Diddy Kong (SSBU)/Dash attack
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Overview[edit]
Update History[edit]
Dash attack has less startup lag (frame 9/18/24 → 8/16/22) with identical ending lag, shortening its duration (FAF 43 → 41).
Dash attack's final hit sends at a slightly more vertical angle (78° → 83°).
The second hit has more consistent set knockback (55/40/70 → 45/45/70), allowing it to link more reliably into the third hit.
The third hit has a larger hitbox (4.5u → 5.5u).
Hitboxes[edit]
Timing[edit]
| Hit 1 | 8-9 |
|---|---|
| Hit 2 | 16-17 |
| Hit 3 | 22-23 |
| Interruptible | 41 |
| Animation length | 55 |
Lag time |
Hitbox |
Interruptible |
|