Smash Remix

Conker (SR)

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Conker
in Smash Remix
SSB64 Remix Conker.png
Smash remix series icon conker.png
Universe Conker
Conker (SR)
Conker Makes a Rare Appearance!!!
Introduction tagline

Conker is a playable character in the Super Smash Bros. mod Smash Remix. He was added to the mod in its v0.9.7 release on May 11, 2021. Conker was the second playable character added to the mod to have not been playable in an official Smash game — after Mad Piano — and the first character of that type to have their own slot on the character select screen. Conker is also the first playable character to represent a universe that has yet to be represented in the official games, specifically the Conker universe.

Conker's appearance and moveset are based on his appearance in 2001's Conker's Bad Fur Day. His voice clips consist of archived audio from Bad Fur Day provided by Chris Seavor.

Attributes[edit]

An icon for denoting incomplete things.

Capable of racking up chip damage via trusty projectile zoning and more actively through stringing together small but repeated combos, Conker is an archetypal hit-and-run zoner. Physically comparable to Mario in weight, height and overall speed, Conker's attacks are similar to Young Link or Goemon in that they deal low damage and knockback, but are very quick and disjointed, as well as having some reliable combo starters.

The charge capabilities of Catapult and Grenade grant Conker a degree of flexibility in playing off of the space between him and many other characters during the neutral game. Capable of interrupting ground and low aerial approaches with slow and fast projectiles alike, Conker can set up his own entry points with enough projectile harassment, as well as get the needed damage to sustain his combos into KO percentages.

Conker's ground game includes frequently applicable tilts and exceptionally fast forward and down smashes, featuring hitboxes large enough to catch foes by surprise and to even edgeguard lower recovery options with relative ease. Conker's much stronger aerial game includes very fast, difficult to punish disjoints and combo starters in the form of down, forward, up aerials, as well as a hugely disjointed, immensely powerful back air, which serves as Conker's safest KO option when spaced.

Should Conker eventually find himself up close with the enemy, the low knockback of his attacks makes it difficult to find the opportunity to get his projectiles out, instead relying on sweeping up foes in combos. Conker's lack finishers means many of his combos simply end without KOing, and will instead require him to edgeguard foes once they're launched off-stage. Failing that, it's not uncommon to resort to fishing for grabs or a stray smash attack or back air to finish the job.

Conker's own weight makes him somewhat easy to KO, which is further worsened by facing significant problems in recovering. If Conker is not KOed by an attack outright, he is then at severe threat to being easily gimped by the vast array of meteor smashes due to the low vertical distance and minimal protection offered by Helicoptery Tail Thingy.

Ultimately, Conker's success hinges on careful cultivation of space during the neutral game and the knowledge of when to give that space up to make full use of his combo game and moveset.

Moveset[edit]

Name Damage Description
Neutral attack 2% Punches twice, and then pulls out a chainsaw to attack. The chainsaw attack can be looped if A is mashed. Conker uses a chainsaw to destroy the Nintendo 64 logo in the intro of Bad Fur Day.
2%
1% (loop)
Forward tilt 10% A roundhouse kick.
14%(Angled up)
12%(Angled down)
Up tilt 11% An uppercut. Begins to chain into itself and into up air at medium percentages.
Down tilt 9% Conker sweeps with his tail. Can be used to edgeguard due to sending at a horizontal angle, and is safer than it appears due to Conker's tail lacking a hurtbox.
Dash attack 12% Conker pulls out and swings a baseball bat. Comes out quickly and is disjointed, but lacks followups and is easily punishable at low percentages due to very low knockback. The baseball bat is a minor weapon in Bad Fur Day and Conker's main weapon in the remake.
Forward Smash 16% Conker swings down with his frying pan. Comes out very quickly, is disjointed and can be used to edgeguard opponents with the right timing. The frying pan is Conker's main weapon in Bad Fur Day.
Up smash 3% (each hit) Conker leans back and fires a blowtorch diagonally. Has two disjointed hitboxes in front of Conker, one at chest height and the other a little above head height. Hits opponents a maximum of five times. Very low knockback and multi-hit makes it an unlikely KO option, being unable to KO Kirby (SSB) at 150% from the middle of Dream Land. The blowtorch is a context-sensitive weapon in Bad Fur Day.
Down smash 16% (from the front), 15% (from the back) Conker pulls out a chainsaw and swings it around himself.
Neutral aerial 11% (clean) 7% (late) Performs a sex kick.
Forward aerial 14% Conker quickly swings in front of himself with his frying pan. Can combo into itself and some other aerials at medium percentages.
Back aerial 19% Conker pulls out a katana and swings it vertically behind his back. Somewhat slow startup compared to Conker's other aerials, but can still be used in a short hop. Is a safe KO option due to being considerably disjointed and dealing high damage and knockback.
Up aerial 12% Conker swings above himself with his frying pan. The sweetspot launches opponents right above Conker's head, and can be used to juggle or combo into other aerials at medium percentages, especially when used as a landing option.
Down aerial 3% (each hit) Conker pulls out a blowtorch and starts firing below himself. Can hit opponents a maximum of five times.
Grab - Conker clinches with his right hand.
Forward throw 12% Conker leans back before heaving the enemy forward.
Back throw 17% Conker throws the enemy behind him.
Floor attack (front) 5% (both hits) Gets up and does a punch in front and a roundhouse kick behind.
Floor attack (back) 5% (both hits) Gets up and does a punch in front and a roundhouse kick behind.
Edge attack (fast) 4% Climbs up and does a tail sweep.
Edge attack (slow) 4% Climbs up and does a short kick.
Neutral special Catapult 4% (uncharged), 12% (fully charged) Conker fires a nut with his slingshot. Holding down B charges the attack, increasing its damage and projectile speed. Conker can fire uncharged nuts between short hops, making it effective for chipping and aerially approaching against taller or jumping opponents. The slingshot appears in Bad Fur Day, Conker's Pocket Tales and the unreleased Twelve Tales: Conker 64.
Up special Helicoptery Tail Thing 10% (initial hit), 3% (as his tail starts to slow down) Conker twirls his tail like a helicopter and begins to hover for about a second before he starts losing height. Holding down B allows him to maneuver while still twirling his tail, while letting go of B puts him into a helpless state. Conker's tail has no hurtbox, although the weak knockback can allow some characters to trade favourably while edgeguarding Conker. This attack is Conker's double jump in Bad Fur Day.
Down special Grenade 1~2% (grenade, uncharged), 5% (grenade, fully charged), 14% (explosion) Conker throws a grenade in front of him, exploding after two seconds. Holding down the B button will increase the distance which it is thrown, with a light tap barely leaving Conker out of the explosion's range, and a full press nearly travelling across all of Final Destination. The grenade deals minuscule damage and knockback while in the air. The grenade is not an item and is thus unable to be picked up, but any attack will launch it. Can be used to zone, set up combos and edgeguard. Conker uses grenades in Bad Fur Day.

