial | Drill Kick (ドリルキック) | 3% (hits 1-8), 24% (total) | Metal Luigi performs a drill kick, 8 hits, 3% per hit for a total of 24%. A useful meteor smash; Similar to Jigglypuff's down aerial, it can be used multiple times to ensure that the foe is unable to recover. It has slow startup lag but minimal ending lag compared to other drill kills. Can combo into itself and up aerial/Super Jump Punch easily. It also has solid shield pressuring potential due to its low ending lag. Like other drills, it is heavily SDIable however. | |
| Grab | Grab (つかみ) | — | ||
| Forward throw | Forward Spin Throw (前方スピンスロー) | 16% | Same as Mario, swings foe once and tosses them in front with good power. | |
| Back throw | Airplane Swing (ジャイアントスイング, Giant Swing) | 12% (throw), 10% (collateral) | Swings three times and tosses foe behind with excellent KO power, a throw from Super Mario 64. | |
| Forward roll Back roll |
— | — | ||
| Techs | — | — | ||
| Floor attack (front) Floor getups (front) |
6% | Leg sweeps and gets up, similar to his down smash. | ||
| Floor attack (back) Floor getups (back) |
6% | Leg sweeps and gets up, similar to his down smash. | ||
| Edge attack (fast) Edge getups (fast) |
6% | Gets up and somersaults. | ||
| Edge attack (slow) Edge getups (slow) |
6% | Slowly gets up and kicks. | ||
| Neutral special | Fire Ball | 6% | Throws a green fireball as a projectile. Unlike Mario's, it is not affected by gravity and travels forward perfectly straight, even in midair. | |
| Up special | Super Jump Punch | 25% (sweetspot), 1% (sourspot) | Does a jumping uppercut. Although it is visually similar to Mario's, it functions very differently. If Metal Luigi is right next to the opponent and does it, it will become a Fire Jump Punch, a move with high damage and powerful knockback, able to KO Jigglypuff at rather low percentages. It can also be combo'd into from a down aerial, or a forward aerial hitting with the weak hitbox (on Luigi's feet). Otherwise, the sour spot deals almost no damage and knockback, leaving Metal Luigi extremely vulnerable. Metal Luigi has some devastating combos involving the Fire Jump Punch. Like Mario's, it is a good recovery move. | |
| Down special | Luigi Cyclone | 15% (loop), 18% (final hit upon landing) | A spinning attack that resembles the Spin Jump from Super Mario World. Unlike Mario's, it has only two hits: one at the beginning, and one at the end (only when he lands; the attack will remain having one hitbox while he's in the air). Once he lands, his hitboxes will become inactive except for the second hit, making him very punishable. If two hits connect, it will deal a total of 26-33% damage. If the B button is pressed repeatedly in midair, Metal Luigi will rise upwards. It has vertical KO power at percentages under 100% when used close to the upper blast line, and can be used as a followup to an up aerial. | |
| Taunt | 1% | Performs a bashful kick with his left foot while looking down to the ground. The only damaging taunt in the game, it deals weak damage with low set knockback. Although it is possible to perform an infinite combo against lightweights with two Luigis using the taunt, it has otherwise almost nonexistent utility due to its poor range, startup and power. | ||
On-screen appearance[edit]
- Jumps out of a Warp Pipe just like Luigi.
Taunt[edit]
- Puts his arms by his sides and slightly behind him, lowers his head and kicks with his left foot. If the foot connects with an opponent, it deals 1% damage with set knockback and stun. This is the only damaging taunt in the game. It is possible for a team of two Metal Luigis to perform an infinite combo on lighter characters such as Jigglypuff using nothing but their taunts.
Idle poses[edit]
Victory poses[edit]
All of Metal Luigi's victory poses are taken from Luigi.
- Shuffles left and right.
- Childishly swings at the air and, after sighing twice, glares at the camera (also his character selection animation).
- While facing backwards, he waves to the left and right side.
In Remix Modes[edit]
Remix 1P Mode[edit]
Metal Luigi can appear as a team with Metal Mario, aptly referred to as the "Metal Mario Bros.", as opponents on Stage 9 of Remix 1P Mode, where they are fought on Meta Crystal DL. This battle in itself is a reference to the Metal Mario Bros. encounter in Melee's Adventure Mode.
All-Star Mode[edit]
As a boss character, Metal Luigi never appears as an opponent in All-Star Mode.
Alternate costumes[edit]
Metal Luigi's alternate costumes are the same as the ones that Metal Mario received in Smash Remix.
- Default
- Red
- Green
- Blue: Based on Metal Mario's "right" color in Mario Golf.
- Gold: Based on Gold Mario from New Super Mario Bros. 2. By extension, it's also based on Gold Luigi from Puzzle & Dragons: Super Mario Bros. Edition. It also resembles Metal Mario's "left" color in Mario Golf.
- Pink: Based on Pink Gold Peach.
Gallery[edit]
Metal Luigi's character selection screen icon.
Trivia[edit]
- Metal Luigi's CSS portrait, only seen in 12 Character Battle, is an original drawing made by Pringles, using his regular Melee trophy as a reference.
- Metal Luigi was the first character added to an update without a traditional reveal in the trailer for their version.
- Metal Luigi was originally supposed to appear in the trailer, and even had animation done for it. However, it was ultimately removed due to cohesiveness issues and difficulty finding a spot to place it in the trailer. Later, the scrapped animation was posted to Smash Remix's Twitter/X account.
- Metal Luigi is the only character that has ever taken the place of another boss variant, being Mad Piano.
| Playable characters in Smash Remix | |
|---|---|
| CSS characters | Banjo & Kazooie · Bowser · Captain Falcon · Conker · Crash · Dr. Mario · Donkey Kong · Falco · Fox · Ganondorf · Goemon · Jigglypuff · King Dedede · Kirby · Link · Luigi · Marina · Mario · Marth · Mewtwo · Ness · Peach · Pikachu · Samus · Sheik · Sonic · Wario · Wolf · Yoshi · Young Link |
| Bonus characters | Dark Samus · Dr. Luigi · Dragon King · Ebisumaru · Giant Donkey Kong · Giga Bowser · Lanky Kong · Lucas · Mad Piano · Metal Luigi · Metal Mario · Peppy · Polygon Fighter · Roy · Slippy · Super Sonic |

