Isabelle (SSBU)/Neutral attack
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Overview[edit]
Update History[edit]
Neutral attack deals less knockback (21 base/38 scaling → 14/30), has a lower SDI multiplier (1× → 0.5×) and deals more hitstun (8 frames → 14), allowing it to chain into itself more reliably and making it safer to use.
Hitboxes[edit]
Timing[edit]
The move can loop into itself by either holding the attack button or pressing it repeatedly. Upon hitting twice with the move, any subsequent hits push Isabelle back slightly until it is interrupted.
Hitboxes | 3-4 |
---|---|
Repeat window | 13-19 |
Interruptible | 20 |
Animation length | 39 |
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![]() Lag time |
![]() Hitbox |
![]() ![]() Loop point |
![]() Continuable |
![]() Interruptible |
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