The tipper deals more damage (15.2% → 16.7%) with no compensation on knockback, improving its KO potential.
The tipper has gained a shieldstun multiplier of 1.6×, making it harder to punish.
The tipper consists of two hitboxes instead of one, which cover a wider area (Y offset: 0u → -0.4u/0.4u, Z offset: 0u → 0.4u/-0.4u), making it less likely to whiff due to the z-axis.