Ice Climbers (SSBU)/Up aerial
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Ice Climbers (SSBU)
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Hitbox visualization showing Popo's up aerial.
Hitbox visualization showing Nana's up aerial.
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Contents
1
Overview
2
Hitboxes
3
Timing
3.1
Attack
3.2
Landing lag
Overview
Hitboxes
ID
Part
Rehit rate
Damage
SD
Angle
Angle type
BK
KS
FKV
Set weight
Radius
Bone
Offset
H×
SDI×
T%
Clang
Rebound
Effect
Type
G
A
Sound
Direct
Hit bits
Hit part
Blockable
Reflectable
Absorbable
Piercing
Heedless
No GFX
Flinchless
Leader
0
0
0
9.0%
0
Standard
20
129
0
4.6
havel
0.0
7.0
0.0
1.0×
1.0×
0%
Punch
All
All
1
0
0
9.0%
0
Standard
20
129
0
3.2
havel
0.0
2.2
0.0
1.0×
1.0×
0%
Punch
All
All
Partner
0
0
0
6.75%
0
Standard
20
154.8
0
4.6
havel
3.0
7.0
0.0
1.0×
1.0×
0%
Punch
All
All
1
0
0
6.75%
0
Standard
20
154.8
0
3.2
havel
3.0
2.2
0.0
1.0×
1.0×
0%
Punch
All
All
Timing
Attack
Initial autocancel
1-6
Hitboxes
7-11
Ending autocancel
27-
Interruptible
36
Animation length
45
Landing lag
Interruptible
15
Animation length
22
Legend (1 square = 1
frame
)
Lag time
Hitbox
Autocancel
Interruptible
Ice Climbers's moveset
Neutral attack
(
1
·
2
)
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
·
Side special
·
Up special
·
Down special
·
Final Smash
Categories
:
Hammer attacks (SSBU)
Normal attacks (SSBU)
Ice Climbers (SSBU)
Up aerials (SSBU)
Meta category:
Articles requiring competitive expertise
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