On-screen appearance[edit]

Taunt[edit]

  • Starts grinning and waving, saying "See ya!".

Crowd cheer[edit]

Cheer
Cheer
Description Conker! - Conker!

Victory poses[edit]

  • A wad of cash bounces by Conker, who picks it up while grinning with dollar signs in his eyes.
  • Plays on his Game Boy before noticing the camera, then tosses it away and stands up with his arms crossed.
  • Jumps up and pumps his fist. (CSS animation)
HighQualityConkerVictory1.gif
HighQualityConkerVictory2.gif
HighQualityConkerVictory3.gif

In Remix Modes[edit]

Remix 1P Mode[edit]

Conker can appear as an ordinary opponent, a giant opponent, or as a multi-man team, where he is fought on either Windy or Frosty Village. Starting in v1.5.0, he can also appear in Stage 4 as a team with Banjo & Kazooie called "Rare Pair", in reference to Rare Ltd., the company that made both Banjo-Kazooie and the Conker series, where they are fought on Windy, Spiral Mountain, Mad Monster Mansion, or Frosty Village.

All-Star Mode[edit]

In All-Star Mode, Conker and his allies can appear on Windy.

Profile[edit]

After helping Diddy Kong and the gang save Timber's Island from the evil Wizpig, Conker had himself quite the night.

A series of adventures in the Fairy Panther Kingdom ended with him as king, but at the cost of his love, Berri.

"The grass is always greener, and you don't really know what it is you have until it's gone."

Works:

  • Diddy Kong Racing (N64)
  • Conker's Pocket Tales (GBC)
  • Conker's Bad Fur Day (N64)

Alternate costumes[edit]

SSB64 Remix alts Conker.png
SSB64 Remix artworks Conker.png
ConkerHeadSR.png ConkerHeadPinkSR.png ConkerHeadRedSR.png ConkerHeadGreenSR.png
ConkerHeadBlackSR.png ConkerHeadWhiteSR.png ConkerHeadYellowSR.png

Gallery[edit]

Trivia[edit]

  • Conker's render and portrait on the character selection screen are based on a piece of artwork from Conker's Bad Fur Day.
  • The quote at the end of his character profile is taken from Conker's monologue during the ending of Bad Fur Day. His congratulations screen is similarly based on the same scene.
  • Several of Conker's moves were changed or dropped during development, including chainsaw swipes as his jab, clapping bricks together as his up smash, an air fan-style tail spin as his grounded up special, and a rocket launcher as his neutral special.
  • Conker's intro tagline "Conker Makes a Rare Appearance!!!" makes a similar reference to Banjo & Kazooie's Ultimate reveal tagline "Banjo & Kazooie Are Raring To Go!", referencing Rare Ltd., the company that made and owns both the Banjo-Kazooie and Conker series.
  • Conker's polygon variant is said to resemble his Diddy Kong Racing design, embellished with a bushier-ended tail.