Diddy Kong (SSBU)/Dash attack
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Hitbox visualization showing Diddy Kong's dash attack.
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Contents
1
Overview
2
Update History
3
Hitboxes
4
Timing
Overview
Update History
3.0.0
Dash attack has less startup lag (frame 9/18/24 → 8/16/22) with identical ending lag, shortening its duration (FAF 43 → 41).
However, due to a frame speed multiplier being used, the first hit has a shorter hitbox duration (frames 8-9 → 8).
3.1.0
Dash attack's final hit sends at a slightly more vertical angle (78° → 83°).
8.0.0
The second hit has more consistent set knockback (55/40/70 → 45/45/70), allowing it to link more reliably into the third hit.
The third hit has a larger hitbox (4.5u → 5.5u).
Hitboxes
ID
Part
Damage
SD
Angle
BK
KS
FKV
Radius
Bone
Offset
SDIx
FFx
T%
Clang
Rebound
Type
Effect
G
A
Sound
Direct
Hit 1
0
0
2.0%
0
0
100
60
3.5
top
0.0
11.0 to 9.5
8.5 to 7.5
1.0x
0.5x
0%
Punch
1
0
2.0%
0
0
100
45
3.5
top
0.0
11.0 to 9.5
8.5 to 7.5
1.0x
0.5x
0%
Punch
2
0
2.0%
0
0
100
60
3.5
top
0.0
5.5
7.5
1.0x
0.5x
0%
Punch
Hit 2
0
0
2.0%
0
0
100
45
4.0
top
0.0
11.5 to 10.0
8.0 to 7.0
1.0x
0.8x
0%
Punch
1
0
2.0%
0
0
100
45
4.0
top
0.0
11.5 to 10.0
8.0 to 7.0
1.0x
0.8x
0%
Punch
2
0
2.0%
0
0
100
70
4.0
top
0.0
6.5
7.0
1.0x
0.8x
0%
Punch
Hit 3
0
0
3.0%
0
80
90
0
5.5
top
0.0
11.0 to 6.0
8.0
1.0x
1.0x
0%
Punch
Hits 1 and 2 use weight-independent knockback.
Timing
Hit 1
8-9
Hit 2
16-17
Hit 3
22-23
Interruptible
41
Animation length
55
Legend (1 square = 1
frame
)
Lag time
Hitbox
Interruptible
Diddy Kong's moveset
Neutral attack
(
1
·
2
·
3
)
·
Forward tilt
·
Up tilt
·
Down tilt
·
Dash attack
·
Forward smash
·
Up smash
·
Down smash
Neutral aerial
·
Forward aerial
·
Back aerial
·
Up aerial
·
Down aerial
Grab
·
Pummel
·
Forward throw
·
Back throw
·
Up throw
·
Down throw
Floor attack (front)
·
Floor attack (back)
·
Floor attack (trip)
·
Edge attack
Neutral special
·
Side special
·
Up special
·
Down special
·
Final Smash
Categories
:
Foot attacks (SSBU)
Normal attacks (SSBU)
Attacks with hitboxes that cannot clang
Semi-spikes (SSBU)
Hand attacks (SSBU)
Diddy Kong (SSBU)
Dash attacks (SSBU)
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