Isabelle (SSBU)/Forward throw
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Isabelle forward throw hurtbox visualization | ||||
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Overview[edit]
Overall, Forward throw is only useful for sending offstage at mid percent, and occasionally higher percentiles. Otherwise Down throw is better at low percents due to its follow ups, and Back throw can be a more powerful positioning tool due to strong knock back growth.
Update History[edit]
Forward throw has increased knockback (102 base/10 scaling → 107/20).
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
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Throw | 0 | 9.0% | ![]() |
Forward | 107 | 20 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-15 |
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Throw Release | 15 |
Interruptible | 46 |
Animation length | 55 |
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![]() Lag time |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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