Isabelle (SSBU)/Down aerial
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Hitbox visualization showing Isabelle's down aerial.
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Contents
1
Overview
2
Update History
3
Hitboxes
4
Timing
4.1
Attack
4.2
Landing lag
Overview
Update History
1.1.0
Up and down aerials have less landing lag (12 frames → 9).
8.0.0
Down aerial has less startup lag (frame 14 → 11) with its total duration reduced as well (FAF 46 → 43).
Hitboxes
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Clean hit
0
0
10.0%
0
10
80
0
3.0
top
0.0
-5.5
0.5
1.0x
1.0x
0%
Punch
1
0
10.0%
0
30
100
0
6.5
top
0.0
-5.5
0.5
1.0x
1.0x
0%
Punch
Late hit
0
0
5.0%
0
30
100
0
4.5
top
0.0
-4.0
0.5
1.0x
1.0x
0%
Punch
Timing
Attack
Initial autocancel
1-10
Clean hit
11-12
Late hit
11-28
Ending autocancel
36-
Interruptible
43
Animation length
56
Landing lag
Interruptible
10
Animation length
46
Legend (1 square = 1
frame
)
Lag time
Hitbox
Hitbox change
Autocancel
Interruptible
Isabelle's moveset
Neutral attack
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
·
Side special
·
Up special
·
Down special
·
Final Smash
Categories
:
Weapon attacks (SSBU)
Normal attacks (SSBU)
Meteor smashes (SSBU)
Isabelle (SSBU)
Down aerials (SSBU)
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