Corrin (SSBU)/Down throw
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| Corrin down throw hurtbox and hitbox visualization | ||||
|---|---|---|---|---|
Overview[edit]
Update History[edit]
Down throw's first hit has a lower hitlag modifier (2.5x → 1.5x), causing the throw to execute faster.
Throw and Hitbox Data[edit]
| Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Throw | |||||||||||||||||||||||
| Throw | 0 | 3.0% | Forward | 80 | 150 | 0 | 0.0× | ||||||||||||||||
| Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | ||||||||||||||||
Timing[edit]
The dragon form turns Corrin's model invisible while active, but he still has hurtboxes and can be damaged normally after the throw release.
| Invincibility | 1-27 |
|---|---|
| Dragon form | 5-44 |
| Hitbox | 26 |
| Throw release | 27 |
| Interruptible | 55 |
| Animation length | 64 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|