Peach's Castle (64)
Peach's Castle as it has appeared in the Smash series.
|Starter (SSB and Ultimate)
|4 (SSB and 3DS)
8 (Wii U and Ultimate)
|Article on Super Mario Wiki
|A bumper floats above the center of this stage. Watch where you jump, or you'll get bumped sky-high!
|—Super Smash Bros's instruction manual
Peach's Castle (ピーチ城上空, Above Peach Castle), known as Peach's Castle (64) in Super Smash Bros. 4, is Mario and Luigi's home stage in Super Smash Bros. In 1P Game, the player fights a team consisting of Mario and Luigi on this stage. Luigi is also fought here in his unlocking battle in the same game.
Even though this stage did not return in Super Smash Bros. Melee, a portion of the music that plays on it plays during the cutscene where Luigi takes Mario's place in Melee's Adventure Mode. Additionally, a stage taking place in the same location called Princess Peach's Castle is a playable stage in Melee.
Peach's Castle returned as downloadable content in both versions of Super Smash Bros. 4 on July 31st, 2015, alongside Hyrule Castle. Like other returning stages from the first Smash game, some of the textures are slightly higher in quality, but the general overall primitive look of the original is retained. Peach's Castle also returns as a familiar stage in Super Smash Bros. Ultimate, alongside the Princess Peach's Castle stage from Melee.
Peach's Castle has two main platforms, one on top of another. The top platform is a soft platform that slants upwards to the left, and downwards to the right. The bottom platform is a solid platform that slopes slightly downwards on both sides. The bottom platform partially comprises a block that moves left and right, which acts as a semisoft platform. On the top two corners, there are two floating, inward-angled platforms, resembling pinball slingshots, that move slowly up and down and prevent characters from being smashed away too easily. These platforms are very easy to DI off of as well.
The stage has a floating Bumper in the middle above the second platform of the stage. This bumper moves slightly left and right (it remains stationary on 1P Mode though).
In Smash 64, it is difficult for most characters to recover on this stage since the two floating platforms limit recovery to the top platform and there are no ledges that can be grabbed. The moving block platform on the bottom of the stage greatly aids recovery, but it isn't always on the side the player is on. In Smash 4 and Ultimate, however, fighters can now grab onto the bottom platforms.
Ω forms and Battlefield form
In Super Smash Bros. 4, the Ω form removes all features but the main platform, which is extended and flattened.
In Super Smash Bros. Ultimate, the main platform of the Ω form and Battlefield form is similar to SSB4's Ω form; however, it is resized and reshaped to match Final Destination and Battlefield, respectively. The design of the three soft platforms of the Battlefield form is based on the wooden soft platform in the center of the regular form.
In Ultimate, with hazards off, the Bumper is not present, the triangle platforms do not move, and the semisoft platform on the bottom is stationary and is completely centered.
In Super Mario 64, the castle is taken over by Bowser, who takes control of the Power Stars and seals Princess Peach inside the fresco over the castle entrance. A Lakitu Bro., a Lakitu with a camera at the end of its fishing pole, is first seen flying around Peach's Castle at the beginning of the game and follows Mario for the duration, who controls the camera and allows the player to toggle the view. After Mario defeats Bowser and collects all of the game's Power Stars, the cannon in the castle grounds is unlocked, which will allow the player to access the roof of the castle and find Yoshi and three 1-Up Mushrooms there.
This stage features multiple elements taken from Super Mario 64. The stage mainly takes place around a tower spire resembling the center tower spire on the roof of Peach's Castle. The red carpet staircases on each side of the main platform and the black-and-white checker pattern floor in the middle is similar to the carpeted staircases and the floor patterns found inside of the castle. The stage's background also features an aerial view of Peach's Castle.
The bridges are similar to those found in the Cool, Cool, Mountain course. The design of the triangular platforms in the upper corners are similar to the starting platform in the Bowser in the Dark World boss course.
In Super Smash Bros., a Lakitu Bro. will occasionally appear as a background character.
Super Smash Bros.
In Smash 64, for a long period according to the old American ruleset, Peach's Castle was usually considered a counterpick stage in singles. This is because of the inability to grab the edges, meaning that some characters can be gimped or edgeguarded much easier than usual, and because of the Bumper hazard and angled platforms on the side of the stage that can prevent KO moves that would have otherwise KO'd. However, the Bumper can be used for various unique combos, and can also be used by characters such as Pikachu to escape pressure. The stage is often counterpicked by Jigglypuff and Kirby players and the lack of edges that can be grabbed serves as a disadvantage to characters such as Link and Captain Falcon. However, most recently the stage was banned. In doubles tournaments, the stage is usually banned, due to the listed reasons above along with the fact that the stage is too small.
Super Smash Bros. 4
Unlike in SSB, Peach's Castle has been banned since launch. Alongside the great advantage the stage provides some characters compared to others, there are also more legal stages to not consider the stage as potentially legal.
Super Smash Bros. Ultimate
Peach's Castle remains banned in Ultimate for the same reasons as Smash 4. There are also now even more stages, further distancing it as potentially legal.
Names in other languages
- In early screenshots of the stage select screen of the original Super Smash Bros., this stage went by the name "In the Sky of Castle Peach".
- One of Peach's Castle's hazards is a bumper, which is mostly used as an item. Coincidentally, this is the first stage to use an item as a hazard, and have a hazard outside of its own universe, as the Bumper is part of the Super Smash Bros. universe.
- Even though the bumper was updated in Super Smash Bros. 4, its original design and animation is retained in this stage.
- In Smash 4 and Ultimate, the moving platform will "thud" when it stops moving and then a grinding noise when it starts up again.
- In Ultimate, the two potted plants always face the camera in the regular version of the stage, but in the Ω and Battlefield forms, they always face forward.
- Lakitu occasionally appears in the background of this stage in Smash 64, but never in Smash 4 or Ultimate.
- The following Assist Trophies cannot appear on this stage: Skull Kid, Andross and Devil. Additionally, Xerneas cannot be summoned here either.
|Stages in Super Smash Bros.
|Congo Jungle · Dream Land · Hyrule Castle · Peach's Castle · Planet Zebes · Saffron City · Sector Z · Yoshi's Island